I was surprised to see that my research on Game Transfer Phenomena was featured in an episode of CSI: Cyber. In episode 11 (season 1) ‘Ghost in the machine’. As a dear friend expressed to me “science fiction often act as a metaphorical mirror of our collective perspective toward technology […]
This is a pretty popular one. Gamers have reported that when they find something they are looking for in boxes, wardrobes etc. they suddenly find themselves hearing the melody used in Zelda when opening a chest. As a response to this some hum the melody for fun. Does this sound […]
Some gamers have avoided certain real life locations or objects due to fears based on their experiences in a game. Click here to visit the collection of GTP adventures.
Some gamers have loudly vocalized phrases related to gaming. This has occurred voluntarily in a playful way but in other cases verbal outbursts have escaped from the gamers involuntarily.
Some gamers have engaged in the execution of body movements as the ones in the game for amusement. Click here to visit the collection of GTP adventures.
Some gamers have responded to objects that have been simulated in the game in similar ways as they would have responded to the objects in-game. In extreme case this has lead to behaviours. The gamers’ responses depend on whether these objects have positive or negative properties in the game. So […]
Click here to visit the collection of GTP adventures.
By cyberpsyke | View this Toon at ToonDoo | Create your own Toon Click here to visit the collection of GTP adventures.
El nuevo estudio del Game Transfer Phenomena demuestra como los pensamientos y el comportamiento son influidos por jugar video juegos. Algunos jugadores han experimentado pensamientos intrusivos, y respondido a objetos y eventos después de jugar de la misma manera que lo hacen en el juego. Esto incluyo reacciones exageradas, evitar […]