A couple of weeks ago I attended and presented my research on “the Game Transfer Phenomena framework” at the 21st Annual CyberPsychology, CyberTherapy & Social Networking Conference (CyPsy21).

The experience was very rich with numerous papers focusing on the use of VR for20160702_155716 therapy and a large coverage of topics on cyberbullying and social networking.

This time the event was hold at the  Dun Laoghaire Institute of Art, Design & Technology (IADT) in Dublin. I was very happy when I realized that the conference would be held at this location because many years ago, when I was considering doing a master on Cyberpsychology the IADT was on my list.

It was great to see colleagues and familiar faces from previous conferences! Annual conferences really strengthen the academic community on particular topics.

I cannot wait to see the number of new participants that will join the conference next year due to the commercialization of VR. This will make VR much more accessible. Hoping to also see some augmented reality games.

Next year the CyPsy22 conference will be hosted by the Cyberpsychology Research group at the University of Wolverhampton in UK.

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