Generated by All in One SEO v4.9.10, this is an llms.txt file, used by LLMs to index the site. # Game Transfer Phenomena Targeting the real life impact of virtual interactions ## Sitemaps - [XML Sitemap](https://gametransferphenomena.com/sitemap.xml): Contains all public & indexable URLs for this website. ## Posts - [BLOG](https://gametransferphenomena.com/blog/) - [Media coverage of Game Transfer Phenomena at psychiatry congress](https://gametransferphenomena.com/2023/06/media-coverage-of-game-transfer-phenomena-at-psychiatry-congress/) - Our work on Game Transfer Phenomena and gaming disorder at the Royal Australian and New Zealand College of Psychiatrists 2023 Congress (RANZCP) in Perth, Australia, was featured in news.com.au, “Gaming disorder: Gamers may be seeing things that aren’t there” My colleagues Huu Kim Le, Wai Chen, Antony Callan, Daniela Poynton from Fiona Stanley Hospital in - [When Games Follow You Into Real Life: What a New Diary Study Reveals](https://gametransferphenomena.com/2026/03/when-games-follow-you-into-real-life-what-a-new-diary-study-reveals/) - Ever caught yourself hearing a game soundtrack in your head or briefly thinking in “game logic” long after you’ve stopped playing? These moments are examples of Game Transfer Phenomena (GTP), which our new study, published in the International Journal of Human–Computer Interaction, shows are more common than you might imagine. Using a 7-day diary, we observed that - [Who has the right to modify our reality?!](https://gametransferphenomena.com/2023/10/who-has-the-right-to-modify-our-reality/) - I had the pleasure of visiting Incheon, South Korea, a few months ago, a modern city just south of Seoul. It was an unforgettable experience! I enjoyed admiring the view of the traditional Korean architecture contrasting with the skyscrapers in the background. The clouds floated by the towering buildings, and I could have stared at - [How Video Games Reshape Our Perception of Reality?](https://gametransferphenomena.com/2025/10/how-video-games-reshape-our-perception-of-reality/) - An article from #Particle, a digital science publication from Australia aimed at young people, dives into emerging research showing how immersive gameplay can blur the line between the virtual and the real — influencing how we perceive sounds, sensations, and even everyday environments. From hearing game sounds after logging off to feeling game-like movements in - [When Games Stay With You: Theories Behind Game Transfer Phenomena](https://gametransferphenomena.com/2025/03/theoretical-underpinnings-of-game-transfer-phenomena/) - When players immerse themselves in a video game, their attention, emotions, and sensory systems synchronize with the digital world. But what happens when that experience doesn’t stay contained within the screen? A new article published in the Annual Review of CyberTherapy and Telemedicine (2024) by Angelica ORTIZ DE GORTARI, Andrzej CUDO, Julio C. LLAMAS-ALONSO, and - [Game Transfer Phenomena as involuntary cognitions](https://gametransferphenomena.com/2025/07/game-transfer-phenomena-as-involuntary-cognitions/) - Have you ever kept hearing a game sound, visualising its interface, or thinking in “game logic” after you’ve stopped playing? This intriguing overlap between gaming and reality is part of an exciting area of research known as Game Transfer Phenomena (GTP). In the recent publication, “Game Transfer Phenomena as a Particular Form of Involuntary Cognitions” - [Insights on the impact of GTP covered by BBC](https://gametransferphenomena.com/2025/04/insights-on-the-impact-of-gtp-covered-by-bbc/) - A recent BBC article by Josh Sim highlights the significant impact of my research on Game Transfer Phenomena. I’m grateful for the contributions from gamers Christian Dines and Max Dzmitryiev, senior game producer Ali Farha, Scott Jennings from Gaming Addicts Anonymous, and researcher Nick Ballou. I have included some excerpts from the article below. Follow - [Game Transfer Phenomena in a New York exhibition](https://gametransferphenomena.com/2025/01/game-transfer-phenomena-in-a-new-york-exhibition/) - The Chart Gallery in New York City is currently exhibiting the installation “Game Transfer Phenomena” by Joshua Caleb Weibley, created in collaboration with Jordan Dykstra. “Game Transfer Phenomena consists of 7 crates made to hold objects derived from Tetris’s 7 Tetromino shapes. The installation takes its name from repetitive gameplay’s influence on spatial reasoning and - [What are Game Transfer Phenomena?](https://gametransferphenomena.com/2024/10/what-are-game-transfer-phenomena/) - Check out my latest video showcasing some examples of Game Transfer Phenomena. I was inspired to create this after for talk at the “Cyberpsychology of Videogamers” symposium during the CYPSY27 conference. Share this: Share on X (Opens in new window) X Share on Facebook (Opens in new window) Facebook - [Symposium on Game Transfer Phenomena at ICBA2024](https://gametransferphenomena.com/2024/07/symposium-on-game-transfer-phenomena-at-icba2024/) - We recently presented our symposium at #ICBA2024, which focused on exploring the impact of video games on cognition, perception, and behaviour known as #GameTransferPhenomena (GTP). Our symposium’s studies comprised samples from China, the USA, Poland, and the UK (N=3,316). We shared validated tools for assessing GTP, discussed the intricate relationship between GTP and gaming disorder - [2nd PhD thesis on Game Transfer Phenomena](https://gametransferphenomena.com/2024/07/2nd-phd-thesis-on-game-transfer-phenomena/) - Please join me in congratulating Dr. Julio C. Llamas Alonso on the successful completion of his Ph.D., focusing on the second thesis on Game Transfer Phenomena at the University of Hertfordshire, UK, titled “Mechanism of Game Transfer Phenomena: The Role of Cognitive, Emotional, and Personality Variables.” His dedication and hard work have contributed significantly to - [STUDY SHOWS GAMERS’ SUSCEPTIBILITY TO HALLUCINATORY-LIKE PHENOMENA AND THOUGHT INTRUSIONS](https://gametransferphenomena.com/2024/01/study-shows-gamers-susceptibility-to-hallucinatory-like-phenomena-and-thought-intrusions/) - Re-experiencing sounds, images, and tactile sensations from video games or mobile phones is common among gamers, a new study showed. - [Highlights of research on Game Transfer Phenomena in 2023](https://gametransferphenomena.com/2024/01/highlights-of-research-on-game-transfer-phenomena-in-2023/) - In the blink of an eye, the year 2023 came to an end. However, it brought with it some pleasant surprises. Game Transfer Phenomena was featured in various media outlets, including academic and governmental ones. - [GTP featured in the Red Bulletin magazine.](https://gametransferphenomena.com/2023/05/gtp-featured-in-the-red-bulletin-magazine/) - Game Transfer Phenomena was covered in the Red Bulletin magazine regarding the Tetris film on Apple TV+. Read the article on page 80. Share this: Share on X (Opens in new window) X Share on Facebook (Opens in new window) Facebook - [Game Transfer Phenomena in an EU report on the Metaverse challenges](https://gametransferphenomena.com/2023/12/game-transfer-phenomena-in-an-eu-report-on-the-metaverse-challenges/) - The report “Metaverse” by the European Parliament’s Policy Department for Citizens’ Rights and Constitutional Affairs, at the request of the JURI Committee mentioned my research on Game Transfer Phenomena among the challenges and opportunities of interactive media technologies. In his report, Mariusz Maciejewski highlights concerns about violent game content in PEGI-12 titles, re-experiencing visual imagery, - [Podcast: Addressing Game Transfer Phenomena in clinical practice](https://gametransferphenomena.com/2023/12/podcast-addressing-game-transfer-phenomena-in-clinical-practice/) - Over the recent years, my colleague Alex Basche, an experienced psychotherapist (LMFT) based in San Francisco – Reset From Tech, and I have presented multiple clinical cases involving gaming disorder and Game Transfer phenomena at various conferences. Our goal, with the aid of our combined expertise and research, is to increase awareness of the advantages - [The five most common types of GTP](https://gametransferphenomena.com/2016/06/the-five-most-common-types-of-gtp/) - In our latest study with over 2,000 self-selected participants 97% reported having experienced GTP at some point in their life. The most (95%) had experienced GTP more than once. Altered visual perceptions The most commonly reported among the visual experiences were visualizing images or seeing images with closed eyes (77%). 