Phase 1 (2010): Master research thesis at Stockholm University in Sweden supervised by professor Karin Aronsson, “Game Transfer Phenomena in video game playing: A qualitative interview study”. Interviews with 42 Swedish frequent gamers (15-21 years old).
Phase 2 (2011 – 2015): PhD on GTP at Nottingham Trent University in UK supervised by professor Mark D. Griffiths, “Exploring Game Transfer Phenomena: A multimodal research approach for investigating video games’ effects”.
Qualitative data (N>1,000), and quantitative data from surveys with over 2,000 gamers. The aims were to identify and define the manifestations of GTP (visual, auditory, thoughts and behaviours) and for the first time examine the prevalence and characteristics of GTP.
Phase 3 (2016-2018): Postdoc funded by the European Union (Marie Curie fellowship COFUND) and University of Liège in Belgium with my mentor professor Frank Larøi.
This phase focused on examining the broader dimensions of GTP, the relationship between GTP and involuntary phenomena with no-game content, psychopathology and executive functions.
Other projects that involve GTP:
- Longitudinal study on esport gamers. The eSportNS.
Our eSportNS project funded by the Center for the Science of Learning & Technology (SLATE) at the University of Bergen consists of a longitudinal study that follows esports students at Nordic schools to understand the impact of their esports education on their well-being.