Join us for the symposium “Game Transfer Phenomena: An Emerging Field of Study into the Impact of Digital Imagery and Simulations” presented at the British Psychology Society Cyberpsychology Virtual Conference.

The 2021 conference theme is Future Directions, Challenges and Opportunities in Cyberpsychology.

Date and time: 7th of July at 3:05 pm (GMT+1)

Place: Virtual

Register for the virtual conference.

Symposium abstract

Game Transfer Phenomena (GTP) is a holistic research approach to understand the impact of digital imagery and simulations on individuals’ perception, cognition and behaviour. GTP research focuses on examining the interplay between individual experiences (i.e. sensory, cognitive and motoric intrusions and transient changes in perception and behaviour) and game features and mechanics. This symposium gathers a series of empirical studies on GTP. The symposium includes an overview of GTP research since the first study in 2010 and highlights future research directions.

The presentations aim to answer the following questions:
• What has been the scope of research conducted on GTP to date?
• How prevalent is GTP, and what are the most common forms?
• What is the relationship between GTP, playing time and psychopathological factors?
• What are the differences and similarities between GTP and Gaming Disorder?
• What is the interplay between GTP and co-occurring symptoms of mental disorders in clinical cases?
• What benefits can the GTP framework bring to psychotherapy and differential diagnosis?

Four papers will be presented by me and my colleagues Julio Llamas Alonso, George Georgiou, Lia Kvavilashvili, Amanda Jones-Rincon, Martin I. Gallegos, James H. Bray, and Alex Basche.

Read the full abstracts.

 

Angelica B. Ortiz de Gortari
Julio Llamas Alonso

The Scope and Trajectory of Research on Game Transfer Phenomena

 

The role of spontaneous cognition, positive schizotypal traits and internet gaming addiction in the frequency of Game Transfer Phenomena

Amanda Jones-Rincon
Alex Basche

Comparing Gaming Disorder with Game Transfer Phenomena: demographics, psychosocial, gambling and gaming factors

Benefits of assessing Game Transfer Phenomena in clinical practice