77% Visualized/seen VG images with closed - [Participate: Study on videogame features, loot boxes & GTP](https://gametransferphenomena.com/2023/11/participate-study-on-game-features-loot-boxes-gtp/) - If you play any kind of video game, please participate in our survey! It takes only 15 minutes. The study aims to understand game features, special effects (such as visual, auditory, and tactile), game engagement, and the re-experience game content after playing (Game Transfer Phenomena). https://www.surveymonkey.com/r/LootBGTP Share this: Share on X (Opens in new window) X - [Clinical case study at Fiona Stanley Hospital involving Game Transfer Phenomena](https://gametransferphenomena.com/2023/09/clinical-case-study-at-fiona-stanley-hospital-involving-game-transfer-phenomena/) - My colleagues Huu Kim Le, Annabel Callan, Daragh Poynton, Daniela Vecchio and Wai Chen at Fiona Stanley Hospital, Australia, and I recently published a case report on GTP: “Game Transfer Phenomena in a Clinical Case with Psychosis and Gaming Disorder” in the Psychiatry International journal. Our case report describes a 24-year-old male, patient G, diagnosed - [Super Mario Bros. Wonder: A synchrony of colour and movement](https://gametransferphenomena.com/2023/11/super-mario-bros-wonder-a-synchrony-of-colour-and-movement/) - I want to give a shout-out to the incredible team behind Super Mario Bros. Wonder! I recently finished the game, and the final boss battle blew me away. I even shed a tear, which is a first for me when it comes to video games! The game design was remarkable and got me thinking about - [The fixated nature of the brain and Game Transfer Phenomena](https://gametransferphenomena.com/2023/10/the-fixated-nature-of-the-brain-game-transfer-phenomena-2/) - Revamp of a previously published post from 20 November 2013 For as long as I can remember, I’ve been fascinated by the concept of repetition. There’s something about how we as humans derive joy from doing things over and over again that has always intrigued me, from the simple pleasures of throwing a ball back - [The fixated nature of the brain and Game Transfer Phenomena](https://gametransferphenomena.com/2013/11/the-fixated-nature-of-the-brain-game-transfer-phenomena/) - For as long as I can remember, I’ve been fascinated by the concept of repetition. There’s something about how we as humans derive joy from doing things over and over again that has always intrigued me, from the simple pleasures of throwing a ball back and forth to the more complex challenges of mastering a - [Conference of Behavioral Addictions in Incheon, Korea](https://gametransferphenomena.com/2023/09/conference-of-behavioral-addictions-in-incheon-korea/) - What a magnificent blend of cultural heritage and modernity I experienced at Incheon, Korea, where the 8th International Conference of Behavioral Addictions was held this year! Learning and sharing knowledge with other professionals in this unique setting was an excellent opportunity. Although I missed some of my colleagues who could not attend this year, it - [Embracing pseudo-hallucinatory phenomena induced by playing video games](https://gametransferphenomena.com/2018/11/embracing-pseudo-hallucinatory-phenomena-induced-by-playing-video-games/) - Bright and fast-moving particles of colours that appear and disappear with booming sounds like fireworks easily captivate our senses. Have you ever noticed that after playing video games, you continue to experience sensations related to the game even when you’re not playing? Video game playing seems to enhance our senses and cognition not only while - [Tetris film & Game Transfer Phenomena](https://gametransferphenomena.com/2023/04/tetris-film-game-transfer-phenomena/) - “I played for five minutes, I still see falling blocks in my dreams” The above is a line from the trailer for the “Tetris” movie. Jeffrey Goldsmith, described the Tetris Effect in Wired 1994: The Tetris effect is a biochemical, reductionistic metaphor, if you will, for curiosity, invention, the creative urge. To fit shapes - [The South Korean Ministry of Health and Welfare‘s campaign based on Game Transfer Phenomena experiences](https://gametransferphenomena.com/2015/02/the-south-korean-ministry-of-health-and-welfares-campaign-based-on-game-transfer-phenomena-experiences/) - The Ministry of Health and Welfare in South Korea has launched a public service announcement warning about gaming addiction. The video portrays a variety of gamers' experiences, similar as those we have reported in different studies on Game Transfer Phenomena as part of my PhD thesis with over 3,500 gamers, manifesting in different sensory modalities, mental processes and behaviours. - [Game Transfer Phenomena included in a dictionary of hallucinations](https://gametransferphenomena.com/2023/08/game-transfer-phenomena-included-in-a-dictionary-of-hallucinations/) - I am thrilled to share that “Game Transfer Phenomenon,” a term I coined, has received recognition and has been featured in the “A Dictionary of Hallucinations” by Springer. It is an immense honour to have my contribution acknowledged by such a highly respected source and to be listed among some of the most renowned personalities - [Spanish validation of the short GTP scale](https://gametransferphenomena.com/2023/08/spanish-validation-of-the-short-gtp-scale/) - Dr Laura Maldonado-Murciano, together with Dr Georgina Aguilera, presented preliminary data on our validation of a Spanish version of the short GTP Scale (The GTP5-SF) at the European Congress of Methodology (EAM 2023) in Ghent, Belgium. Thanks to the GEIMAC group and my colleagues Laura Maldonado-Murciano, Georgina Guilera, Maite Barrios, and Juana Gómez-Benito. The five-item - [Estudio del Game Transfer Phenomena en mexicanos](https://gametransferphenomena.com/2023/05/estudio-del-game-transfer-phenomena-en-mexicanos/) - Hemos publicado mi colega Andrzej Cudo y yo nuestro estudio titulado “Adaptación de la escala del Game Transfer Phenomena en español: cambios sensoperceptivos, pensamientos intrusivos y comportamientos involuntarios en video jugadores mexicanos” (n=607) en la Revista Internacional de Investigación en Adicciones (RIIAD), editada por los Centros de Integración Juvenil A.C de México. Obten una copia - [New study: GTP scale validation in a sample of Mexicans](https://gametransferphenomena.com/2023/05/new-study-gtp-scale-validation-in-a-sample-of-mexicans/) - Our new study, “Adaptation of the Game Transfer Phenomena Scale into Spanish: Sensory-Perceptual Changes, Intrusive Thoughts, and Involuntary Behaviors in Mexican Video Game Players”, with a validation of the Game Transfer Phenomena scale with 20 items in a population of Mexican video game players has been published in Revista Internacional de Investigación en Adicciones (RIIAD), - [GTP studies at the RANZCP 2023 Congress](https://gametransferphenomena.com/2023/05/gtp-studies-presented-at-the-ranzcp-2023/) - Next week I have the pleasure of presenting two of our studies on Game Transfer Phenomena at the Royal Australian & New Zealand College of Psychiatrists (RANZCP 2023) congress in Perth, Australia. The first paper focuses on a clinical case of GTP and Psychosis from the Fiona Stanley Hospital. The second paper is a study - [Coping with the COVID-19 pandemic & Game Transfer Phenomena](https://gametransferphenomena.com/2022/10/coping-with-the-covid-19-pandemic-game-transfer-phenomena/) - My article examining Game Transfer Phenomena during the pandemic has been published in the Entertainment Computing journal. “Coping with COVID-19 pandemic stressors: Comparisons between non-players and players, and levels of Game Transfer Phenomena.” In this study, I wanted to explore if playing video games offered some benefits during the pandemic and who was more susceptible - [The role of executive functions, psychopathological traits and gaming habits in Game Transfer Phenomena](https://gametransferphenomena.com/2022/09/the-role-of-cognitive-failures-fatigue-gaming-habits-in-game-transfer-phenomena/) - My colleague Dr Maria Panagiotidi and I have just published a new study on Game Transfer Phenomena in the journal Computers in Human Behavior, “The interplay between executive function deficits, psychopathological traits, and dysfunctional gaming habits in the context of Game Transfer Phenomena”. Many manifestations of GTP seem to reflect failures in attention (e.g., interruptions, - [Animal Crossing: Expanding the horizons of my daily life](https://gametransferphenomena.com/2020/06/animal-crossing-expanding-the-horizons-of-my-daily-life/) - Blog published in Gamasutra Animal Crossing: New Horizons is set in an aesthetically engaging biotic environment of multisensory abundance. Join me as I describe my indulgences in Animal Crossing, which have resulted in Game Transfer Phenomena permeating my everyday life. Hello hello! Animal Crossing just got me! Since I started playing the game, I have - [New study: A multidimensional assessment of Game Transfer Phenomena](https://gametransferphenomena.com/2022/08/new-study-a-multidimensional-assessment-of-game-transfer-phenomena/) - My