Talk: The Psychology of Video games & GTP

The TAG team (Teen Advisory Group) at the Science World at Telus World of Science in Vancouver have the mission to organize events for teens called SWEET (Science World Extravagant Evening for Teens).  In November, I was invited to give a talk to young people “The Psychology of video games & why the […]

Finding common ground in the research on Game Transfer Phenomena

Playing video games as a novel visuomotor activity has been used in experimental studies by Stickgold et al. (2000) [1], Wamsley et al. (2010) [2] and Kusse, et al. (2012)[3] to understand the continuity between awake and sleep experiences, memory consolidation and learning. These studies have focused on investigating “hypnagogic […]

Public seminar about Game Transfer Phenomena in Hertfordshire

Join us on 12th November at University of Hertfordshire  at Hatfield, Hertfordshire (around the corner from London) on a talk about the five years journey of research into Game Transfer Phenomena. I will cover some of the more relevant aspects about GTP including:  What types of GTP have been identified, what factors are significantly associated […]

Talk – GTP and the potential impact of VR

The imminent arrival of more highly immersive technologies for entertainment brings exciting possibilities for gamers, developers and researchers. As a gamer, I’m looking forward to get my own head mountain display, but it also raises important questions regarding the impact on wellbeing. Game Transfer Phenomena (GTP), a research approach focusing […]