In an interview for Discovery News discussing the advent of contemporary VR, Glenn McDonald summarized some of my insights about VR and Game Transfer Phenomena. Here are some extracts:
“Without a doubt, highly immersive technologies for entertainment bring exciting possibilities for the users — I’m a big fan! — but also raises important questions regarding the impact on their well-being.”
“Individual susceptibility is crucial,” Ortiz de Gortari said. “But I believe that GTP will
become more common as technology becomes more persuasive, more immersive and stimulates more sensorial channels.”
It’s important to note that GTP episodes aren’t necessarily dangerous or negative, Ortiz de Gortari said. Usually, they’re just weird and funny.
Ortiz de Gortari is more optimistic. In fact, she hopes that further study of phenomena like GTP can help us navigate the virtual waters ahead.
“In general, I think that besides the psychological challenges new technologies posit to our malleable minds, there is a wonderful world of possibilities for entertainment, learning and therapy,” she said.
“Most of us will obtain benefits, but there will always be this small group that experience serious negative effects. Understanding GTP better can be useful to identify video game features likely to be associated with potentially unwanted effects — and promote those that bring benefits.”
Here you can read the full article: “Could VR Games Induce Hallucinations and Flashbacks?”