colleague Åge Diseth and I have validated a new instrument to assess Game Transfer Phenomena. The study “Multidimensional assessment of Game Transfer Phenomena: Intrusive cognitions, perceptual distortions, hallucinations and dissociations” was recently published in Frontiers in Psychology. A total of 1,301 players, the majority male, participated in the study. The new instrument, the “Game - [New study: Validation of the Game Transfer Phenomena Scale in Polish](https://gametransferphenomena.com/2022/03/new-study-validation-of-the-game-transfer-phenomena-scale-in-polish/) - My colleagues Andrzej Cudo, Emilia Zabielska-Mendyk, and I have published the validation of the Polish adaptation of the Game Transfer Phenomena Scale (GTPS) in the journal Advances in Cognitive Psychology. The sample with 675 Polish video game players showed that the Polish version of the GTPS is reliable, valid, and adequate for assessing Game Transfer - [Our GTP symposium at ICBA2022](https://gametransferphenomena.com/2022/06/our-gtp-symposium-at-icba2022/) - We presented our symposium “The Relevance of Game Transfer Phenomena in the context of Gaming Disorder” at the International Conference on Behavioral Addictions (ICBA) on 22 June 2022, hosted by Nottingham Trent University. The conference was an excellent opportunity to share some of the work we have been doing on GTP. The five presentations highlighted - [Symposium on Game Transfer Phenomena with a focus on Gaming Addiction](https://gametransferphenomena.com/2022/06/symposium-on-game-transfer-phenomena-with-a-focus-on-gaming-addiction/) - Join me and my panellists on the 22nd of June in the symposium The Relevance of Game Transfer Phenomena in the context of Gaming Disorder presented at the 7th International Conference on Behavioral Addictions (ICBA 2022) organized by the International Society for the Study of Behavioral Addictions (ISSBA) and hosted at Nottingham Trent University, where I - [Game Transfer Phenomena in an episode of CSI: Cyber](https://gametransferphenomena.com/2015/05/game-transfer-phenomena-in-an-episode-of-csi-cyber/) - I was surprised to see that my research on Game Transfer Phenomena was featured in an episode of CSI: Cyber. In episode 11 (season 1) ‘Ghost in the machine’. As a dear friend expressed to me “science fiction often act as a metaphorical mirror of our collective perspective toward technology (-for good or for bad - [GTP on the Psychology of Video Games Podcast](https://gametransferphenomena.com/2021/07/gtp-on-the-psychology-of-video-games-podcast/) - Jamie Madigan, who has dedicated over a decade to understand the psychology of video games, invited me to his program to discuss Game Transfer Phenomena! Listen to our conversation on the Psychology of Video Games Podcast website or choose your favourite player below: iTunes Spotify Stitcher Share this: Share on X (Opens in new window) - [Talk: The Psychology of Video Games & GTP](https://gametransferphenomena.com/2018/12/talk-the-psychology-of-video-games-gtp/) - The TAG team (Teen Advisory Group) at the Science World at Telus World of Science in Vancouver have the mission to organize events for teens called SWEET (Science World Extravagant Evening for Teens). In November, I was invited to give a talk to young people “The Psychology of Video Games & Why The Mind Keeps Playing Even When - [First symposium on Game Transfer Phenomena](https://gametransferphenomena.com/2021/06/first-symposium-on-game-transfer-phenomena/) - Join us for the symposium “Game Transfer Phenomena: An Emerging Field of Study into the Impact of Digital Imagery and Simulations” presented at the British Psychology Society Cyberpsychology Virtual Conference. The 2021 conference theme is Future Directions, Challenges and Opportunities in Cyberpsychology. Date and time: 7th of July at 3:05 pm (GMT+1) Place: Virtual Register - [Game Transfer Phenomena and VR](https://gametransferphenomena.com/2021/05/game-transfer-phenomena-and-vr/) - Lately, I have received many comments and questions about VR and Game Transfer Phenomena, so I thought to share one of my papers in this regard. ABSTRACT The imminent introduction of highly immersive technologies for entertainment that bring exciting possibilities for the users raises important questions regarding the impact on their well-being. Game Transfer Phenomena - [New publication: Game Transfer Phenomena & problematic media use](https://gametransferphenomena.com/2021/04/new-publication-game-transfer-phenomena-problematic-media-use/) - Jayne Gackenbach and I have published a new study on Game Transfer Phenomena looking into dispositional and media use factors. The publication is part of the collection Digital Games and Mental Health in Frontiers in Psychology. This study can be viewed as an early step in differentiating GTP from problematic video game playing (PVG) and - [New publication: Game Transfer Phenomena & dissociation](https://gametransferphenomena.com/2019/05/new-paper-game-transfer-phenomena-dissociation/) - In our “Letter to the Editor for ‘Current Addiction Reports’—Game Transfer Phenomena and Dissociation: a Reply to Guglielmucci et al. (2019)” me and my colleague Professor Mark D. Griffiths raised questions regarding the implications of the conceptualisation of GTP as dissociative phenomena by Guglielmucci et al. in their literature review “Dissociation in Problematic Gaming: a - [Clinical cases: The pain and gain of auditory intrusions with videogame content](https://gametransferphenomena.com/2021/04/clinical-cases-the-pain-and-gain-of-auditory-intrusions-with-videogame-content/) - For the first time, we have presented clinical cases of Game Transfer Phenomena at a conference. My dear colleague Alex Basche, psychotherapist specialising in problematic media use, and I presented the cases of three young males (10 to 16 years old) who experienced auditory phenomena such as hearing sounds, voices and music, at the 29th - [Game Transfer Phenomena featured on BBC Bitesize](https://gametransferphenomena.com/2021/03/game-transfer-phenomena-featured-on-bbc-bitesize/) - BBC Bitesize interviewed me for an article on Game Transfer Phenomena. I was particularly thrilled because Bitesize is a site for young people, the ones who may be more likely to interpret GTP as something wrong. Follow this link to read the article. According to our studies, younger players (15-22 years old) tend to be - [New study published: Severe levels of Game Transfer Phenomena](https://gametransferphenomena.com/2016/07/new-study-published-what-characterize-those-with-severe-game-transfer-phenonena/) - A new study on the severity of GTP “An empirical examination of factors associated with Game Transfer Phenomena severity” has been published in the Computer in Human Behaviour Journal with my co-authors Ben Oldfield and Mark D. Griffiths. You can download a free copy of the full article until September following this link. Abstract Game - [Game Transfer Phenomena in the sequel Planet Alt-Sete-Nine sci-fi book](https://gametransferphenomena.com/2021/04/game-transfer-phenomena-in-the-sequel-planet-alt-sete-nine-sci-fi-book/) - The Lost Princess has returned! The imaginative author B.J. Neblett has finished Planet Alt-Sete-Nine Book Two: Princess Haylee, the sequel to The Lost Princess. B.J. has transported me into the dimension of Planet Alt-Sete-Nine. Exciting to be one of the story characters! I cannot wait to read the full story to find out how far - [Coverage about GTP in CSI: Cyber](https://gametransferphenomena.com/2015/06/coverage-about-gtp-in-csi-cyber/) - It is not common that academic research inspires an international TV series. I’m happily surprised to see my research featured on the American series CSI, as a result of my PhD at Nottingham Trent University supervised by Professor Mark D. Griffiths. My research about GTP has flourished at NTU, and I’m very proud to be - [Curiosity Daily podcast featuring Game Transfer Phenomena](https://gametransferphenomena.com/2019/06/curiosity-daily-podcast-featuring-game-transfer-phenomena/) - My interview on Game Transfer Phenomena in the Curiosity daily podcast with the enthusiastic Cody Gough and Ashley Hamer! They make a great team. Follow this link to participate in our ongoing study mentioned in the program. Share this: Share on X (Opens in new window) X Share on Facebook (Opens in new window) Facebook - [Participate: Playing video games to cope with COVID-19](https://gametransferphenomena.com/2020/11/participate-playing-video-games-to-cope-with-covid-19/) - Share this: Share on X (Opens in new window) X Share on Facebook (Opens in new window) Facebook - [Participate: Study on Game Transfer Phenomena & ASMR](https://gametransferphenomena.com/2020/11/participate-study-on-game-transfer-phenomena-asmr/) - Dr Emma