“A lively and unconventional exploration of our senses, how they work, what is revealed when they don’t, and how they connect us to the world”. Our Senses: An Immersive Experience by Robert DeSalle, Yale University Press. DeSalle’s book is deep-dive into the evolution of our senses, very much recommended! I’m […]
I’m not a fan of nightmares, but “Little Nightmares” is something I’m happy to experience! The horror puzzle platform game developed by Swedish developers Tarsier Studios received high praise when it was released a couple of weeks ago. In his article in Die Zeit Achim Fehrenbach goes into research on […]
Washington Post is running a series of stories on growing up in “The screen age”. In the most recent story “The next level” they go into the case of “Byrne”, his struggles with gaming addition and the impact on his family. Byrne has also experienced Game Transfer Phenomena (GTP). “After […]
I just found out about the article “Game Transfer Phenomena: The original AR” by Sophie Turner. It was published in the magazine Unwinnable that covers video game culture, art and more. This edition is on The Body Horror. It is a magazine I will follow! Thanks for this Sophie! I like that […]
Le la nota “Videojuegos: Su effecto mental” por Gabriela Villegas Ramírez en el periódico El Norte en México sección Vida. Tu compañero está platicando contigo y tratas de prestarle atención, pero no puedes dejar de ver unas barras que flotan sobresucabeza,queindican que su energía se están agotando y a ti […]
I was interviewed by Torbjørn Brandeggen from TV2 Norway. Read the full news here GTP in CSI:Cyber. Full segment.
Rodrigo Villanueva from LevelUp.com has put together a video report on the latest study about prevalence of GTP. Almost 100,000 people have watched it in just a few days! Check out the gamers’ comments and share your one!
In an interview for Discovery News discussing the advent of contemporary VR, Glenn McDonald summarized some of my insights about VR and Game Transfer Phenomena. Here are some extracts: “Without a doubt, highly immersive technologies for entertainment bring exciting possibilities for the users — I’m a big fan! — but also […]
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