My interview on Game Transfer Phenomena in the Curiosity daily podcast with the enthusiastic Cody Gough and Ashley Hamer! They make a great team. Follow this link to participate in our ongoing study mentioned in the program.
A collection of Game Transfer Phenomena research projects
Game Transfer Phenomena (GTP), an emerging field of research to understand the effects of video game playing beyond paradigms on controversial game content or Gaming Disorder, started with the following questions: How do video games influence the perception of the world? How do gamers integrate game content into their everyday […]
Event of young talents – Media effects & more
I recently visited the American School in Paris for a psychology event. Sonata Sardinha, Learning Specialist and Psychologist and Christopher Friendly, Psychology and History Teacher did an amazing job organising the event and helping the students to consolidate their projects. The energy of the students and the staff was contagious, […]
Gamers needed for web experiment on Game Transfer Phenomena
Have your gaming experiences ever transferred to the real world? Participate in our new study on Game Transfer Phenomena. The study aims to examine the relationship between Game Transfer Phenomena and cognitive processes. Who can participate in this study? 18 to 50 years old Right-handed Play video games at least […]
Share your GTP in a podcast!
Do you want to share you Game Tranfer Phenomena experience in a podcast? A recognised American podcast wants to hear your voice! If you would like to share, please contact me.
The 3rd stage of the research into Game Transfer Phenomena is over!
Another stage of research about Game Transfer Phenomena is done. My postdoc funded by the European Union (Marie Curie COFUND) and the University of Liège, with my mentor Professor Frank Larøi has come to an end. Thanks to all that opened your spaces for me to visit, to discuss my […]
Chapter on Game Transfer Phenomena in The Oxford Handbook of Cyberpsychology
My chapter “Game Transfer Phenomena: Origin, Development, and Contributions to the Video Game Research Field” in The Oxford Handbook of Cyberpsychology, edited by Alison Attrill-Smith, Chris Fullwood, Melanie Keep, and Daria J. Kuss is now available online. This chapter encompasses a detailed overview of research conducted on GTP. The chapter […]
Highlights of Game Transfer Phenomena in 2018
HAPPY NEW YEAR 2019! I hope this year you give yourself time to do at least one of the things that fill your life with happiness, but you have postponed for a while! 2018 was the year where I focused my energy on spreading the knowledge of GTP among my […]
Talk: The Psychology of Video Games & GTP
The TAG team (Teen Advisory Group) at the Science World at Telus World of Science in Vancouver have the mission to organize events for teens called SWEET (Science World Extravagant Evening for Teens). In November, I was invited to give a talk to young people “The Psychology of Video Games & Why The […]
Embracing pseudo-hallucinatory phenomena induced by playing video games
Bright and fast-moving particles of colours that appear and disappear with booming sounds like fireworks easily captivate our senses. Have you ever noticed that after playing video games, you continue to experience sensations related to the game even when you’re not playing? Video game playing seems to enhance our senses […]