Game Transfer Phenomena in The Palgrave Encyclopedia of Cyberpsychology

I am very pleased to share my new entry, “Game Transfer Phenomena: Technology-Mediated Transfer Experiences,” now published in The Palgrave Encyclopedia of Cyberpsychology. A special thank you to the editors for their hard work and for the invitation:Dr Chris Fullwood, Dr Lisa J. Orchard, Dr Dawn Branley-Bell, and Dr Vasilena […]

When Games Follow You Into Real Life: What a New Diary Study Reveals

Ever caught yourself hearing a game soundtrack in your head or briefly thinking in “game logic” long after you’ve stopped playing?  These moments are examples of Game Transfer Phenomena (GTP), which our new study, published in the International Journal of Human–Computer Interaction, shows are more common than you might imagine. Using a […]

Game Transfer Phenomena as involuntary cognitions

Have you ever kept hearing a game sound, visualising its interface, or thinking in “game logic” after you’ve stopped playing? This intriguing overlap between gaming and reality is part of an exciting area of research known as Game Transfer Phenomena (GTP). In the recent publication, “Game Transfer Phenomena as a […]

Insights on the impact of GTP covered by BBC

A recent BBC article by Josh Sim highlights the significant impact of my research on Game Transfer Phenomena. I’m grateful for the contributions from gamers Christian Dines and Max Dzmitryiev, senior game producer Ali Farha, Scott Jennings from Gaming Addicts Anonymous, and researcher Nick Ballou. I have included some excerpts […]

When Games Stay With You: Theories Behind Game Transfer Phenomena

When players immerse themselves in a video game, their attention, emotions, and sensory systems synchronize with the digital world. But what happens when that experience doesn’t stay contained within the screen? A new article published in the Annual Review of CyberTherapy and Telemedicine (2024) by Angelica ORTIZ DE GORTARI, Andrzej […]

Game Transfer Phenomena in a New York exhibition

The Chart Gallery in New York City is currently exhibiting the installation “Game Transfer Phenomena” by Joshua Caleb Weibley, created in collaboration with Jordan Dykstra. “Game Transfer Phenomena consists of 7 crates made to hold objects derived from Tetris’s 7 Tetromino shapes. The installation takes its name from repetitive gameplay’s […]

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