Talk: Game Transfer Phenomena- Foro Internacional del Juego (DEVHR6)

A couple of weeks ago, I gave a talk at the DEVHR6 -Foro International del Juego. I really appreciated this invitation, since I consider it indispensable to build communication bridges between the different spheres involved in video games and learn from our different perspectives. Here you can watch my talk I specially prepared […]

Game Transfer Phenomena: The Original AR!?

I just found out about the article “Game Transfer Phenomena: The original AR” by Sophie Turner. It was published in the magazine Unwinnable that covers video game culture, art and more. This edition is on The Body Horror. It is a magazine I will follow! Thanks for this Sophie! I like that […]

Game transfer Phenomena after playing Pokémon video games

“When playing Pokémon, I would suddenly run into long grass hoping to find some rare animals there” Game Transfer Phenomena (GTP) have been reported in over 400 unique titles. These include both old and modern video games. I think we will hear GTP experiences from gamers playing Pokémon GO as […]

Pokémon GO is reviving old memories and creating new ones

On the way to a dinner, my boyfriend and I decided to catch some Pokémon. After a couple of encounters, we felt we needed to catch them all on our way to the restaurant. Suddenly, some of our old basic primal instincts as hunters and collectors have been brought back […]

New study published: Severe levels of Game Transfer Phenomena

A new study on the severity of GTP “An empirical examination of factors associated with Game Transfer Phenomena severity” has been published in the Computer in Human Behaviour Journal with my co-authors Ben Oldfield and Mark D. Griffiths. You can download a free copy of the full article until September […]

CyPsy21 Conference in Dublin

A couple of weeks ago I attended and presented my research on “the Game Transfer Phenomena framework” at the 21st Annual CyberPsychology, CyberTherapy & Social Networking Conference (CyPsy21). The experience was very rich with numerous papers focusing on the use of VR for therapy and a large coverage of topics on cyberbullying […]

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