Palmer-Cooper at the University of Southampton and Dr Angelica B. Ortiz de Gortari at the University of Bergen are collaborating to examine the relationship between sensory experiences and the exposure to passive media (watching videos of ASMR (Autonomous sensory meridian response) and interactive media (playing video games and Game Transfer Phenomena). Participate in - [Talk: Game Transfer Phenomena- Foro Internacional del Juego (DEVHR6)](https://gametransferphenomena.com/2016/10/talk-game-transfer-phenomena-foro-internacional-del-juego-devhr6/) - A couple of weeks ago, I gave a talk at the DEVHR6 -Foro International del Juego. I really appreciated this invitation, since I consider it indispensable to build communication bridges between the different spheres involved in video games and learn from our different perspectives. Here you can watch my talk I specially prepared for the video game developers - [GTP Adventures - Your steps are limited](https://gametransferphenomena.com/2015/01/gtp-adventures-your-steps-are-limited/) - Have you found yourself automatically applying the logic of the game in real life? This has happened to some gamers. This type of experience appears to have occurred typically in relation with repetitive activities in the game. For example turn based games where you need to count steps and wait for your turn. Click here - [VR and colliding realities](https://gametransferphenomena.com/2015/11/vr-and-colliding-realities/) - One week ago, I was in the Dining room in Nottingham Council House giving a talk about the potential effects of VR and Game Transfer Phenomena at the ITAG 2015 conference. Last Saturday I was suddenly moved to another dimension, although at the same physical location, all thanks to “Unseen Diplomacy” and Valve’s HTC Vive - [Pixels invasion!](https://gametransferphenomena.com/2012/02/pixels-invasion/) - Share this: Share on X (Opens in new window) X Share on Facebook (Opens in new window) Facebook - [GTP Adventures- Searching for the treasure baby](https://gametransferphenomena.com/2015/01/gtp-adventures-searching-for-the-treasure-baby/) - This is a pretty popular one. Gamers have reported that when they find something they are looking for in boxes, wardrobes etc. they suddenly find themselves hearing the melody used in Zelda when opening a chest. As a response to this some hum the melody for fun. Does this sound familiar to you? Click here - [Make your voice heard! COVID-19 & video games](https://gametransferphenomena.com/2020/06/gaming-studies-covid19/) - Contribute to the science of video games. Participate in our studies. The aim of these studies is to understand people’s responses to the exposure to digital media to inform and demystify spontaneous sensory perceptions, cognition and behaviours experienced after playing video games, so-called Game Transfer Phenomena (GTP). The coronavirus outbreak has imposed new rules on - [Game Transfer Phenomena Webinar hosted by GECON](https://gametransferphenomena.com/2020/05/game-transfer-phenomena-webinar-gecon/) - Entrevista: Fenomenos de transferencia desde el video juego - [Participate: Study on sports & simulation video games](https://gametransferphenomena.com/2020/04/surveysportsimulationsvideogames/) - What is the study about? This survey is part of a series of studies to understand people’s responses to the exposure to digital media to inform and demystify Game Transfer Phenomena (GTP). The coronavirus outbreak has imposed new rules on people’s lives. A large number of the world’s population is currently limited to environmental stimuli, - [Some of the most commonly reported visual experiences](https://gametransferphenomena.com/2014/01/some-of-the-more-commonly-reported-visual-experiences/) - A large variety of video game elements and types of altered visual perceptions have been reported by gamers (1,2) See the table for a comparison of the prevalence of GTP in non-AR games and in Pokémon Go. Here are examples of some of the more common visual experiences (1, 2) A total of 181 different - [Highlights of Game Transfer Phenomena in 2019](https://gametransferphenomena.com/2020/01/highlights-of-game-transfer-phenomena-in-2019/) - GTP research projects goes worldwide 2019 was the year when more researchers than ever started to investigate GTP around the world. Several projects on GTP are ongoing, including in the UK, Ireland, Italy, USA, Canada, Philippines, and Taiwan. New schools joined our project on esports in Nordic Schools (esportsNS) where we are also investigating GTP. - [Conflicting realities - Sci-fi book featuring Game Transfer Phenomena](https://gametransferphenomena.com/2019/11/conflicting-realities-sci-fi-book-featuring-game-transfer-phenomena/) - The sci-fi story “Planet Alt-Sete-Nine – The Lost Princess” immerses us in an adventure of conflicted realities; the real world and the game world. B.J. Neblett builds up the erratic behaviour of his main character inspired by the findings in the research into Game Transfer Phenomena. The story effectively resonates the concerns and opinions about video - [Game Transfer Phenomena in a Sci-fi book](https://gametransferphenomena.com/2018/08/game-transfer-phenomena-in-a-sci-fi-book/) - A new depiction of GTP in a fictional story! In 2016 GTP inspired an episode of the TV crime-drama series CSI: Cyber. This time it is in the Sci-fi book “Planet-Alt-Sete-Nine”. "What happens when a video game begins to take on a life of its own? Is it the program's ground breaking artificial intelligence or - [Participate in a study on memory, personality and GTP!](https://gametransferphenomena.com/2019/10/participate-in-a-study-on-memory-personality-and-gtp/) - Participate in our PhD student Julio Llamas Alonso’s study, which examines the effects of memory, personality and emotions on Game Transfer Phenomena. Who can participate in this study? 18 to 45 years old Play video games at least 4 hours a week in any platform. What do you need to do? Participation involves: Answering a questionnaire - [New Study published- Altered auditory perception in Game Transfer Phenomena](https://gametransferphenomena.com/2014/07/new-study-published-altered-auditory-perception-in-game-transfer-phenomena/) - Abstract This study investigated gamers' auditory experiences as after effects of playing. This was done by classifying, quantifying, and analysing 192 experiences from 155 gamers collected from online videogame forums. The gamers' experiences were classified as: (i) involuntary auditory imagery (e.g., hearing the music, sounds or voices from the game), (ii) inner speech (e.g., completing - [Book chapter: Game Transfer Phenomena in Location-Based Augmented Reality Games](https://gametransferphenomena.com/2019/08/book-chapter-game-transfer-phenomena-in-location-based-augmented-reality-games/) - Notions of exploring and living the events, being “inside” the digital images and participating in simulations, date back to 1997 when TV viewing was compared with the use of Internet (Sánchez 1997). The technological advances of Virtual Reality (VR) headsets and Augmented Reality (AR) technologies are progressively enabling us to get closer to the digital - [A collection of Game Transfer Phenomena research projects](https://gametransferphenomena.com/2019/06/a-collection-of-game-transfer-phenomena-research-projects/) - Game Transfer Phenomena (GTP), an emerging field of research to understand the effects of video game playing beyond paradigms on controversial game content or Gaming Disorder, started with the following questions: How do video games influence the perception of the world? How do gamers integrate game content into their everyday lives? These questions were the - [Game Transfer Phenomena: Echoes of Extended Gameplay](https://gametransferphenomena.com/2016/03/game-transfer-phenomena-echoes-of-extended-gameplay/) - There is a tendency to think we have full control over our thoughts and actions, although, a large part of our daily actions happen automatically; songs get stuck in your head, after-images appear after seeing a bright light, segments of thoughts pop-up in your head and slips of the tongue intrude on conversations. Involuntary phenomena - [Gamers needed for web experiment on Game Transfer Phenomena](https://gametransferphenomena.com/2019/05/gamers-needed-for-web-experiment-on-game-transfer-phenomena-2/) - Have your gaming experiences ever transferred to the real world? Participate in our new study on Game Transfer Phenomena. The study aims to examine the relationship between Game Transfer Phenomena and cognitive processes. Who can participate in this study? 