Playing video games as a novel visuomotor activity has been used in experimental studies by Stickgold et al. (2000) , Wamsley et al. (2010)  and Kusse, et al. (2012) to understand the continuity between awake and sleep experiences, memory consolidation and learning. These studies have focused on investigating “hypnagogic […]
Gamers have reported a variety of visual Game Transfer Phenomena experiences. These include perceptual distortions of objects or environments, mind visualizations and pseudo-hallucinations where gamers have seen images from the game floating in the back of their eyelids or in front of their eyes. Interestingly, while many gamers have simply […]
Visualizing or seeing video game images with closed eyes has been one of the most common experiences reported by gamers in the GTP studies to date (1,2). In fact, in a survey with a self-selected sample of over 2,000 gamers, 77% reported such phenomenon (2). Recurrent afterimages of game elements […]
A large variety of video game elements and types of altered visual perceptions have been reported by gamers (1,2) See the table for a comparison of the prevalence of GTP in non-AR games and in Pokémon Go. Here are examples of some of the more common visual experiences (1, 2) […]
Check out this video I created with a collection of the cartoons about visual GTP experiences. I hope you will enjoy it, if not I am waiting for the tomatoes. 🙂
Click here to visit the collection of GTP adventures.
Hoopleton has written this nice piece about GTP. I love it!!! “We play. We play a lot. And for it we see things differently than all of the people who ever came before us. Literally, we see things differently. We of the silicon generation live in a pseudo, near constant hypnagogic […]