Dr Emma Palmer-Cooper at the University of Southampton and Dr Angelica B. Ortiz de Gortari at the University of Bergen are collaborating to examine the relationship between sensory experiences and the exposure to passive media (watching videos of ASMR (Autonomous sensory meridian response) and interactive media (playing video games and […]
Participate: Playing video games to cope with COVID-19
What is this study about? The purpose of this study is to understand how video games can help us to cope with the pandemic challenges. The study is part of a series of studies to understand people’s responses to the exposure to digital media to inform and demystify spontaneous sensory […]
Make your voice heard! COVID-19 & video games
Contribute to the science of video games. Participate in our studies. The aim of these studies is to understand people’s responses to the exposure to digital media to inform and demystify spontaneous sensory perceptions, cognition and behaviours experienced after playing video games, so-called Game Transfer Phenomena (GTP). The coronavirus outbreak […]
Participate: Study on sports & simulation video games
What is the study about? This survey is part of a series of studies to understand people’s responses to the exposure to digital media to inform and demystify Game Transfer Phenomena (GTP). The coronavirus outbreak has imposed new rules on people’s lives. A large number of the world’s population is […]
Participate in a study on memory, personality and GTP!
Participate in our PhD student Julio Llamas Alonso’s study, which examines the effects of memory, personality and emotions on Game Transfer Phenomena. Who can participate in this study? 18 to 45 years old Play video games at least 4 hours a week in any platform. What do you need to do? […]
Gamers needed for web experiment on Game Transfer Phenomena
Have your gaming experiences ever transferred to the real world? Participate in our new study on Game Transfer Phenomena. The study aims to examine the relationship between Game Transfer Phenomena and cognitive processes. Who can participate in this study? 18 to 50 years old Right-handed Play video games at least […]