18 to 50 years old Right-handed Play video games at least 6 hours a week in any - [Event of young talents - Media effects & more](https://gametransferphenomena.com/2019/06/event-of-young-talents-media-effects-more/) - I recently visited the American School in Paris for a psychology event. Sonata Sardinha, Learning Specialist and Psychologist and Christopher Friendly, Psychology and History Teacher did an amazing job organising the event and helping the students to consolidate their projects. The energy of the students and the staff was contagious, and I was really impressed - [New PhD project on Game Transfer Phenomena](https://gametransferphenomena.com/2019/05/new-phd-project-on-game-transfer-phenomena/) - In 2015, I was awarded my doctoral degree at Nottingham Trent University supervised by Professor Mark D. Griffiths with my PhD thesis: "Exploring Game Transfer Phenomena: A multimodal research approach for investigating video games’ effects". Today, I have the pleasure to see how my research approach is starting to inspire new generations. I’m delighted to - [Game Transfer Phenomena in a scholarly book about senses](https://gametransferphenomena.com/2018/11/game-transfer-phenomena-in-a-scholarly-book-about-senses/) - "A lively and unconventional exploration of our senses, how they work, what is revealed when they don’t, and how they connect us to the world". Our Senses: An Immersive Experience by Robert DeSalle, Yale University Press. DeSalle's book is deep-dive into the evolution of our senses, very much recommended! I’m excited to see that my - [GTP article in the New Scientist](https://gametransferphenomena.com/2011/12/gtp-article-in-the-new-scientist/) - My research on Game Transfer Phenomena was featured in the New Scientist 23/31 December 2011. "Game of life" by Sally Adee. You can read the online version of the article "Level-up life: how gaming can enhance your reality" IT WAS mid-January and the roads in New York were slick with ice. I was driving aimlessly - [Share your GTP in a podcast!](https://gametransferphenomena.com/2019/02/share-your-gtp-in-a-podcast/) - Do you want to share you Game Tranfer Phenomena experience in a podcast? A recognised American podcast wants to hear your voice! If you would like to share, please contact me. - [The 3rd stage of the research into Game Transfer Phenomena is over!](https://gametransferphenomena.com/2019/01/the-3rd-stage-of-the-research-into-gtp-is-over/) - Another stage of research about Game Transfer Phenomena is done. My postdoc funded by the European Union (Marie Curie COFUND) and the University of Liège, with my mentor Professor Frank Larøi has come to an end. Thanks to all that opened your spaces for me to visit, to discuss my research with you and brainstorm - [Pokémon GO is reviving old memories and creating new ones](https://gametransferphenomena.com/2016/07/pokemon-go-is-reviving-old-memories-and-creating-new-ones/) - On the way to a dinner, my boyfriend and I decided to catch some Pokémon. After a couple of encounters, we felt we needed to catch them all on our way to the restaurant. Suddenly, some of our old basic primal instincts as hunters and collectors have been brought back thanks to Augmented Reality. Fortunately, - [Chapter on Game Transfer Phenomena in The Oxford Handbook of Cyberpsychology](https://gametransferphenomena.com/2019/01/chapter-on-game-transfer-phenomena-in-the-oxford-handbook-of-cyberpsychology/) - My chapter "Game Transfer Phenomena: Origin, Development, and Contributions to the Video Game Research Field" in The Oxford Handbook of Cyberpsychology, edited by Alison Attrill-Smith, Chris Fullwood, Melanie Keep, and Daria J. Kuss is now available online. This chapter encompasses a detailed overview of research conducted on GTP. The chapter summarizes quantitative and qualitative studies - [Highlights of Game Transfer Phenomena in 2018](https://gametransferphenomena.com/2019/01/highlights-of-game-transfer-phenomena-in-2018/) - HAPPY NEW YEAR 2019! I hope this year you give yourself time to do at least one of the things that fill your life with happiness, but you have postponed for a while! 2018 was the year where I focused my energy on spreading the knowledge of GTP among my colleagues in academia. Curiously, I - [Happy New Year 2018](https://gametransferphenomena.com/2018/01/happy-new-year-2018/) - Let's start the year with good humour and energy looking at the GTP cartoon collection "GTP Adventures", based on gamers' experiences. My best wishes for this journey that has just started! [huge_it_slider id="4"] Please spare some minutes and participate in my survey on Game Transfer Phenomena and make your voice heard! - [Reflections inspired by the GTP news](https://gametransferphenomena.com/2011/09/reflections-inspired-by-the-gtp-news/) - The first GTP study has awakened some thoughts. Different interpretations and reactions have come to light. Some articles about the study are positive, other are negative and alarmist. Some of my favourites articles include: “Consensus hallucinations” by Sally Adee. “Wishing games could indeed warp reality” by Jason Hill, “Fantasy and reality: Can Gamers tell?” by - [Game Transfer Phenomena: The Original AR!?](https://gametransferphenomena.com/2016/09/game-transfer-phenomena-the-original-ar/) - This slideshow requires JavaScript. I just found out about the article "Game Transfer Phenomena: The original AR" by Sophie Turner. It was published in the magazine Unwinnable that covers video game culture, art and more. This edition is on The Body Horror. It is a magazine I will follow! Thanks for this Sophie! I like that title! - [GTP Adventures - Discussing visual experiences](https://gametransferphenomena.com/2014/01/gtp-adventures-discussing-visual-experiences/) - In this comic, I have tried to portray two ways to interpret GTP. Which one do you think is the best? Maybe this is not your case but which situation do you think can help a gamer who is worried about his/her GTP experiences? Scenario 1 - negative interpretation Scenario 2 - Positive interpretation Click here to visit - [Finding common ground in the research on Game Transfer Phenomena](https://gametransferphenomena.com/2018/11/finding-common-ground-in-the-research-on-game-transfer-phenomena/) - Playing video games as a novel visuomotor activity has been used in experimental studies by Stickgold et al. (2000) [1], Wamsley et al. (2010) [2] and Kusse, et al. (2012)[3] to understand the continuity between awake and sleep experiences, memory consolidation and learning. These studies have focused on investigating “hypnagogic mentation” manifesting as vivid hallucinatory - [Press release: Qualitative study on altered visual perceptions](https://gametransferphenomena.com/2014/01/press-release-about-the-study-focusing-on-altered-visual-perceptions/) - Here you can read the press release we put out about the latest study. "Study shows how video gamers experience altered visual perceptions after playing" Some video gamers experience altered visual perceptions after playing, new research has shown. The study, published in the International Journal of Human-Computer Interaction, has been carried out by experts in - [GTP adventures compilation video #1: Visual experiences](https://gametransferphenomena.com/2014/01/gtp-adventures-compilation-video-1-visual-experiences/) - Check out this video I created with a collection of the cartoons about visual GTP experiences. I hope you will enjoy it, if not I am waiting for the tomatoes. :) https://www.youtube.com/watch?v=7828p5gg0tY - [Video Game music - Manufactured memories for sharing](https://gametransferphenomena.com/2014/11/game-music-manufactured-memories-for-sharing/) - A couple of weeks ago, I went to the concert “Video Games Live”. It was fantastic! 