If you are in the amazing Vancouver join the event Sweet: Mind Craft at the Science World at TELUS World of Science. Teens even 13-18 years old. I will talk about the psychology of video games & Game Transfer Phenomena. Get your tickets in Eventbrite
Participate in a new study on Game Transfer Phenomena. The study aims to examine the relation between GTP and executive functions. Eligible participants should be: 18 to 40 years old Right-handed Play video games at least 6 hours a week in any platform. Follow this link to participate! https://www.surveygizmo.com/s3/4415276/GTP-study Please share […]
A new depiction of GTP in a fictional story! In 2016 GTP inspired an episode of the TV crime-drama series CSI: Cyber. This time it is in the Sci-fi book “Planet-Alt-Sete-Nine”. “What happens when a video game begins to take on a life of its own? Is it the program’s […]
“A fire truck was coming down the street, and there was a Pokémon spawned [appeared] in the street. I thought… ‘I hope the fire truck doesn’t hit the Meowth [Pokémon]’. And then I realized what a strange thought that was.” My study on Game Transfer Phenomena (GTP) in Pokémon Go […]
The first-ever study on Game Transfer Phenomena (GTP) in 2011 revealed that gamers at least temporarily, have seen or heard elements from video games, or have thought or done things in the real world as in the video games. The initial study was based on interviews, some with minors. For […]
Let’s start the year with good humour and energy looking at the GTP cartoon collection “GTP Adventures”, based on gamers’ experiences. My best wishes for this journey that has just started! [huge_it_slider id=”4″] Please spare some minutes and participate in my survey on Game Transfer Phenomena and make your voice […]
The goal of the GTP project is to clarify and demystified phenomenological players’ experiences in order to maximized the benefits of interactive media. As well as understand automatic mental, physiological and behaviour process that can be relevant in different areas of the sciences. The purpose of this survey is to […]
Some players have reported organizing real life information using video game menus as mind visualization or actually seeing video games elements overlaying real life objects.