The first-ever study on Game Transfer Phenomena (GTP) in 2011 revealed that gamers at least temporarily, have seen or heard elements from video games, or have thought or done things in the real world as in the video games. The initial study was based on interviews, some with minors. For […]
Book chapter on Game Transfer Phenomena: Beyond the Boundaries of the Game
The book Boundaries of Self and Reality Online: Implications of Digitally Constructed Realities edited by Jayne Gackenbach & Johnathan Bown, includes a chapter by me and Mark D. Griffiths. “Beyond the Boundaries of the Game: The Interplay Between In-Game Phenomena, Structural Characteristics of Video Games, and Game Transfer Phenomena”. This chapter is a first […]
New study published: Severe levels of Game Transfer Phenomena
A new study on the severity of GTP “An empirical examination of factors associated with Game Transfer Phenomena severity” has been published in the Computer in Human Behaviour Journal with my co-authors Ben Oldfield and Mark D. Griffiths. You can download a free copy of the full article until September […]
New study published: Altered Visual Perception in Game Transfer Phenomena
After months of collecting and analysing a large number of gamers’ experiences, the first in a series of studies for identifying, classifying and explaining GTP has finally been published. “Altered Visual Perception in Game Transfer Phenomena: An empirical Self-Report Study” focus particularly on visual experiences but also on body sensations […]