Participate: Study on videogame features, loot boxes & GTP

If you play any kind of video game, please participate in our survey! It takes only 15 minutes. The study aims to understand game features, special effects (such as visual, auditory, and tactile), game engagement, and the re-experience game content after playing (Game Transfer Phenomena).

Super Mario Bros. Wonder: A synchrony of colour and movement

I want to give a shout-out to the incredible team behind Super Mario Bros. Wonder! I recently finished the game, and the final boss battle blew me away. I even shed a tear, which is a first for me when it comes to video games! The game design was remarkable […]

Who has the right to modify our reality?!

I had the pleasure of visiting Incheon, South Korea, a few months ago, which is a modern city located just south of Seoul. It was an unforgettable experience! I enjoyed admiring the view of the traditional Korean architecture contrasting with the skyscrapers in the background. The clouds floated by the […]

The fixated nature of the brain and Game Transfer Phenomena

Revamp of a previously published post from 20 November 2013 For as long as I can remember, I’ve been fascinated by the concept of repetition. There’s something about how we as humans derive joy from doing things over and over again that has always intrigued me, from the simple pleasures […]

About Author

Dr Angelica Ortiz de Gortari

I am a licensed psychologist and postdoctoral researcher in psychology with master’s degrees in Mental Health and Child and Youth Studies. The goal of my research is understanding the interaction between human beings and technology with the goal of maximising benefits and overcome challenges. Critical inquiry on the psychosocial implications of interactive technologies has been my professional passion since undergraduate school when I conducted one of the first studies on Internet pathological use in 2000. In 2010, I coined the term Game Transfer Phenomenon (GTP) carving a multidisciplinary area of research to understand the effects of video games. My research projects are characterised by innovation and impact beyond academia. I have been awarded prices and research grants, including the prestigious European scientific Marie Curie postdoctoral grant. I am a prolific author of academic and popular science articles and poetry and expert speaker. My research has been featured worldwide in books about everything from video games, evolution of the senses and a science fiction book; reports (Lloyds emerging risk report (2018); POSTnote by the United Kingdom’s Parliamentary Office of Science and Technology (2012); newspapers (e.g., Die Zeit, 2017; The Telegraph – Science, 2016; Washington Post, 2016; El Reforma 2016; Boston Globe, 2014;  The International Herald Tribune, 2011); magazines New Scientist, 2011);  TV (e.g., BBC news, 2015; an episode of the American series “CSI: Cyber”, 2016; Radio programs (e.g., BBC Digital Human, 2016; BBC – Click, 2011,