Dr Emma Palmer-Cooper at the University of Southampton and Dr Angelica B. Ortiz de Gortari at the University of Bergen are collaborating to examine the relationship between sensory experiences and the exposure to passive media (watching videos of ASMR (Autonomous sensory meridian response) and interactive media (playing video games and […]
Participate: Playing video games to cope with COVID-19
What is this study about? The purpose of this study is to understand how video games can help us to cope with the pandemic challenges. The study is part of a series of studies to understand people’s responses to the exposure to digital media to inform and demystify spontaneous sensory […]
Animal Crossing: Expanding the horizons of my daily life
Blog published in Gamasutra Animal Crossing: New Horizons is set in an aesthetically engaging biotic environment of multisensory abundance. Join me as I describe my indulgences in Animal Crossing, which have resulted in Game Transfer Phenomena permeating my everyday life. Hello hello! Animal Crossing just got me! Since I started […]
Make your voice heard! COVID-19 & video games
Contribute to the science of video games. Participate in our studies. The aim of these studies is to understand people’s responses to the exposure to digital media to inform and demystify spontaneous sensory perceptions, cognition and behaviours experienced after playing video games, so-called Game Transfer Phenomena (GTP). The coronavirus outbreak […]
Game Transfer Phenomena Webinar hosted by GECON
I was recently interviewed by Dr Flavio Escribano from GECON.es (in Spanish). It was a rewarding discussion, on the overview of Game Transfer Phenomena and on envisioning the potential that applying the GTP framework can have for learning using video games. GECON.es event announcement.
Participate: Study on sports & simulation video games
What is the study about? This survey is part of a series of studies to understand people’s responses to the exposure to digital media to inform and demystify Game Transfer Phenomena (GTP). The coronavirus outbreak has imposed new rules on people’s lives. A large number of the world’s population is […]
Highlights of Game Transfer Phenomena in 2019
GTP research projects goes worldwide 2019 was the year when more researchers than ever started to investigate GTP around the world. Several projects on GTP are ongoing, including in the UK, Ireland, Italy, USA, Canada, Philippines, and Taiwan. New schools joined our project on esports in Nordic Schools (esportsNS) where […]
Conflicting realities – Sci-fi book featuring Game Transfer Phenomena
“What happens when a video game begins to take on a life of its own? Is it the program’s ground-breaking artificial intelligence or something more sinister?” The sci-fi story “Planet Alt-Sete-Nine – The Lost Princess” immerses us in an adventure of conflicted realities; the real world and the game world. B.J. Neblett builds […]
Participate in a study on memory, personality and GTP!
Participate in our PhD student Julio Llamas Alonso’s study, which examines the effects of memory, personality and emotions on Game Transfer Phenomena. Who can participate in this study? 18 to 45 years old Play video games at least 4 hours a week in any platform. What do you need to do? […]
Book chapter: Game Transfer Phenomena in Location-Based Augmented Reality Games
Notions of exploring and living the events, being “inside” the digital images and participating in simulations, date back to 1997 when TV viewing was compared with the use of Internet (Sánchez 1997). The technological advances of Virtual Reality (VR) headsets and Augmented Reality (AR) technologies are progressively enabling us to […]