The Lost Princess has returned! The imaginative author B.J. Neblett has finished Planet Alt-Sete-Nine Book Two: Princess Haylee, the sequel to The Lost Princess. B.J. has transported me into the dimension of Planet Alt-Sete-Nine. Exciting to be one of the story characters! I cannot wait to read the full story […]
Conflicting realities – Sci-fi book featuring Game Transfer Phenomena
“What happens when a video game begins to take on a life of its own? Is it the program’s ground-breaking artificial intelligence or something more sinister?” The sci-fi story “Planet Alt-Sete-Nine – The Lost Princess” immerses us in an adventure of conflicted realities; the real world and the game world. B.J. Neblett builds […]
Chapter on Game Transfer Phenomena in The Oxford Handbook of Cyberpsychology
My chapter “Game Transfer Phenomena: Origin, Development, and Contributions to the Video Game Research Field” in The Oxford Handbook of Cyberpsychology, edited by Alison Attrill-Smith, Chris Fullwood, Melanie Keep, and Daria J. Kuss is now available online. This chapter encompasses a detailed overview of research conducted on GTP. The chapter […]
Game Transfer Phenomena in a Sci-fi book
A new depiction of GTP in a fictional story! In 2016 GTP inspired an episode of the TV crime-drama series CSI: Cyber. This time it is in the Sci-fi book “Planet-Alt-Sete-Nine”. “What happens when a video game begins to take on a life of its own? Is it the program’s […]
Book chapter on Game Transfer Phenomena: Beyond the Boundaries of the Game
The book Boundaries of Self and Reality Online: Implications of Digitally Constructed Realities edited by Jayne Gackenbach & Johnathan Bown, includes a chapter by me and Mark D. Griffiths. “Beyond the Boundaries of the Game: The Interplay Between In-Game Phenomena, Structural Characteristics of Video Games, and Game Transfer Phenomena”. This chapter is a first […]