🎮When gaming experiences cross the boundary between virtual and everyday life. Game Transfer Phenomena (GTP) describe experiences in which elements of video games spontaneously emerge in everyday life. These experiences may involve visual imagery, perceptions, thoughts, or behavioural responses and can be triggered by external cues or internal states. At […]
I am very pleased to share my new entry, “Game Transfer Phenomena: Technology-Mediated Transfer Experiences,” now published in The Palgrave Encyclopedia of Cyberpsychology. A special thank you to the editors for their hard work and for the invitation:Dr Chris Fullwood, Dr Lisa J. Orchard, Dr Dawn Branley-Bell, and Dr Vasilena […]
Ever caught yourself hearing a game soundtrack in your head or briefly thinking in “game logic” long after you’ve stopped playing? These moments are examples of Game Transfer Phenomena (GTP), which our new study, published in the International Journal of Human–Computer Interaction, shows are more common than you might imagine. Using a […]
An article from #Particle, a digital science publication from Australia aimed at young people, dives into emerging research showing how immersive gameplay can blur the line between the virtual and the real — influencing how we perceive sounds, sensations, and even everyday environments. From hearing game sounds after logging off […]