• To understand the relationship between involuntary phenomena (e.g., sensory distortions/intrusions, spontaneous thoughts, urges and behaviours) and video games’ structural characteristics including the interaction with game-related hardware.
  • To understand both the individual impact but also the potential uses of GTP.

— This is done for:

  • Understanding the risk & benefits of video game playing.
  • Enhancing virtual experiences.
  • Strengthening therapeutic and psychopedagogic interventions. Understanding underlying mechanisms of mental disorders.
  • Reducing the stigma of mental disorders and video game playing.