100% recommended (by the way, in March next year they will be in Birmingham, UK). The concert made me reflect about the power of video game music as a unique music genre that can elicit manufactured memories that we - [Game Transfer Phenomena in Washington Post’s "The screen age" series](https://gametransferphenomena.com/2016/12/game-transfer-phenomena-in-washington-posts-the-screen-age-series/) - Washington Post is running a series of stories on growing up in “The screen age”. In the most recent story “The next level” they go into the case of “Byrne”, his struggles with gaming addition and the impact on his family. Byrne has also experienced Game Transfer Phenomena (GTP). “After Byrne’s prolonged periods of play, - [Talk: Science World Museum- Vancouver](https://gametransferphenomena.com/2018/11/talk-science-world-museum-vancouver/) - If you are in the amazing Vancouver join the event Sweet: Mind Craft at the Science World at TELUS World of Science. Teens even 13-18 years old. I will talk about the psychology of video games & Game Transfer Phenomena. Get your tickets in Eventbrite - [Participate in an online experiment on Game Transfer Phenomena!](https://gametransferphenomena.com/2018/10/participate-in-an-online-experiment-on-game-transfer-phenomena/) - Participate in a new study on Game Transfer Phenomena. The study aims to examine the relation between GTP and executive functions. Eligible participants should be: 18 to 40 years old Right-handed Play video games at least 6 hours a week in any platform. Follow this link to participate! https://www.surveygizmo.com/s3/4415276/GTP-study Please share it with your friends :) - [Study on Game Transfer Phenomena & Augmented Reality:](https://gametransferphenomena.com/2018/02/study-on-game-transfer-phenomena-augmented-reality-misperceptions-feeling-pokemon-physically-present/) - “A fire truck was coming down the street, and there was a Pokémon spawned [appeared] in the street. I thought... ‘I hope the fire truck doesn’t hit the Meowth [Pokémon]’. And then I realized what a strange thought that was.” My study on Game Transfer Phenomena (GTP) in Pokémon Go (PoGo), "Empirical study on Game - [New study suggests that minors are more prone to Game Transfer Phenomena](https://gametransferphenomena.com/2018/01/new-study-suggests-that-minors-are-more-prone-to-game-transfer-phenomena/) - The first-ever study on Game Transfer Phenomena (GTP) in 2011 revealed that gamers at least temporarily, have seen or heard elements from video games, or have thought or done things in the real world as in the video games. The initial study was based on interviews, some with minors. For instances, gamers reported seeing menus - [Looking for pilots for a survey on Game Transfer Phenomena](https://gametransferphenomena.com/2017/07/looking-for-pilots-for-a-survey-on-game-transfer-phenomena/) - Gamers, followers! We need your help. I'm looking for gamers for a pilot test of a new survey on Game Transfer Phenomena! Please send me an email if you are interested. Answering the survey will take max 25 minutes. - [Game Transfer Phenomena is moving to a new home!](https://gametransferphenomena.com/2016/11/game-transfer-phenomena-is-moving-to-a-new-home/) - Moving from UK… I will miss many things from Nottingham, the city of Robin Hood! A colourful multicultural, breathing and living city! A city that I witnessed getting developed during the last couple of years. I’m happy and proud when I look back at my time in Nottingham. During the last six years I gave - [Public conference: The intersection of hallucinations & media](https://gametransferphenomena.com/2017/03/public-conference-the-intersection-of-hallucinations-media/) - Join us at the Hallucinema conference where we explore the intersection of hallucinations and media organized by Abou Farman, hosted at The New School, a university in New York City. "We live in hallucinatory times. The distinction between imagination and perception, on which understandings of reality are based, seem to be collapsing everywhere in our hyper-mediated environment. What is - [Book chapter on Game Transfer Phenomena: Beyond the Boundaries of the Game](https://gametransferphenomena.com/2017/03/book-chapter-on-game-transfer-phenomena-beyond-the-boundaries-of-the-game/) - The book Boundaries of Self and Reality Online: Implications of Digitally Constructed Realities edited by Jayne Gackenbach & Johnathan Bown, includes a chapter by me and Mark D. Griffiths. "Beyond the Boundaries of the Game: The Interplay Between In-Game Phenomena, Structural Characteristics of Video Games, and Game Transfer Phenomena". This chapter is a first attempt to map in-game phenomena - [“Little Nightmares” & Game Transfer Phenomena in Die Zeit](https://gametransferphenomena.com/2017/05/little-nightmares-game-transfer-phenomena-in-die-zeit/) - I’m not a fan of nightmares, but “Little Nightmares” is something I’m happy to experience! The horror puzzle platform game developed by Swedish developers Tarsier Studios received high praise when it was released a couple of weeks ago. In his article in Die Zeit Achim Fehrenbach goes into research on dreams and Game Transfer Phenomena. - [Game Transfer Phenomena, Augmented Reality and Pokémon Go](https://gametransferphenomena.com/2017/08/game-transfer-phenomena-augmented-reality-and-pokemon-go/) - It is easy to imagine how Augmented Reality technologies will transform, enhance or distort our everyday perceptions by superimposing vivid synthetic images on real world sceneries. Localization-based quasi-augmented reality games such as Ingress and more recently Pokémon Go, offer possibilities to get the first insights of Game Transfer Phenomena and Augmented Reality (AR). I was - [The joy & the pain of recruiting for a study](https://gametransferphenomena.com/2017/09/the-joy-the-pain/) - To my surprise, my survey made it to the front page of the Swedish gaming site FZ.se. Thank you for embracing science! Happy to see that the recruiting part of the inevitable process of research is valued! I felt a little melancholy since my research on Game Transfer Phenomena started thanks to motivated and open-minded - [Proposition de prémémoire/mémoire pour ULg students](https://gametransferphenomena.com/2016/12/proposition-de-prememoirememoire-pour-ulg-students/) - Quel effet psychologique des jeux vidéo et de la réalité virtuelle? “Quand je jouais beaucoup à World of Warcraft… je commençais à voir des barres de vie au-dessus de la tête des gens” - [Game Transfer Phenomena in BBC’s Digital Human](https://gametransferphenomena.com/2016/11/game-transfer-phenomena-in-bbcs-digital-human/) - Is technology haunting us? Or we are haunting it? Aleks Krotoski wonders. Traditional definitions of what is alive seem limited! Toys dance, cry, smile; advanced technologies are “smart”, and trick us making us feel they are present and even alive. Traces from virtual immersion appear and people see and hear things that are not actually - [Participate in a survey about Pokémon Go!](https://gametransferphenomena.com/2016/10/participate-in-a-survey-about-pokemon-go/) - Looking for Pokémon Go players for a new study! Please help us by answering this survey focusing on Pokémon Go & Game Transfer Phenomena. The aim is to investigate the impact of the Augmented Reality game Pokémon GO on gamers´ well-being and Game Transfer Phenomena. You should be at least 18 years old to participate in - [Game Transfer Phenomenon en DEVHR](https://gametransferphenomena.com/2016/09/game-transfer-phenomenon-en-devhr/) - Entusiasmada en apoyar el talento mexicano y compartir mi investigación del Game Transfer Phenomenon en el DEVHR6 el Foro International de Juego con mis anfitriones mexicanos! Este es uno de los eventos más importantes de los desarrolladores de video juegos en México. Talleres, conferencias y mas. Del 22 al 25 de Septiembre. Centro de Cultura Digital Cuidad - [Seminar on Game Transfer Phenomena at UDEM](https://gametransferphenomena.com/2016/08/seminar-on-game-transfer-phenomena-at-udem/) - Seminar on Game Transfer Phenomena, this time at my alma mater UDEM (University of Monterrey). “Game Transfer Phenomena: Cuando los video juegos brincan a tu realidad con alucinaciones, pensamientos y comportamientos involuntarios” - [Game transfer Phenomena after playing Pokémon video games](https://gametransferphenomena.com/2016/07/game-transfer-phenomena-after-playing-pokemon-video-games/) - “When playing Pokémon, I would suddenly run into long grass hoping to find some rare animals there” Game Transfer Phenomena (GTP) have been reported in over 400 unique titles. These include both old and modern video games. I think we will hear GTP experiences from gamers playing Pokémon GO as well with a little twist. - [CyPsy21 Conference in Dublin](https://gametransferphenomena.com/2016/07/cypsy21-conference/) - A couple of weeks ago I attended and presented my research on "the Game Transfer Phenomena framework" at the 21st Annual CyberPsychology, CyberTherapy & Social Networking Conference (CyPsy21). The experience was very rich with numerous papers focusing on the use of VR for therapy and a large coverage of topics on cyberbullying and social networking. This time - [My research on Game Transfer Phenomena has reached a new phase!](https://gametransferphenomena.com/2016/06/my-research-on-game-transfer-phenomena-has-reached-a-new-phase/) - It is time to move on and continue building dreams… I was very close to find home at the University of Konstanz in Germany last year, when I was a finalist for a Marie Curie fellowship with my postdoc project, but it was not the time yet… Dreams do not simply come true, we need - [GTP in the newspaper El Norte- Vida (México)](https://gametransferphenomena.com/2016/06/gtp-in-the-newspaper-el-norte-vida-mexico/) - Le la nota "Videojuegos: Su effecto mental" por Gabriela Villegas Ramírez en el periódico El Norte en México sección Vida. Tu compañero está platicando contigo y tratas de prestarle atención, pero no puedes dejar de ver unas barras que flotan sobresucabeza,queindican que su energía se están agotando y a ti te preocupa que él desaparezca. - [Game Transfer Phenomena in TV2 