I am thrilled to share that “Game Transfer Phenomenon,” a term I coined, has received recognition and has been featured in the “A Dictionary of Hallucinations” by Springer. It is an immense honour to have my contribution acknowledged by such a highly respected source and to be listed among some […]
The role of executive functions, psychopathological traits and gaming habits in Game Transfer Phenomena
My colleague Dr Maria Panagiotidi and I have just published a new study on Game Transfer Phenomena in the journal Computers in Human Behavior, “The interplay between executive function deficits, psychopathological traits, and dysfunctional gaming habits in the context of Game Transfer Phenomena”. Many manifestations of GTP seem to reflect […]
New study: A multidimensional assessment of Game Transfer Phenomena
My colleague Åge Diseth and I have validated a new instrument to assess Game Transfer Phenomena. The study “Multidimensional assessment of Game Transfer Phenomena: Intrusive cognitions, perceptual distortions, hallucinations and dissociations” was recently published in Frontiers in Psychology. A total of 1,301 players, the majority male, participated in the study. […]
New study: Validation of the Game Transfer Phenomena Scale in Polish
My colleagues Andrzej Cudo, Emilia Zabielska-Mendyk, and I have published the validation of the Polish adaptation of the Game Transfer Phenomena Scale (GTPS) in the journal Advances in Cognitive Psychology. The sample with 675 Polish video game players showed that the Polish version of the GTPS is reliable, valid, and […]
Game Transfer Phenomena and VR
Lately, I have received many comments and questions about VR and Game Transfer Phenomena, so I thought to share one of my papers in this regard. ABSTRACT The imminent introduction of highly immersive technologies for entertainment that bring exciting possibilities for the users raises important questions regarding the impact on […]
New publication: Game Transfer Phenomena & problematic media use
Jayne Gackenbach and I have published a new study on Game Transfer Phenomena looking into dispositional and media use factors. The publication is part of the collection Digital Games and Mental Health in Frontiers in Psychology. This study can be viewed as an early step in differentiating GTP from problematic […]
Book chapter: Game Transfer Phenomena in Location-Based Augmented Reality Games
Notions of exploring and living the events, being “inside” the digital images and participating in simulations, date back to 1997 when TV viewing was compared with the use of Internet (Sánchez 1997). The technological advances of Virtual Reality (VR) headsets and Augmented Reality (AR) technologies are progressively enabling us to […]
New publication: Game Transfer Phenomena & dissociation
In our “Letter to the Editor for ‘Current Addiction Reports’—Game Transfer Phenomena and Dissociation: a Reply to Guglielmucci et al. (2019)” me and my colleague Professor Mark D. Griffiths raised questions regarding the implications of the conceptualisation of GTP as dissociative phenomena by Guglielmucci et al. in their literature review […]
Chapter on Game Transfer Phenomena in The Oxford Handbook of Cyberpsychology
My chapter “Game Transfer Phenomena: Origin, Development, and Contributions to the Video Game Research Field” in The Oxford Handbook of Cyberpsychology, edited by Alison Attrill-Smith, Chris Fullwood, Melanie Keep, and Daria J. Kuss is now available online. This chapter encompasses a detailed overview of research conducted on GTP. The chapter […]
Study on Game Transfer Phenomena & Augmented Reality:
“A fire truck was coming down the street, and there was a Pokémon spawned [appeared] in the street. I thought… ‘I hope the fire truck doesn’t hit the Meowth [Pokémon]’. And then I realized what a strange thought that was.” My study on Game Transfer Phenomena (GTP) in Pokémon Go […]