Jayne Gackenbach and I have published a new study on Game Transfer Phenomena looking into dispositional and media use factors. The publication is part of the collection Digital Games and Mental Health in Frontiers in Psychology. This study can be viewed as an early step in differentiating GTP from problematic […]
Game Transfer Phenomena in the sequel Planet Alt-Sete-Nine sci-fi book
The Lost Princess has returned! The imaginative author B.J. Neblett has finished Planet Alt-Sete-Nine Book Two: Princess Haylee, the sequel to The Lost Princess. B.J. has transported me into the dimension of Planet Alt-Sete-Nine. Exciting to be one of the story characters! I cannot wait to read the full story […]
Clinical cases: The pain and gain of auditory intrusions with videogame content
For the first time, we have presented clinical cases of Game Transfer Phenomena at a conference. My dear colleague Alex Basche, psychotherapist specialising in problematic media use, and I presented the cases of three young males (10 to 16 years old) who experienced auditory phenomena such as hearing sounds, voices […]
Game Transfer Phenomena featured on BBC Bitesize
BBC Bitesize interviewed me for an article on Game Transfer Phenomena. I was particularly thrilled because Bitesize is a site for young people, the ones who may be more likely to interpret GTP as something wrong. Follow this link to read the article. According to our studies, younger players (15-22 […]
Participate: Study on Game Transfer Phenomena & ASMR
Dr Emma Palmer-Cooper at the University of Southampton and Dr Angelica B. Ortiz de Gortari at the University of Bergen are collaborating to examine the relationship between sensory experiences and the exposure to passive media (watching videos of ASMR (Autonomous sensory meridian response) and interactive media (playing video games and […]
Participate: Playing video games to cope with COVID-19
What is this study about? The purpose of this study is to understand how video games can help us to cope with the pandemic challenges. The study is part of a series of studies to understand people’s responses to the exposure to digital media to inform and demystify spontaneous sensory […]
Animal Crossing: Expanding the horizons of my daily life
Blog published in Gamasutra Animal Crossing: New Horizons is set in an aesthetically engaging biotic environment of multisensory abundance. Join me as I describe my indulgences in Animal Crossing, which have resulted in Game Transfer Phenomena permeating my everyday life. Hello hello! Animal Crossing just got me! Since I started […]
Make your voice heard! COVID-19 & video games
Contribute to the science of video games. Participate in our studies. The aim of these studies is to understand people’s responses to the exposure to digital media to inform and demystify spontaneous sensory perceptions, cognition and behaviours experienced after playing video games, so-called Game Transfer Phenomena (GTP). The coronavirus outbreak […]
Game Transfer Phenomena Webinar hosted by GECON
I was recently interviewed by Dr Flavio Escribano from GECON.es (in Spanish). It was a rewarding discussion, on the overview of Game Transfer Phenomena and on envisioning the potential that applying the GTP framework can have for learning using video games. GECON.es event announcement.
Participate: Study on sports & simulation video games
What is the study about? This survey is part of a series of studies to understand people’s responses to the exposure to digital media to inform and demystify Game Transfer Phenomena (GTP). The coronavirus outbreak has imposed new rules on people’s lives. A large number of the world’s population is […]