Lately, I have received many comments and questions about VR and Game Transfer Phenomena, so I thought to share one of my papers in this regard.


The imminent introduction of highly immersive technologies for entertainment that bring exciting possibilities for the users raises important questions regarding the impact on their well-being. Game Transfer Phenomena (GTP) suggests similarities between gamers’ experiences reported after playing on conventional devices and side effects of highly immersive technologies (e.g., head-up displays, highly realistic virtual environments). The aim of this paper is to discuss the challenges highly immersive technologies posit to the malleable human mind, taking into account not only the side-effects of the virtual immersion manifesting as physical symptoms, but also the psychosocial implications.

Download the full paper GTP & VR