Playing a video game is a demanding visuomotor activity. It requires processing of a variety of sensory stimuli and puts in practice cognitive, perceptual and motoric skills. Training with video games for specific purpose have demonstrated to enhance numerous skills, particularly “serious games” or “good games” which are used for […]
Gamers have reported a variety of visual Game Transfer Phenomena experiences. These include perceptual distortions of objects or environments, mind visualizations and pseudo-hallucinations where gamers have seen images from the game floating in the back of their eyelids or in front of their eyes. Interestingly, while many gamers have simply […]
Visualizing or seeing video game images with closed eyes has been one of the most common experiences reported by gamers in the GTP studies to date (1,2). In fact, in a survey with a self-selected sample of over 2,000 gamers, 77% reported such phenomenon (2). Recurrent afterimages of game elements […]
Gamers have reported perceiving objects outlined or glowing, similar to the visual effects in the video games. These seems to be fleeting and non-malignant visual experiences. Interestingly, visual distortions of physical stimuli (e.g. objects or persons) does not seem to always occur randomly or in a generalized way, but with particular […]
Some gamers have reported feeling sensations of body movement while lying in bed after playing. This has been reported in games that include high speed, flying or floating. Perceiving the sensation of motion (e.g., rocking, swaying, bobbing, tumbling) can take place after traveling on boats but also via air or […]
Some gamers have gotten surprised because things were not as in the game; for instance blocky trees. Click here to visit the collection of GTP adventures. I create the cartoons based on gamers’ experiences with the goal to inform, raise awareness and demystify Game Transfer Phenomena experiences.
Some gamers have reported seeing images from the game when trying to sleep. Click here to visit the collection of GTP adventures. I create the cartoons based on gamers’ experiences with the goal to inform, raise awareness and demystify Game Transfer Phenomena experiences.
Some gamers have gotten used to have certain elements that provide them with useful hints or functions in the game, to the degree that they get confused (for some moments) when they do not have such elements in real life. Click here to visit the collection of GTP adventures. I […]
Click here to visit the collection of GTP adventures. Here you can watch a video related to this experience.