My article examining Game Transfer Phenomena during the pandemic has been published in the Entertainment Computing journal. “Coping with COVID-19 pandemic stressors: Comparisons between non-players and players, and levels of Game Transfer Phenomena.” In this study, I wanted to explore if playing video games offered some benefits during the pandemic […]
The role of executive functions, psychopathological traits and gaming habits in Game Transfer Phenomena
My colleague Dr Maria Panagiotidi and I have just published a new study on Game Transfer Phenomena in the journal Computers in Human Behavior, “The interplay between executive function deficits, psychopathological traits, and dysfunctional gaming habits in the context of Game Transfer Phenomena”. Many manifestations of GTP seem to reflect […]
New study: A multidimensional assessment of Game Transfer Phenomena
My colleague Åge Diseth and I have validated a new instrument to assess Game Transfer Phenomena. The study “Multidimensional assessment of Game Transfer Phenomena: Intrusive cognitions, perceptual distortions, hallucinations and dissociations” was recently published in Frontiers in Psychology. A total of 1,301 players, the majority male, participated in the study. […]
Study on Game Transfer Phenomena & Augmented Reality:
“A fire truck was coming down the street, and there was a Pokémon spawned [appeared] in the street. I thought… ‘I hope the fire truck doesn’t hit the Meowth [Pokémon]’. And then I realized what a strange thought that was.” My study on Game Transfer Phenomena (GTP) in Pokémon Go […]
Game Transfer Phenomena, Augmented Reality and Pokémon Go
It is easy to imagine how Augmented Reality technologies will transform, enhance or distort our everyday perceptions by superimposing vivid synthetic images on real world sceneries. Localization-based quasi-augmented reality games such as Ingress and more recently Pokémon Go, offer possibilities to get the first insights of Game Transfer Phenomena and […]
Looking for pilots for a survey on Game Transfer Phenomena
Gamers, followers! We need your help. I’m looking for gamers for a pilot test of a new survey on Game Transfer Phenomena! Please send me an email if you are interested. Answering the survey will take max 25 minutes.
New study published: Severe levels of Game Transfer Phenomena
A new study on the severity of GTP “An empirical examination of factors associated with Game Transfer Phenomena severity” has been published in the Computer in Human Behaviour Journal with my co-authors Ben Oldfield and Mark D. Griffiths. You can download a free copy of the full article until September […]
The five most common types of GTP
In our latest study with over 2,000 self-selected participants 97% reported having experienced GTP at some point in their life. The most (95%) had experienced GTP more than once. Altered visual perceptions The most commonly reported among the visual experiences were visualizing images or seeing images with closed eyes (77%). 77% […]
Video report on GTP, 100,000 views!
Rodrigo Villanueva from LevelUp.com has put together a video report on the latest study about prevalence of GTP. Almost 100,000 people have watched it in just a few days! Check out the gamers’ comments and share your one!
GTP in the weekly science round-up of the Telegraph