Papers

 Main publications  Ortiz de Gortari, A. B. (2023). Coping with COVID-19 pandemic stressors: Comparisons between non-players and players, and levels of Game Transfer Phenomena. Entertainment Computing, 44, 100530.  Download Ortiz de Gortari, A. B., & Panagiotidi, M. (2023). The interplay between executive function deficits, psychopathological traits and dysfunctional gaming habits […]

GTP adventures- Misperceptions: TNT from Minecraft

I have just started a new project for portraying Game Transfer Phenomena experiences in cartoons. I’m having a lot of fun and I intend to create one GTP adventure per week. You are very welcome to read and share you own experiences by creating cartoons. Toondoo seems very useful for […]

Study -Interviews

Abstract Video game playing is a popular activity and its enjoyment among frequent players has been associated with absorption and immersion experiences. This paper examines how immersion in the video game environment can influence the player during the game and afterwards (including fantasies, thoughts, and actions). This is what we […]

Studies – Online forums

https://playersexperiences.wordpress.com/findings/phase-ii/altered-visual-perceptions/ https://playersexperiences.wordpress.com/findings/phase-ii/auditory-experiences/ https://playersexperiences.wordpress.com/findings/phase-ii/mental-process-behaviours/

Press

Here you can read some of the press coverage. Including articles published on Discovery News, New Scientist, The Boston Globe, The Guardian, The Independent, Forbes, Game Spot, Kotaku, LevelUp, Level. General articles 2018 GameCRATE What is the Tetris Effect – Tetris Effect & beyond GTP 2017 Die Zeit  Ein Traum von einem […]

My talks

  DEVHR. Foro Internacional del Video Juego (Cuidad de Mexico, 2016)       I had the opportunity to present at the XI Symposium of Mexican Students and Studies in UK to share my research and how more than 10 years ago I started to be interested in research about […]

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