Game Transfer Phenomena as involuntary cognitions

Have you ever kept hearing a game sound, visualising its interface, or thinking in “game logic” after you’ve stopped playing? This intriguing overlap between gaming and reality is part of an exciting area of research known as Game Transfer Phenomena (GTP). In the recent publication, “Game Transfer Phenomena as a […]

Clinical case study at Fiona Stanley Hospital involving Game Transfer Phenomena

My colleagues Huu Kim Le, Annabel Callan, Daragh Poynton, Daniela Vecchio and Wai Chen at Fiona Stanley Hospital, Australia, and I recently published a case report on GTP: “Game Transfer Phenomena in a Clinical Case with Psychosis and Gaming Disorder” in the Psychiatry International journal. Our case report describes a […]

The role of executive functions, psychopathological traits and gaming habits in Game Transfer Phenomena

My colleague Dr Maria Panagiotidi and I have just published a new study on Game Transfer Phenomena in the journal Computers in Human Behavior, “The interplay between executive function deficits, psychopathological traits, and dysfunctional gaming habits in the context of Game Transfer Phenomena”. Many manifestations of GTP seem to reflect […]

Chapter on Game Transfer Phenomena in The Oxford Handbook of Cyberpsychology

My chapter “Game Transfer Phenomena: Origin, Development, and Contributions to the Video Game Research Field” in The Oxford Handbook of Cyberpsychology, edited by Alison Attrill-Smith, Chris Fullwood, Melanie Keep, and Daria J. Kuss is now available online. This chapter encompasses a detailed overview of research conducted on GTP. The chapter […]