Embracing pseudo-hallucinatory phenomena induced by playing video games

–Gamasutra featured blog– Bright and fast-moving particles of colours that appear and disappear with booming sounds like fireworks easily captivate our senses. Video game playing does not only enhance our senses and cognition while playing but also after playing. When closing our eyes, at every blink of the eyes or […]

Game Transfer Phenomena in a scholarly book about senses

“A lively and unconventional exploration of our senses, how they work, what is revealed when they don’t, and how they connect us to the world”. Our Senses: An Immersive Experience by Robert DeSalle, Yale University Press. DeSalle’s book is deep-dive into the evolution of our senses, very much recommended! I’m […]

Finding common ground in the research on Game Transfer Phenomena

Playing video games as a novel visuomotor activity has been used in experimental studies by Stickgold et al. (2000) [1], Wamsley et al. (2010) [2] and Kusse, et al. (2012)[3] to understand the continuity between awake and sleep experiences, memory consolidation and learning. These studies have focused on investigating “hypnagogic […]

Participate in an online experiment on Game Transfer Phenomena!

Participate in a new study on Game Transfer Phenomena. The study aims to examine the relation between GTP and executive functions. Eligible participants should be: 18 to 40 years old Right-handed Play video games at least 6 hours a week in any platform. Follow this link to participate! https://www.surveygizmo.com/s3/4415276/GTP-study Please share […]

Study on Game Transfer Phenomena & Augmented Reality:

“A fire truck was coming down the street, and there was a Pokémon spawned [appeared] in the street. I thought… ‘I hope the fire truck doesn’t hit the Meowth [Pokémon]’. And then I realized what a strange thought that was.” My study on Game Transfer Phenomena (GTP) in Pokémon Go […]

New study suggests that minors are more prone to Game Transfer Phenomena

The first-ever study on Game Transfer Phenomena (GTP) in 2011 revealed that gamers at least temporarily, have seen or heard elements from video games, or have thought or done things in the real world as in the video games. The initial study was based on interviews, some with minors. For […]

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