Playing video games as a novel visuomotor activity has been used in experimental studies by Stickgold et al. (2000) [1], Wamsley et al. (2010) [2] and Kusse, et al. (2012)[3] to understand the continuity between awake and sleep experiences, memory consolidation and learning. These studies have focused on investigating “hypnagogic […]
GTP Adventures- Becoming religious!
Visualizing or seeing video game images with closed eyes has been one of the most common experiences reported by gamers in the GTP studies to date (1,2). In fact, in a survey with a self-selected sample of over 2,000 gamers, 77% reported such phenomenon (2). Recurrent afterimages of game elements […]
GTP Adventures- Movement after movement
Click here to visit the collection of GTP adventures. Different gamers have repeatedly reported perceiving things ”levitating”, ”moving” or ”melting” when they look away from the screen (to a stationary point) while or after playing mainly music/dance games such as Guitar Hero or Rock Band. These experiences are explained by […]
GTP Adventures – Wearing monochrome game lenses
Gamers have, after playing a variety of games, reported that the real world’s colours have turned into complementary colours or as the colours seen in the game during or shortly after stopping playing. This is typically known as Colour Visual After-Effect and it can last for minutes to days. Back in […]
Google Glass 'addiction' & links to Game Transfer Phenomena
Nymag.com (The Sciences of us) Your Google Glasses Might Make You Hallucinate a Little Visit my previous post for more: Google Glasses withdrawal: Tech-induced dyskinesia?
Last chance to download the visual paper for free
This is the last month you can download the paper about altered visual experiences for free. Download your copy here.
Some of the most commonly reported visual experiences
A large variety of video game elements and types of altered visual perceptions have been reported by gamers (1,2) See the table for a comparison of the prevalence of GTP in non-AR games and in Pokémon Go. Here are examples of some of the more common visual experiences (1, 2) […]