Game Transfer Phenomena, Augmented Reality and Pokémon Go

It is easy to imagine how Augmented Reality technologies will transform, enhance or distort our everyday perceptions by superimposing vivid synthetic images on real world sceneries. Localization-based quasi-augmented reality games such as Ingress and more recently Pokémon Go, offer possibilities to get the first insights of Game Transfer Phenomena and […]

Book chapter on Game Transfer Phenomena: Beyond the Boundaries of the Game

The book Boundaries of Self and Reality Online: Implications of Digitally Constructed Realities edited by Jayne Gackenbach & Johnathan Bown, includes a chapter by me and Mark D. Griffiths. “Beyond the Boundaries of the Game: The Interplay Between In-Game Phenomena, Structural Characteristics of Video Games, and Game Transfer Phenomena”. This chapter is a first […]

Public conference: The intersection of hallucinations & media

Join us at the Hallucinema conference where we explore the intersection of hallucinations and media organized by Abou Farman, hosted at The New School, a university in New York City. “We live in hallucinatory times. The distinction between imagination and perception, on which understandings of reality are based, seem to be collapsing everywhere in […]

Game Transfer Phenomena in Washington Post’s “The screen age” series

Washington Post is running a series of stories on growing up in “The screen age”. In the most recent story “The next level” they go into the case of “Byrne”, his struggles with gaming addition and the impact on his family. Byrne has also experienced Game Transfer Phenomena (GTP). “After […]

Game Transfer Phenomena is moving to a new home!

Moving from UK… I will miss many things from Nottingham, the city of Robin Hood! A colourful multicultural, breathing and living city! A city that I witnessed getting developed during the last couple of years. I’m happy and proud when I look back at my time in Nottingham. During the […]

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