Game Transfer Phenomena in Ingress

The United States: Oakland University

Dr Cynthia Sifonis at Oakland University examined GTP in the location based-augmented reality game Ingress, and proposed GTP specific to hybrid reality gaming (HR-specific GTP) manifesting when players unintentionally use physical actions in the real world to interact with virtual aspects of the game.


Sifonis, C. M. (2018). Examining Game Transfer Phenomena in the Hybrid Reality Game, Ingress. International Journal of Human–Computer Interaction, 1-12.


Game Transfer Phenomena in Pokémon Go

Norway & Belgium

Dr Angelica B. Ortiz de Gortari investigated GTP in location-based AR games such as Pokémon Go (PoGo). These studies examined of the prevalence of GTP, the relationship between GTP, immersion, overlaying digital images in physical context and playing with sound. It also included an investigation of GTP in PoGo and the relation between GTP and Problematic Smartphone Use.


Ortiz de Gortari, A. B. (2019). Characteristics of Game Transfer Phenomena in Location-Based Augmented Reality Games. In V. Geroimenko (Ed.), Augmented Reality Games: Understanding the Pokémon GO Phenomenon: Springer International Publishing.

Ortiz de Gortari, A. B. (September, 2018). GTP and problematic smartphone use in an augmented reality game. 18TH World Congress of Psychiatry. Mexico D.F, Mexico.

Ortiz de Gortari, A. B. (2017). Empirical study on Game Transfer Phenomena in a location-based augmented reality game. Telematics and Informatics, 35(2), 382-396.

Predictor factors of severity levels of Game Transfer Phenomena

THE UNITED KINGDOM: Nottigham Trent University

Dr Angelica B. Ortiz de Gortari
Dr Ben Oldfield
Professor Mark D. Griffiths

Dr Angelica B. Ortiz de Gortari, Dr Ben Oldfield and Professor Mark D. Griffiths from Nottingham Trent University examined predictor factors of severity levels of GTP.

Our paper: Ortiz de Gortari, A. B., Oldfield, B., & Griffiths, M. D. (2016). An empirical examination of factors associated with Game Transfer Phenomena severity. Computers In Human Behavior, 64, 274-284.