LATEST POSTS

Coping with the COVID-19 pandemic & Game Transfer Phenomena

My article examining Game Transfer Phenomena during the pandemic has been published in the Entertainment Computing journal. “Coping with COVID-19 pandemic stressors: Comparisons between non-players and players, and levels of Game Transfer Phenomena.” In this study, I wanted to explore if playing video games offered some benefits during the pandemic […]

The role of executive functions, psychopathological traits and gaming habits in Game Transfer Phenomena

My colleague Dr Maria Panagiotidi and I have just published a new study on Game Transfer Phenomena in the journal Computers in Human Behavior, “The interplay between executive function deficits, psychopathological traits, and dysfunctional gaming habits in the context of Game Transfer Phenomena”. Many manifestations of GTP seem to reflect […]

New study: A multidimensional assessment of Game Transfer Phenomena

My colleague Åge Diseth and I have validated a new instrument to assess Game Transfer Phenomena. The study “Multidimensional assessment of Game Transfer Phenomena: Intrusive cognitions, perceptual distortions, hallucinations and dissociations” was recently published in Frontiers in Psychology.   A total of 1,301 players, the majority male, participated in the study. […]

Our GTP symposium at ICBA2022

We presented our symposium “The Relevance of Game Transfer Phenomena in the context of Gaming Disorder” at the International Conference on Behavioral Addictions (ICBA) on 22 June 2022, hosted by Nottingham Trent University. The conference was an excellent opportunity to share some of the work we have been doing on […]

About Author

Dr Angelica Ortiz de Gortari

I am a licensed psychologist and postdoctoral researcher in psychology with master’s degrees in Mental Health and Child and Youth Studies. The goal of my research is understanding the interaction between human beings and technology with the goal of maximising benefits and overcome challenges. Critical inquiry on the psychosocial implications of interactive technologies has been my professional passion since undergraduate school when I conducted one of the first studies on Internet pathological use in 2000. In 2010, I coined the term Game Transfer Phenomenon (GTP) carving a multidisciplinary area of research to understand the effects of video games. My research projects are characterised by innovation and impact beyond academia. I have been awarded prices and research grants, including the prestigious European scientific Marie Curie postdoctoral grant. I am a prolific author of academic and popular science articles and poetry and expert speaker. My research has been featured worldwide in books about everything from video games, evolution of the senses and a science fiction book; reports (Lloyds emerging risk report (2018); POSTnote by the United Kingdom’s Parliamentary Office of Science and Technology (2012); newspapers (e.g., Die Zeit, 2017; The Telegraph – Science, 2016; Washington Post, 2016; El Reforma 2016; Boston Globe, 2014;  The International Herald Tribune, 2011); magazines New Scientist, 2011);  TV (e.g., BBC news, 2015; an episode of the American series “CSI: Cyber”, 2016; Radio programs (e.g., BBC Digital Human, 2016; BBC – Click, 2011,