Applying game strategies to real life situations out of the blue

Playing a video game is a demanding visuomotor activity. It requires processing of a variety of sensory stimuli and puts in practice cognitive, perceptual and motoric skills. Training with video games for specific purpose have demonstrated to enhance numerous skills, particularly “serious games” or “good games” which are used for […]

Controlling spontaneous visuals from video games

Gamers have reported a variety of visual Game Transfer Phenomena experiences. These include perceptual distortions of objects or environments, mind visualizations and pseudo-hallucinations where gamers have seen images from the game floating in the back of their eyelids or in front of their eyes. Interestingly, while many gamers have simply […]

Public seminar about Game Transfer Phenomena in Hertfordshire

Join us on 12th November at University of Hertfordshire  at Hatfield, Hertfordshire (around the corner from London) on a talk about the five years journey of research into Game Transfer Phenomena. I will cover some of the more relevant aspects about GTP including:  What types of GTP have been identified, what factors are significantly associated […]

GTP Adventures- Becoming religious!

Visualizing or seeing video game images with closed eyes has been one of the most common experiences reported by gamers in the GTP studies to date (1,2). In fact, in a survey with a self-selected sample of over 2,000 gamers, 77% reported such phenomenon (2). Recurrent afterimages of game elements […]

Talk – GTP and the potential impact of VR

The imminent arrival of more highly immersive technologies for entertainment brings exciting possibilities for gamers, developers and researchers. As a gamer, I’m looking forward to get my own head mountain display, but it also raises important questions regarding the impact on wellbeing. Game Transfer Phenomena (GTP), a research approach focusing […]

GTP Adventures- The glowing cake

Gamers have reported perceiving objects outlined or glowing, similar to the visual effects in the video games. These seems to be fleeting and non-malignant visual experiences. Interestingly, visual distortions of physical stimuli (e.g. objects or persons) does not seem to always occur randomly or in a generalized way, but with particular […]

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