Estudio del Game Transfer Phenomena en mexicanos

Hemos publicado mi colega Andrzej Cudo y yo nuestro estudio titulado “Adaptación de la escala del Game Transfer Phenomena en español: cambios sensoperceptivos, pensamientos intrusivos y comportamientos involuntarios en video jugadores mexicanos” (n=607) en la Revista Internacional de Investigación en Adicciones (RIIAD), editada por los Centros de Integración Juvenil A.C […]

New study: GTP scale validation in a sample of Mexicans

Our new study, “Adaptation of the Game Transfer Phenomena Scale into Spanish: Sensory-Perceptual Changes, Intrusive Thoughts, and Involuntary Behaviors in Mexican Video Game Players”, with a validation of the Game Transfer Phenomena scale with 20 items in a population of Mexican video game players has been published in Revista Internacional […]

Coping with the COVID-19 pandemic & Game Transfer Phenomena

My article examining Game Transfer Phenomena during the pandemic has been published in the Entertainment Computing journal. “Coping with COVID-19 pandemic stressors: Comparisons between non-players and players, and levels of Game Transfer Phenomena.” In this study, I wanted to explore if playing video games offered some benefits during the pandemic […]

The role of executive functions, psychopathological traits and gaming habits in Game Transfer Phenomena

My colleague Dr Maria Panagiotidi and I have just published a new study on Game Transfer Phenomena in the journal Computers in Human Behavior, “The interplay between executive function deficits, psychopathological traits, and dysfunctional gaming habits in the context of Game Transfer Phenomena”. Many manifestations of GTP seem to reflect […]

New study: A multidimensional assessment of Game Transfer Phenomena

My colleague Åge Diseth and I have validated a new instrument to assess Game Transfer Phenomena. The study “Multidimensional assessment of Game Transfer Phenomena: Intrusive cognitions, perceptual distortions, hallucinations and dissociations” was recently published in Frontiers in Psychology.   A total of 1,301 players, the majority male, participated in the study. […]

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