2018
November 9th Mind Craft- The psychology of video games. Science World Museum, Vancouver Canada. “The Psychology of Video Games & Why The Mind Keeps Playing Even When The Game is Turned Off”.
November 9th Early Career Hallucination Research 1st Annual Meeting, London. “Hallucinatory phenomena induce by video game playing”
November 6th- McLean Hospital: Institute for Technology in Psychiatry, Boston. “A novel approach for understanding & complementing interventions of psychiatric disorders: The Game Transfer Phenomena framework”
Nov 2nd- The Center for Sleep and Cognition. Harvard Medical School, Boston. “When the mind keeps playing after the game has been turned off: Game Transfer Phenomena”
Nov 1st- Technology in Psychiatry Summit, Harvard Medical School, Boston. “Sensory and cognitive intrusions with video game content: Challenges and applications.”
October 12th- University of British Columbia, Vancouver. “When the mind keeps playing after the game has been turned off: Game Transfer Phenomena”
October- Visit Brain, Attention, and Reality Lab, University of British Columbia, Vancouver.
September 27-30 World Congress of Psychiatry in Mexico City. “GTP and problematic smartphone use in an augmented reality game” & “Can sensory intrusions and motoric activations caused by the use of technology become pathological?”
April 23-25 5th International Conference on Behavioral Addictions, Cologne. “Broadening the understanding of the psychopathology of gaming”
January 21- Visit & talk. BLaMlab, Yale School of Medicine/Connecticut Mental Health Center, New Haven USA.
January 9-10th. 7th EAI International Symposium on Pervasive Computing Paradigms for Mental Health. Samberg Conference Center of MIT, Boston. “First insights into applying the Game Transfer Phenomena framework for positive means”.
2 0 1 7
November 6th- 4th International Consortium Conference and Meeting on Hallucination Research. Lille, France. Hallucinatory-like experiences associated with playing video games.
June 26th- Cypsy22. Wolverhampton, UK. Game Transfer Phenomena & Pokemon Go.
March 30th – The New School for Social Research. New York, USA Talk-Bleeding between the virtual and the real world: The meaning of hallucinatory-like experiences induced by video game playing and their portrayal in media.
March 23th, 2017- University of Bergen. Biological and Medical Psychology department. Talk- A broad spectrum of auditory hallucinatory-like experiences with video game content
March 2017- Visiting Bergen University in Norway
Feb 20th, 2017- ICBA 2017, Haifa, Israel “A comparison of visual intrusions induced by video games and mental disorders”
January 2017- Visiting the psychology department at Hertfordshire University, UK
January 2017 – Visiting experts on auditory hallucinations “Hearing the Voice” at Durham University, UK
I recently experienced this playing Portal 2, exactly as listed in the articles. It was to the point that it interrupted my sleeping patterns. It felt as if my body went to sleep but my mind was still working. It seems to happen in games with frequent sidekick interaction, or a narrator (i.e. GlaDos’ steady stream of speech, the backpack/water gun in Super Mario Sunshine, Navi’s oft mocked “HEY!”).
I remember specifically on another occasion, after Super Mario Sunshine came out that I could not sleep for a full night for nearly a week after playing it. That was the worst. I’ve never had anything bleed into my waking life though, but could see that possibly happening to a person that plays video games more frequently.
I’m glad you’re studying and writing about this, as I have noted it in my daily life and have been confused as to what was happening on those sleepless nights.
Thank you sharing your experience!
I have heard other people also experience some GTP with Portal and Portal 2, but I havent had chance to try those games myself yet. Hopefully soon 🙂