Covid-19 pandemic and video game playing

Norway: university of bergen

Dr Angelica B. Ortiz de Gortari conducted various studies during the COVID-19 pandemic.

The study compared differences in coping with the pandemic stressors, emotion regulation, and resilience between non-players and players who may or may not have incorporated game content in everyday context [i.e., experienced Game Transfer Phenomena (GTP)]. The study also examined the impact of GTP on both the perception of self and the world.

Coping with COVID-19 stressors read about the results

Download the study.

Gaming Disorder, emotional flow, Game Transfer Phenomena & realism

THE PHILIPINES:Far Eastern University

Professora Jayne Gackenbach
Cody Trewin
Dr Angelica B. Ortiz de Gortari

Professor Jayne Gackenbach, Cody Trewin and Dr Angelica B. Ortiz de Gortari are exploring the relationship between dreams and GTP. Professor Gackenbach invited Dr Ortiz de Gortari to her first interview to talk about her research on GTP in 2011, and Professor Gackenbach has been the editor of different books where research on GTP has been included.

Book chapters on GTP edited by Professor Gackenbach:

Ortiz de Gortari, A. B., & Griffiths, M. D. (2017). Beyond the Boundaries of the Game: The Interplay Between In-Game Phenomena, Structural Characteristics of Video Games, and Game Transfer Phenomena. Gackenbach, Jayne. In J. Bown (Ed.), Boundaries of Self and Reality Online (pp. 97-121). San Diego: Academic Press.

Ortiz de Gortari, A. B., & Griffiths, M. D. (2012). An Introduction to Game Transfer Phenomena in Video Game Playing. In J. I. Gackenbach (Ed.), Video Game Play and Consciousness. NY: Nova Publisher. 

Nightmares & new directions for GTP

IRELAND: Dublin City Uni. & Uni. College Dublin

Derek Alan Laffan

Derek Alan Laffan and Darragh McCashin at Dublin City University & University College Dublin conducted a pilot study to examine the relationship between nightmares, dreams and Game Transfer Phenomena.

Publication coming soon!

Gaming Disorder, emotional flow, Game Transfer Phenomena & realism

THE PHILIPINES:Far Eastern University

Jan Patrick Guitierrez
Dr Homer J. Yabut
Dr Angelica B. Ortiz de Gortari

For his PhD thesis in psychology Jan Patrick Gutierrez at the Eastern University supervised by Dr Homer J. Yabut at the De La Salle University in The Philippines, aims to develop a model of Gaming Disorder considering emotional flow, Game Transfer Phenomena, and perceived realism. Dr Angelica B. Ortiz de Gortari is collaborating with Gutierrez and Dr Yabut in a cross-cultural study, and on the validation of the GTP scale on Filipino gamers.

Other validation of the GTP scale

Italy & THE Philippines

Dr Nadia Barberis at the University of Messina is working on validating the GTP Scale in Italian.  

Jan Patrick Gutierrez and Dr Homer J. Yabut at the De La Salle University are working on a validation of the GTP scale with a Filipino sample.

Dr Andrzej Cudo validated the GTP-20 scale in Polish in 675 Polish video game players. The results showed the Polish version of the GTPS is reliable, valid, and adequate for assessing Game Transfer Phenomena (GTP) in both genders. Read more about the results

Download a copy of the study.

 

Predictors of video game addiction

usa: University of Texas at San Antonio

Amanda Michelle Jones-Rincon, M.A., Martin I. Gallegos, PhD and James H. Bray, PhD conducted a survey to examine predictors of video game addiction. Among the potential predictors they examined Game Transfer Phenomena, aggression, depressive symptoms, hours of game-play per week, post-game phenomena, opening loot boxes, buying microtransactions and playing first person shooters.

Publication coming soon!

Game Transfer Phenomena in Ingress

The United States: Oakland University

Dr Cynthia Sifonis at Oakland University examined GTP in the location based-augmented reality game Ingress, and proposed GTP specific to hybrid reality gaming (HR-specific GTP) manifesting when players unintentionally use physical actions in the real world to interact with virtual aspects of the game.

Publication:

Sifonis, C. M. (2018). Examining Game Transfer Phenomena in the Hybrid Reality Game, Ingress. International Journal of Human–Computer Interaction, 1-12.

 

Game Transfer Phenomena in Pokémon Go

Norway & Belgium

Dr Angelica B. Ortiz de Gortari investigated GTP in location-based AR games such as Pokémon Go (PoGo). These studies examined of the prevalence of GTP, the relationship between GTP, immersion, overlaying digital images in physical context and playing with sound. It also included an investigation of GTP in PoGo and the relation between GTP and Problematic Smartphone Use.

 Publications:

Ortiz de Gortari, A. B. (2019). Characteristics of Game Transfer Phenomena in Location-Based Augmented Reality Games. In V. Geroimenko (Ed.), Augmented Reality Games: Understanding the Pokémon GO Phenomenon: Springer International Publishing.

Ortiz de Gortari, A. B. (September, 2018). GTP and problematic smartphone use in an augmented reality game. 18TH World Congress of Psychiatry. Mexico D.F, Mexico.

Ortiz de Gortari, A. B. (2017). Empirical study on Game Transfer Phenomena in a location-based augmented reality game. Telematics and Informatics, 35(2), 382-396.

Predictor factors of severity levels of Game Transfer Phenomena

THE UNITED KINGDOM: Nottigham Trent University

Dr Angelica B. Ortiz de Gortari
Dr Ben Oldfield
Professor Mark D. Griffiths

Dr Angelica B. Ortiz de Gortari, Dr Ben Oldfield and Professor Mark D. Griffiths from Nottingham Trent University examined predictor factors of severity levels of GTP.

Our paper: Ortiz de Gortari, A. B., Oldfield, B., & Griffiths, M. D. (2016). An empirical examination of factors associated with Game Transfer Phenomena severity. Computers In Human Behavior, 64, 274-284.