Norway](https://gametransferphenomena.com/2016/05/gtp-in-tv2-norway/) - I was interviewed by Torbjørn Brandeggen from TV2 Norway. Read the full news here GTP in CSI:Cyber. Full segment. - [Around Bergen? Join my talk](https://gametransferphenomena.com/2016/05/around-bergen-join-my-talk/) - You are very welcome to join us for my lecture on Game Transfer Phenomena, hosted by SLATE (Center for the Science of Learning and Technology) at the University of Bergen. When: 26th of May at 14:00-15:00. Location: University of Bergen, Auditorium 1, Stein Rokkans hus, Nygårdsgaten 5. More information here - [Video report on GTP, 100,000 views!](https://gametransferphenomena.com/2016/05/video-report-on-gtp-100000-views/) - Rodrigo Villanueva from LevelUp.com has put together a video report on the latest study about prevalence of GTP. Almost 100,000 people have watched it in just a few days! Check out the gamers’ comments and share your one! - [Game Transfer Phenomena: ¿Qué es y cómo nos afecta?](https://gametransferphenomena.com/2016/04/game-transfer-phenomena-que-es-y-como-nos-afecta/) - Les comporto el artículo escrito por José Carlos Castillo en FS Gamers. Seguramente os haya ocurrido alguna vez: os despegáis de la pantalla tras horas a los mandos, cerráis los ojos y os sobrevienen instantes de la partida. En otras ocasiones puede que nos asalten melodías o efectos de sonido, súbitamente y en situaciones cotidianas, que pueden (o - [Game Transfer Phenomena & VR in Discovery News](https://gametransferphenomena.com/2016/04/game-transfer-phenomena-vr-in-discovery-news/) - In an interview for Discovery News discussing the advent of contemporary VR, Glenn McDonald summarized some of my insights about VR and Game Transfer Phenomena. Here are some extracts: “Without a doubt, highly immersive technologies for entertainment bring exciting possibilities for the users -- I'm a big fan! -- but also raises important questions regarding the - [Game Transfer Phenomena in History Channel - Mexico](https://gametransferphenomena.com/2016/04/game-transfer-phenomena-in-history-channel-mexico/) - Read the news at the website - [GTP in the weekly science round-up of the Telegraph](https://gametransferphenomena.com/2016/04/gtp-in-the-weekly-science-round-up-of-the-telegraph/) - Full article - [Comunicado de prensa- Estudio acerca de la prevalencia del GTP](https://gametransferphenomena.com/2016/04/comunicado-de-prensa-estudio-acerca-de-la-prevalencia-del-gtp/) - Un gran número de jugadores reportó haber experimentado imágenes, sonidos y sensaciones después de jugar video juegos Casi todos los encuestados que respondieron el cuestionario de Fenómenos de transferencia del juego o su nombre en inglés Game Transfer Phenomena (GTP) reportaron haber experimentado alguna experiencia, ya sea imágenes, sonidos o impulsos después de jugar. El - [Press release- Study on the prevalence of GTP](https://gametransferphenomena.com/2016/04/press-release-study-on-the-prevalence-of-gtp/) - Many video gamers experience images, sounds and sensations from games in their real worlds Almost all video gamers who responded to an online survey about ‘Game Transfer Phenomena’ claimed to have experienced some form of it – with images, sounds or urges from their games being transferred into their real worlds. A study of more - [Applying game strategies to real life situations out of the blue](https://gametransferphenomena.com/2016/03/applying-game-strategies-to-real-life-situations-out-of-the-blue/) - Playing a video game is a demanding visuomotor activity. It requires processing of a variety of sensory stimuli and puts in practice cognitive, perceptual and motoric skills. Training with video games for specific purpose have demonstrated to enhance numerous skills, particularly “serious games” or “good games” which are used for learning or therapeutic purposes. Even - [Merry Christmas & Happy New Year!!!](https://gametransferphenomena.com/2015/12/merry-christmas/) - [Controlling spontaneous visuals from video games](https://gametransferphenomena.com/2015/11/controlling-spontaneous-visuals-from-video-games/) - Gamers have reported a variety of visual Game Transfer Phenomena experiences. These include perceptual distortions of objects or environments, mind visualizations and pseudo-hallucinations where gamers have seen images from the game floating in the back of their eyelids or in front of their eyes. Interestingly, while many gamers have simply seen the video game images - [Public seminar about Game Transfer Phenomena in Hertfordshire](https://gametransferphenomena.com/2015/11/public-seminar-about-game-transfer-phenomena-in-hertfordshire/) - Join us on 12th November at University of Hertfordshire at Hatfield, Hertfordshire (around the corner from London) on a talk about the five years journey of research into Game Transfer Phenomena. I will cover some of the more relevant aspects about GTP including: What types of GTP have been identified, what factors are significantly associated with GTP, who is more - [GTP Adventures- Becoming religious!](https://gametransferphenomena.com/2015/10/gtp-adventures-becoming-religious/) - Visualizing or seeing video game images with closed eyes has been one of the most common experiences reported by gamers in the GTP studies to date (1,2). In fact, in a survey with a self-selected sample of over 2,000 gamers, 77% reported such phenomenon (2). Recurrent afterimages of game elements has typically been reported when - [Talk - GTP and the potential impact of VR](https://gametransferphenomena.com/2015/10/talk-gtp-and-the-potential-impact-of-vr/) - The imminent arrival of more highly immersive technologies for entertainment brings exciting possibilities for gamers, developers and researchers. As a gamer, I’m looking forward to get my own head mountain display, but it also raises important questions regarding the impact on wellbeing. Game Transfer Phenomena (GTP), a research approach focusing on understanding the psychosocial effects - [GTP Adventures- The glowing cake](https://gametransferphenomena.com/2015/10/gtp-adventures-the-glowing-cake/) - Gamers have reported perceiving objects outlined or glowing, similar to the visual effects in the video games. These seems to be fleeting and non-malignant visual experiences. Interestingly, visual distortions of physical stimuli (e.g. objects or persons) does not seem to always occur randomly or in a generalized way, but with particular stimuli relevant for the individual. - [The Game Transfer Phenomena Scale](https://gametransferphenomena.com/2015/09/the-game-transfer-phenomena-scale/) - Abstract A variety of instruments have been developed to assess different dimensions of playing video games and its effects on cognitions, affect, and behaviors. The present study examined the psychometric properties of the Game Transfer Phenomena Scale (GTPS) that assesses nonvolitional phenomena experienced after playing video games (i.e., altered perceptions, automatic mental processes, and involuntary - [GTP Adventures - Fighting moves in bed](https://gametransferphenomena.com/2015/09/gtp-adventures-fighting-moves-in-bed/) - Some gamers have reported feeling sensations of body movement while lying in bed after playing. This has been reported in games that include high speed, flying or floating. Perceiving the sensation of motion (e.g., rocking, swaying, bobbing, tumbling) can take place after traveling on boats but also via air or road (referred to as Mal - [GTP Adventures- Blocky trees](https://gametransferphenomena.com/2015/07/gtp-adventures-blocky-trees/) - Some gamers have gotten surprised because things were not as in the game; for instance blocky trees. Click here to visit the collection of GTP adventures. I create the cartoons based on gamers' experiences with the goal to inform, raise awareness and demystify Game Transfer Phenomena experiences. - [Mexican coverage of GTP in CSI](https://gametransferphenomena.com/2015/07/mexican-coverage-of-gtp-in-csi/) - Especially for my Spanish speaking and Mexican followers and friends. Read the full news here Video segments in Spanish, english - [Talk about GTP in a pub](https://gametransferphenomena.com/2015/07/talk-about-gtp-in-a-pub/) - In mid June I was invited to talk about my research into Game Transfer Phenomena at a PubhD in Nottingham. It was delightful thanks to the brilliant audience :) Different events of PubhD (a space where PhDs have the opportunity to talk about their research in a colloquial way) take place in different parts of the world. The PubhD - [GTP Adventures- Red shells breaking into your sleep](https://gametransferphenomena.com/2015/06/gtp-adventures-red-shells-breaking-into-your-sleep/) - Some gamers have reported seeing images from the game when trying to sleep. Click here to visit the collection of GTP adventures. I create the cartoons based