To my surprise, my survey made it to the front page of the Swedish gaming site FZ.se. Thank you for embracing science! Happy to see that the recruiting part of the inevitable process of research is valued!
I felt a little melancholy since my research on Game Transfer Phenomena started thanks to motivated and open-minded Swedish gamers who spent hours telling me about how gaming had influenced their lives. This resulted in the first published paper in 2011.
It is challenging to accomplish the goal without stakeholders embracing and acknowledging the value of knowledge, research and science.
This really takes me to the controversy if participants should or should not be rewarded for participating in research.
When I wanted to offer participation in an Amazon vouchers raffle as a gift for participating in the survey, the board of ethics at my university considered it as instigation to gambling. Not easy my dear researcher colleagues!
Interestingly, so far, my own experience this is a common practice and it is even used by some universities for filling out student satisfaction surveys. I even got a price once! ? In any case, there are a few caveats when participants join research for other than just intrinsic motivations.
I’m resisting to recruit participants only inside the confines of our lovely academia, which would be the easy thing to do!
Unfortunately, I have been banned in various gaming outlets, for spamming. Reaching stakeholders is not always easy or possible.
Gamers, I know you are out there, but how I can reach you?
You have not even had a chance to decide if you want to join the journey of the understanding of Game Transfer Phenomena.
I’m just starting, but it has been exhaustive!
Thanks to all that have collaborated promoting the survey so far! Special thank you to Rodrigo Villanueva and Pablo Lopez.
Any ideas, tips, etc are welcome!
Please participate (and spread the link):