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GTP & Covid-19 Related studies
Status: OPEN

These studies aim to understand people’s responses to the exposure to digital media to inform and demystify spontaneous sensory perceptions, cognition and behaviours experienced after playing video games, so-called Game Transfer Phenomena (GTP).
The coronavirus outbreak has imposed new rules on people’s lives. A large number of the world’s population is currently or have been limited to environmental stimuli, social contact and physical movement while being highly exposed to media content.
Who can participate in the studies?
- 18 years old or older
- Playing video games during the last 6 months.
- You can win a £20 Amazon Gift Card or a signed copy of the sci-fi book “Planet Alt-Sete-Nine: The Lost Princess” By B.J Neblett about video games and Game Transfer Phenomena.
- You will contribute to understanding the relation between playing video games, experiencing Game Transfer Phenomena and coping with stressors during exceptional circumstances.
Status: OPEN
Please participate & share:
Status:CLOSED
Examining the effects of memory, personality and emotions on Game Transfer Phenomena
Status: OPEN
Participate in our PhD student Julio Llamas Alonso’s study at University of Hertfordshire, UK.
Who can participate in this study?
- 18 to 45 years old
- Play video games at least 4 hours a week on any platform.
What do you need to do?
Participation involves:
- Answering a questionnaire and
- completing some tasks online.
Examining executive functions & Game Transfer Phenomena
Status: CLOSED
Participate in our study at The Centre for the Science of Learning & Technology (SLATE), University of Bergen.
Who can participate in this study?
- 18 to 50 years old
- Right-handed
- Play video games at least 6 hours a week in any platform.
What do you need to do?
- Answering a questionnaire
- completing three short tasks online.

Join future studies