A collection of Game Transfer Phenomena research projects

Game Transfer Phenomena (GTP), an emerging field of research to understand the effects of video game playing beyond paradigms on controversial game content or Gaming Disorder, started with the following questions: How do video games influence the perception of the world? How do gamers integrate game content into their everyday […]

The 3rd stage of the research into Game Transfer Phenomena is over!

Another stage of research about Game Transfer Phenomena is done. My postdoc funded by the European Union (Marie Curie COFUND) and the University of Liège, with my mentor Professor Frank Larøi has come to an end. Thanks to all that opened your spaces for me to visit, to discuss my […]

Book chapter on Game Transfer Phenomena: Beyond the Boundaries of the Game

The book Boundaries of Self and Reality Online: Implications of Digitally Constructed Realities edited by Jayne Gackenbach & Johnathan Bown, includes a chapter by me and Mark D. Griffiths. “Beyond the Boundaries of the Game: The Interplay Between In-Game Phenomena, Structural Characteristics of Video Games, and Game Transfer Phenomena”. This chapter is a first […]

Game Transfer Phenomena is moving to a new home!

Moving from UK… I will miss many things from Nottingham, the city of Robin Hood! A colourful multicultural, breathing and living city! A city that I witnessed getting developed during the last couple of years. I’m happy and proud when I look back at my time in Nottingham. During the […]

Participate in a survey about Pokémon Go!

Looking for Pokémon Go players for a new study! Please help us by answering this survey focusing on Pokémon Go & Game Transfer Phenomena. The aim is to investigate the impact of the Augmented Reality game Pokémon GO on gamers´ well-being and Game Transfer Phenomena. You should be at least 18 […]