Participate: Study on videogame features, loot boxes & GTP

If you play any kind of video game, please participate in our survey! It takes only 15 minutes. The study aims to understand game features, special effects (such as visual, auditory, and tactile), game engagement, and the re-experience game content after playing (Game Transfer Phenomena).

The fixated nature of the brain and Game Transfer Phenomena

Revamp of a previously published post from 20 November 2013 For as long as I can remember, I’ve been fascinated by the concept of repetition. There’s something about how we as humans derive joy from doing things over and over again that has always intrigued me, from the simple pleasures […]

Clinical case study at Fiona Stanley Hospital involving Game Transfer Phenomena

My colleagues Huu Kim Le, Annabel Callan, Daragh Poynton, Daniela Vecchio and Wai Chen at Fiona Stanley Hospital, Australia, and I recently published a case report on GTP: “Game Transfer Phenomena in a Clinical Case with Psychosis and Gaming Disorder” in the Psychiatry International journal. Our case report describes a […]

Media coverage of Game Transfer Phenomena at psychiatry congress

Our work on Game Transfer Phenomena and gaming disorder at the Royal Australian and New Zealand College of Psychiatrists 2023 Congress (RANZCP) in Perth, Australia, was featured in, “Gaming disorder: Gamers may be seeing things that aren’t there” My colleagues Huu Kim Le, Wai Chen, Antony Callan, Daniela Poynton […]

Estudio del Game Transfer Phenomena en mexicanos

Hemos publicado mi colega Andrzej Cudo y yo nuestro estudio titulado “Adaptación de la escala del Game Transfer Phenomena en español: cambios sensoperceptivos, pensamientos intrusivos y comportamientos involuntarios en video jugadores mexicanos” (n=607) en la Revista Internacional de Investigación en Adicciones (RIIAD), editada por los Centros de Integración Juvenil A.C […]

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