LATEST POSTS

MindTrek 2026: Validation of the Finnish Game Transfer Phenomena Scale

🎮When gaming experiences cross the boundary between virtual and everyday life. Game Transfer Phenomena (GTP) describe experiences in which elements of video games spontaneously emerge in everyday life. These experiences may involve visual imagery, perceptions, thoughts, or behavioural responses and can be triggered by external cues or internal states. At […]

Game Transfer Phenomena in The Palgrave Encyclopedia of Cyberpsychology

I am very pleased to share my new entry, “Game Transfer Phenomena: Technology-Mediated Transfer Experiences,” now published in The Palgrave Encyclopedia of Cyberpsychology. A special thank you to the editors for their hard work and for the invitation:Dr Chris Fullwood, Dr Lisa J. Orchard, Dr Dawn Branley-Bell, and Dr Vasilena […]

When Games Follow You Into Real Life: What a New Diary Study Reveals

Ever caught yourself hearing a game soundtrack in your head or briefly thinking in “game logic” long after you’ve stopped playing?  These moments are examples of Game Transfer Phenomena (GTP), which our new study, published in the International Journal of Human–Computer Interaction, shows are more common than you might imagine. Using a […]

How Video Games Reshape Our Perception of Reality?

An article from #Particle, a digital science publication from Australia aimed at young people, dives into emerging research showing how immersive gameplay can blur the line between the virtual and the real — influencing how we perceive sounds, sensations, and even everyday environments. From hearing game sounds after logging off […]

About Author

Dr Angelica Ortiz de Gortari

Dr Angelica B. Ortiz de Gortari is a psychologist, researcher, author and expert speaker with more than 15 years of experience investigating the psychosocial and cognitive impact of interactive technologies, video games and digital media. She is the originator of Game Transfer Phenomena (GTP), a research approach examining how interactive media can influence perception, cognition and behaviour. Her international academic career spans Sweden, the UK, Norway and Belgium, and her research interests include human–technology interaction, digital wellbeing, behavioural addictions, mental health and the emerging psychological effects of artificial intelligence.
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