Conflicting realities – Sci-fi book featuring Game Transfer Phenomena

“What happens when a video game begins to take on a life of its own? Is it the program’s ground-breaking artificial intelligence or something more sinister?” The sci-fi story “Planet Alt-Sete-Nine – The Lost Princess” immerses us in an adventure of conflicted realities; the real world and the game world. B.J. Neblett builds […]

Participate in a study on memory, personality and GTP!

Participate in our PhD student Julio Llamas Alonso’s study, which examines the effects of memory, personality and emotions on Game Transfer Phenomena. Who can participate in this study? 18 to 45 years old Play video games at least 4 hours a week in any platform. What do you need to do?  […]

Book chapter: Game Transfer Phenomena in Location-Based Augmented Reality Games

Notions of exploring and living the events, being “inside” the digital images and participating in simulations, date back to 1997 when TV viewing was compared with the use of Internet (Sánchez 1997). The technological advances of Virtual Reality (VR) headsets and Augmented Reality (AR) technologies are progressively enabling us to […]

Event of young talents – Media effects & more

I recently visited the American School in Paris for a psychology event. Sonata Sardinha, Learning Specialist and Psychologist and Christopher Friendly, Psychology and History Teacher did an amazing job organising the event and helping the students to consolidate their projects. The energy of the students and the staff was contagious, […]

Gamers needed for web experiment on Game Transfer Phenomena

Have your gaming experiences ever transferred to the real world? Participate in our new study on Game Transfer Phenomena. The study aims to examine the relationship between Game Transfer Phenomena and cognitive processes. Who can participate in this study? 18 to 50 years old Right-handed Play video games at least […]

Chapter on Game Transfer Phenomena in The Oxford Handbook of Cyberpsychology

My chapter “Game Transfer Phenomena: Origin, Development, and Contributions to the Video Game Research Field” in The Oxford Handbook of Cyberpsychology, edited by Alison Attrill-Smith, Chris Fullwood, Melanie Keep, and Daria J. Kuss is now available online. This chapter encompasses a detailed overview of research conducted on GTP. The chapter […]

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