Jayne Gackenbach and I have published a new study on Game Transfer Phenomena looking into dispositional and media use factors. The publication is part of the collection Digital Games and Mental Health in Frontiers in Psychology.
This study can be viewed as an early step in differentiating GTP from problematic video game playing (PVG) and problematic social media use (PSMU). The results showed the interplay between PVG and GTP, and that there is no relationship or similarity between PSMU and GTP, as denoted by the differences in personality traits, preference in media, and patterns of media use.
Those in the GTP and the PVG groups were characterized by being male, being highly engaged in the game (either while playing or via game-related activities), and showed preferences for game-related activities. However, while those in the GTP group were significantly more likely to be fantasy-prone, those with PVG were the ones who played most per day.
We conclude that future work can benefit from considering the role of GTP in gaming disorder, since intrusive thoughts, cognitive biases, and poor impulse control are pivotal in the initiation and maintenance of dysfunctional playing behaviors.
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