Main publications Ortiz de Gortari, A. B. (2023). Coping with COVID-19 pandemic stressors: Comparisons between non-players and players, and levels of Game Transfer Phenomena. Entertainment Computing, 44, 100530. Download Ortiz de Gortari, A. B., & Panagiotidi, M. (2023). The interplay between executive function deficits, psychopathological traits and dysfunctional gaming habits […]
This week I was interviewed by Samit Sarkar from Polygon. He was wondering what this research can lead to in the end; what contributions can it make. So, I got motivated to remove the dust from some old writings and thoughts about the potential of GTP and give them some […]
Some gamers have experienced altered body sensations and altered perception of time or speed after playing certain games. These experiences were mainly related to visual and haptic effects such as high velocity or slow frame rate. Click here to visit the collection of GTP adventures.
I have just started a new project for portraying Game Transfer Phenomena experiences in cartoons. I’m having a lot of fun and I intend to create one GTP adventure per week. You are very welcome to read and share you own experiences by creating cartoons. Toondoo seems very useful for […]
Apparently Microsoft has applied for a television-based achievements patent!!! Watching live TV through the console may become interactive and rewarding. Viewers will be awarded and achievements could be obtained by watching certain TV programs or by interacting with advertisement content using the peripheral sensor input device Kinect, which reads user […]
Hoopleton has written this nice piece about GTP. I love it!!! “We play. We play a lot. And for it we see things differently than all of the people who ever came before us. Literally, we see things differently. We of the silicon generation live in a pseudo, near constant hypnagogic […]
Abstract Video game playing is a popular activity and its enjoyment among frequent players has been associated with absorption and immersion experiences. This paper examines how immersion in the video game environment can influence the player during the game and afterwards (including fantasies, thoughts, and actions). This is what we […]
https://playersexperiences.wordpress.com/findings/phase-ii/altered-visual-perceptions/ https://playersexperiences.wordpress.com/findings/phase-ii/auditory-experiences/ https://playersexperiences.wordpress.com/findings/phase-ii/mental-process-behaviours/
Here you can read some of the press coverage. Including articles published on Discovery News, New Scientist, The Boston Globe, The Guardian, The Independent, Forbes, Game Spot, Kotaku, LevelUp, Level. General articles 2018 GameCRATE What is the Tetris Effect – Tetris Effect & beyond GTP 2017 Die Zeit Ein Traum von einem […]
DEVHR. Foro Internacional del Video Juego (Cuidad de Mexico, 2016) I had the opportunity to present at the XI Symposium of Mexican Students and Studies in UK to share my research and how more than 10 years ago I started to be interested in research about […]