Dr Angelica B. Ortiz de Gortari has consolidated the emerging multidisciplinary field of research on Game Transfer Phenomena in three initial phases: MSc (Stockholm University), PhD (Nottingham Trent University) and Marie Curie COFUND postdoc (University of Liège).
Marie Curie COFUND postdoc on Game Transfer Phenomena
BELGIUM: UNIVERSITY OF LIÈGE
My postdoc project (2016-2018) “When the game is turned off but the mind keeps playing: Involuntary phenomena with video game content” was funded by the European Union (Marie Curie COFUND fellowship) and the University of Liège in Belgium.
Together with my mentor Professor Frank Larøi at the Psychology and Neuroscience of Cognition Research Unit at the university, I examined a broadening of the dimensions of GTP, the relationship between GTP and involuntary phenomena with non-game content, psychopathology factors and executive functions.
Our papers:
Ortiz de Gortari, A. B., & Larøi, F. (2019). Exploring the dimensions of involuntary phenomena with videogame content. Paper presented at the BAPS 2019. Annual Meeting of the Belgian Association for Psychological Sciences, Liège.
Ortiz de Gortari, A. B., & Larøi, F. (2018). Broadening the understanding of the psychopathology of gaming: The relation between involuntary behaviours, sensorial and cognitive intrusions with videogame content and Internet Gaming Disorder. Paper presented at the 5th International Conference on Behavioural Addictions, Colon, Germany.
Ortiz de Gortari, A. B., Larøi, F., & Lerner, A. (2017). Can Game Transfer Phenomena contribute to the understanding of the psychophysiological mechanisms of Gaming Disorder? A comparison of visual intrusions induced by videogames and mental disorders. Paper presented at the 4th International Conference on Behavioural Addictions, Haifa, Israel.
PhD on Game Transfer Phenomena
UK: NOTTINGHAM TRENT UNIVERSITY
Professor Mark D. Griffiths was my PhD supervisor at Nottingham Trent University, UK at the International Gaming Research Unit (2010-2015). My PhD thesis: “Exploring Game Transfer Phenomena: A multimodal research approach for investigating video games’ effects” consisted of a series of qualitative studies analysing gamers’ experiences on GTP collected online (N>1,000) to identify and define the forms of manifestations of GTP (visual, auditory, thoughts and behaviours). Also, for the first time, GTP was investigated in large scale (N>2,000) to examine the prevalence, characteristics and associative factors.
Our main publications:
Ortiz de Gortari A. B., Oldfield B. & Griffiths M. D. (2016). An empirical examination of factors associated with Game Transfer Phenomena severity. Computers in Human Behavior, 64, 274-284 Download
Ortiz de Gortari A. B., & Griffiths M. D. (2016). Prevalence and Characteristics of Game Transfer Phenomena: A Descriptive Survey Study. International Journal of Human-Computer Interaction, 32(6), 470-480. Download
Ortiz de Gortari, A. B., Pontes, H. A., & Griffiths, M. D. (2015). The Game Transfer Phenomena Scale: An instrument for investigating the non-volitional effects of video game playing. Cyberpsychology, Behavior, and Social Networking. Download
Ortiz de Gortari, A. B., & Griffiths, M. D. (2015). Game Transfer Phenomena and its associated factors: An exploratory empirical online survey study. Computers in Human Behavior, 51, 195-202. Download
Ortiz de Gortari, A. B., & Griffiths, M. D. (2014). Auditory experiences in Game Transfer Phenomena: An empirical self-report study. International Journal of Cyber Behavior, Psychology and Learning 4(1), 59-75. Download
Ortiz de Gortari, A. B., & Griffiths, M. D. (2014). Automatic Mental Processes, Automatic Actions and Behaviours in Game Transfer Phenomena: An Empirical Self-Report Study Using Online Forum Data. International Journal of Mental Health and Addiction, 1-21. Download
Ortiz de Gortari, A. B., & Griffiths, M. D. (2014). Altered Visual Perception in Game Transfer Phenomena: An Empirical Self-Report Study. International Journal of Human-Computer Interaction, 30(2), 95-105. Download
MSc on Game Transfer Phenomena
SWEDEN: STOCKHOLM UNIVERSITY
Professor Karin Aronsson at Stockholm University in Sweden at the Department of Child and Youth Studies supervised my MSc thesis “Targeting the real-life impact of virtual interactions: Game Transfer Phenomenon” where I conducted an interviewed study with 42 frequent Swedish gamers (15-21 years old) to explore the effects of video game playing on perception of the world and fantasies and to understand how gamers integrate game content into their everyday life. In this study, I coined the term Game Transfer Phenomenon (GTP).
Later on we published the first paper on GTP together with Professor Mark D. Griffiths.
Our paper:
Ortiz de Gortari, A. B., Aronsson, K., & Griffiths, M. D. (2011). Game Transfer Phenomena in video game playing: A qualitative interview study. International Journal of Cyber Behavior, Psychology and Learning, 1(3), 15-33.