Skip to content

Game Transfer Phenomena

Targeting the real life impact of virtual interactions

  • Home
  • BLOG
  • What is GTP
    • Goal & aim
      • En Español
    • Game Transfer Phenomena Projects
  • Papers
    • GTP Scale
    • Summaries
  • Media
    • Press
    • Videos
    • GTP in CSI:Cyber
    • Audio
  • Gamers’ voices
    • Testimonies
    • Inspiring
  • About
    • About the research
    • About Me
      • My talks
    • The origin of GTP
  • Cartoons
  • Contact
  • Participate
  • En Español
Game Transfer Phenomena > About

About

Dr Angelica B. Ortiz de Gortari has consolidated the emerging multidisciplinary field of research on Game Transfer Phenomena in three initial phases: MSc (Stockholm University), PhD (Nottingham Trent University) and Marie Curie COFUND postdoc (University of Liège).

About the research

About the author

Follow by Email
Facebook
fb-share-icon
Twitter
Visit Us
Follow Me
Tweet
YouTube
LinkedIn
LinkedIn
Share

WELCOME TO THE GTP UNIVERSE

Hello!

This website is dedicated to research on Game Transfer Phenomena (GTP). GTP is an emerging field of research into understanding the effects of immersive technologies focusing on sensations, perceptions, cognition and behaviours.

YOUR SUPPORT IS NEEDED!

Participate in our studies or share your experiences to improve our understanding of Game Transfer Phenomena, to enable us to inform about and demystify these experiences.

Subscribe to Blog via Email

News

GTP in BBC Bitesize What are Game Transfer Phenomena?

GTP featured in DW news  “Coronavirus stops real sport, opens door to virtual world”

GTP at Digital Human on BBC Radio 4, Episode “Haunted“.

GTP was covered by Discovery and History Channel news.

GTP was featured in the TV series CSI: Cyber. Episode 11 (season 1) ‘Ghost in the machine’.

The South Korean Ministry of Health and Welfare launched a PSA about gaming addiction based on GTP.

Events

2021

April- European Congress of Psychiatry

“Pain and gain of auditory intrusions with video game content: Game Transfer Phenomena in Clinical Cases”

July -The British Psychological Society
– Cyberpsychology Section

Symposium on Game Transfer Phenomena

2020

Interview on Game Transfer Phenomena with Flavio Escribano- Gecon 

2019

July- Develop Brighton: Transfer of Gaming Experiences: Considering the Impact of Game Design Beyond Gameplay”

May 14th – Annual Meeting of the Belgian Association for Psychological Sciences. “Exploring the dimensions of involuntary phenomena with videogame content”

My postdoc on GTP has been funded by the European Union: Marie COFUND at the University of Liège.

Our eSports in Nordic School (eSportsNS) project at the Centre for the Science of Learning and Technology (SLATE), University of Bergen has started!

May 2014- I was awarded 1st place at a PhD research award with my research about GTP

 

About Author

Dr Angelica Ortiz de Gortari

I am a licensed psychologist and postdoctoral researcher in psychology with master’s degrees in Mental Health and Child and Youth Studies.

The goal of my research is understanding the interaction between human beings and technology with the goal of maximising benefits and overcome challenges.

Critical inquiry on the psychosocial implications of interactive technologies has been my professional passion since undergraduate school when I conducted one of the first studies on Internet pathological use in 2000.

In 2010, I coined the term Game Transfer Phenomenon (GTP) carving a multidisciplinary area of research to understand the effects of video games.

My research projects are characterised by innovation and impact beyond academia. I have been awarded prices and research grants, including the prestigious European scientific Marie Curie postdoctoral grant.

I am a prolific author of academic and popular science articles and poetry and expert speaker.

My research has been featured worldwide in books about everything from video games, evolution of the senses and a science fiction book; reports (Lloyds emerging risk report (2018); POSTnote by the United Kingdom’s Parliamentary Office of Science and Technology (2012); newspapers (e.g., Die Zeit, 2017; The Telegraph – Science, 2016; Washington Post, 2016; El Reforma 2016; Boston Globe, 2014;  The International Herald Tribune, 2011); magazines New Scientist, 2011);  TV (e.g., BBC news, 2015; an episode of the American series “CSI: Cyber”, 2016; Radio programs (e.g., BBC Digital Human, 2016; BBC – Click, 2011, Piensa Indigo Media, 2012), magazines  (e.g., New Scientist 2011; The Atlantic, 2016; Unwinnable Magazine 2016).  Other online outlets (e.g., Discovery news 2016; Venturabeat 2015; CBS news 2014; Forbes 2014; Sky News 2014; GameSpot 2014; Kotaku 2011). Amusing parodies (GINX, 2011).

Recent Posts

  • Game Transfer Phenomena in the sequel Planet Alt-Sete-Nine sci-fi book
  • Clinical cases: The pain and gain of auditory intrusions with videogame content
  • Game Transfer Phenomena featured on BBC Bitesize

Please follow & like us :)

Follow by Email
Facebook
fb-share-icon
Twitter
Visit Us
Follow Me
Tweet
YouTube
LinkedIn
LinkedIn
Share
Copyright © Dr Angelica B. Ortiz de Gortari
SURVEY