A new depiction of GTP in a fictional story! In 2016 GTP inspired an episode of the TV crime-drama series CSI: Cyber. This time it is in the Sci-fi book “Planet-Alt-Sete-Nine”. “What happens when a video game begins to take on a life of its own? Is it the program’s […]
“A fire truck was coming down the street, and there was a Pokémon spawned [appeared] in the street. I thought… ‘I hope the fire truck doesn’t hit the Meowth [Pokémon]’. And then I realized what a strange thought that was.” My study on Game Transfer Phenomena (GTP) in Pokémon Go […]
The first-ever study on Game Transfer Phenomena (GTP) in 2011 revealed that gamers at least temporarily, have seen or heard elements from video games, or have thought or done things in the real world as in the video games. The initial study was based on interviews, some with minors. For […]
Let’s start the year with good humour and energy looking at the GTP cartoon collection “GTP Adventures”, based on gamers’ experiences. My best wishes for this journey that has just started! Please spare some minutes and participate in my survey on Game Transfer Phenomena and make your voice heard!
To my surprise, my survey made it to the front page of the Swedish gaming site FZ.se. Thank you for embracing science! Happy to see that the recruiting part of the inevitable process of research is valued! I felt a little melancholy since my research on Game Transfer Phenomena started […]
It is easy to imagine how Augmented Reality technologies will transform, enhance or distort our everyday perceptions by superimposing vivid synthetic images on real world sceneries. Localization-based quasi-augmented reality games such as Ingress and more recently Pokémon Go, offer possibilities to get the first insights of Game Transfer Phenomena and […]
Gamers, followers! We need your help. I’m looking for gamers for a pilot test of a new survey on Game Transfer Phenomena! Please send me an email if you are interested. Answering the survey will take max 25 minutes.
I’m not a fan of nightmares, but “Little Nightmares” is something I’m happy to experience! The horror puzzle platform game developed by Swedish developers Tarsier Studios received high praise when it was released a couple of weeks ago. In his article in Die Zeit Achim Fehrenbach goes into research on […]
The book Boundaries of Self and Reality Online: Implications of Digitally Constructed Realities edited by Jayne Gackenbach & Johnathan Bown, includes a chapter by me and Mark D. Griffiths. “Beyond the Boundaries of the Game: The Interplay Between In-Game Phenomena, Structural Characteristics of Video Games, and Game Transfer Phenomena”. This chapter is a first […]
Join us at the Hallucinema conference where we explore the intersection of hallucinations and media organized by Abou Farman, hosted at The New School, a university in New York City. “We live in hallucinatory times. The distinction between imagination and perception, on which understandings of reality are based, seem to be collapsing everywhere in […]