on gamers' experiences with the goal to inform, raise awareness and demystify Game Transfer Phenomena experiences. - [Talk - GTP at PubhD](https://gametransferphenomena.com/2015/06/talk-gtp-at-pubhd/) - Join us on 17th June at the PubhD event! Sharing the floor with two PhD students, I will talk about my PhD thesis about Game Transfer Phenomena. I will share how the research into GTP started until where I am now. Join us for refreshing conversations and a pint! Location: The Vat and Fiddle pub (in - [Game Transfer Phenomena in the Nottingham Post](https://gametransferphenomena.com/2015/06/game-transfer-phenomena-in-the-nottingham-post/) - Click here to visit my cartoon collection "GTP adventures". The cartoons are based on gamers’ experiences. I create the cartoons with the goal to inform, raise awareness and demystify Game Transfer Phenomena experiences. - [GTP Adventures - Attack command](https://gametransferphenomena.com/2015/06/gtp-adventures-attack-command/) - Some gamers have gotten used to have certain elements that provide them with useful hints or functions in the game, to the degree that they get confused (for some moments) when they do not have such elements in real life. Click here to visit the collection of GTP adventures. I create the cartoons based on gamers' - [BBC Radio - Interview about the first GTP survey](https://gametransferphenomena.com/2015/05/bbc-radio-interview-about-the-first-gtp-survey/) - I was interviewed by BBC Radio Nottingham about the latest GTP study done in co-authorship with Professor Mark D. Griffiths. Listen to it here. - [Game Transfer Phenomena featured on BBC TV](https://gametransferphenomena.com/2015/05/gtp-featured-on-bbc-tv/) - Check out gamers GTP and my interview in TV news BBC East Midlands Today. Approx. at 3:46. The video is only available in UK and until 10.45 PM tonight. My GTP baby is growing little by little. Thanks to all that have believed in me and supported my research during these five exciting and challenging years. - [Game Transfer Phenomena and its associated factors: Online survey](https://gametransferphenomena.com/2015/05/game-transfer-phenomena-and-its-associated-factors-online-survey/) - Abstract Previous qualitative and quantitative studies examining Game Transfer Phenomena (GTP) have demonstrated that GTP experiences are common. These studies have shown that many gamers report altered perceptions, involuntary thoughts and behaviors after playing video games (e.g., pseudo-hallucinatory experiences, automatic motor activations, etc.). However, the factors associated with GTP are unknown. In the present study, - [GTP Adventures- Lemmings crossing the sentences](https://gametransferphenomena.com/2015/05/gtp-adventures-lemmings-crossing-the-sentences/) - Click here to visit the collection of GTP adventures. Here you can watch a video related to this experience. https://youtu.be/7SgDS-16UFA?t=21m35s - [GTP Adventures - Undead neighbors!](https://gametransferphenomena.com/2015/04/gtp-adventures-undead-neighbors/) - When real life situations resemble certain elements or situations of the game context some gamers have suddenly experienced thoughts where they expect that something would happen as in the game. Click here to visit the collection of GTP adventures. Here you can watch a video related to this experience. https://youtu.be/nptmQX-feKE?t=29m11s - [Achievement unlocked – PhD completed!](https://gametransferphenomena.com/2015/04/achievement-unlocked-phd-completed/) - I want to share the good news with you. I have successfully defended my PhD thesis and I’m officially about to become a doctor! I decided to pursue a PhD because it would allow me to continue with my research but I didn’t thought it would be such a rich experience in the full extense - [GTP Adventures- Movement after movement](https://gametransferphenomena.com/2015/04/gtp-adventures-movement-after-movement/) - Click here to visit the collection of GTP adventures. Different gamers have repeatedly reported perceiving things ”levitating”, ”moving” or ”melting” when they look away from the screen (to a stationary point) while or after playing mainly music/dance games such as Guitar Hero or Rock Band. These experiences are explained by visual motion after-effects (MAE) (waterfall - [GTP Adventures- Grilling zombies](https://gametransferphenomena.com/2015/03/gtp-adventures-grilling-zombies/) - Gamers have found themselves paying attention to particular stimuli relevant in the game. This has triggered subsequent thoughts and some have communicated their thoughts to others. Some gamers have expressed feeling awkward due to these experiences and questioned their own mental stability. These experiences appear to be explained by attention bias to gaming related cues - [GTP adventures- The Mana has ran out!](https://gametransferphenomena.com/2015/02/gtp-adventures-the-mana-has-ran-out/) - It is common that gamers reported that thoughts with the logic of the game suddenly popped up. Sometimes it happened when they were just waking up. Click here to visit the collection of GTP adventures. - [GTP Adventures- Link will be my Valentine!](https://gametransferphenomena.com/2015/02/gtp-adventures-link-will-be-my-valentine/) - Thoughts related with games are commonly reported by gamers, some are accompanied with visualizations of elements from the game. Click here to visit the collection of GTP adventures. - [GTP Adventures- Church towers are dangerous places](https://gametransferphenomena.com/2014/12/gtp-adventures-churches-towers-are-dangerous-places/) - Some gamers have avoided certain real life locations or objects due to fears based on their experiences in a game. Click here to visit the collection of GTP adventures. - [Merry Christmas & Happy New Year 2015!](https://gametransferphenomena.com/2014/12/merry-christmas-happy-new-year-2015/) - [GTP Adventures- Level UP!](https://gametransferphenomena.com/2014/12/gtp-adventures-level-up/) - Some gamers have loudly vocalized phrases related to gaming. This has occurred voluntarily in a playful way but in other cases verbal outbursts have escaped from the gamers involuntarily. - [GTP Adventures - 1st Anniversary!](https://gametransferphenomena.com/2014/12/gtp-adventures-1st-anniversary/) - [GTP Adventures- Crossing the lava road](https://gametransferphenomena.com/2014/12/gtp-adventures-crossing-the-lava-road/) - In some cases situations in real life that somehow resembles those from a game have resulted in gamers perceiving the situations having similar consequences as in the game. Click here to visit the collection of GTP adventures. - [GTP Adventures- Snipers in the windows](https://gametransferphenomena.com/2014/12/gtp-adventures-snipers-in-the-windows/) - Real life contexts that are similar as those in a game have suddenly elicited thoughts with the logic and content of the game. Sometimes this has ended up in hyper-vigilant behaviour. Click here to visit the collection of GTP adventures. - [GTP Adventures - Wearing monochrome game lenses](https://gametransferphenomena.com/2014/11/gtp-adventures-wearing-monochrome-game-lenses/) - Gamers have, after playing a variety of games, reported that the real world’s colours have turned into complementary colours or as the colours seen in the game during or shortly after stopping playing. This is typically known as Colour Visual After-Effect and it can last for minutes to days. Back in the 80’s when the use - [GTP Adventures- Deploy Now!](https://gametransferphenomena.com/2014/11/gtp-adventures-deploy-now/) - Some gamers have found themselves voicing out loud commands from the game without intention. Click here to visit the collection of GTP adventures. - [PhD baby delivered!](https://gametransferphenomena.com/2014/11/phd-baby-delivered/) - I just submitted my PhD baby! This is the first stage of a few months process toward obtaining my title as a doctor and being able to share the final version of my thesis about Game Transfer Phenomena. - [Talk- The pervasiveness of sounds from video games and their impact on behaviour](https://gametransferphenomena.com/2014/10/talk-the-pervasiveness-of-sounds-from-video-games-and-their-impact-on-behaviour/) - [GTP Adventures- Oblivion made me lost](https://gametransferphenomena.com/2014/10/gtp-adventures-oblivion-made-me-lost/) - Some gamers have found themselves getting used to have certain video game elements that provide them useful functions in the game, and some have gotten confused (for some moments) when they do not have such elements in real life. Click here to visit the collection of GTP adventures. - [GTP Adventures- Dance Dance class Revolution!](https://gametransferphenomena.com/2014/10/gtp-adventures-dance-dance-class-revolution/) - Some gamers have engaged in the execution of body movements as the ones in the game for amusement. Click here to visit the collection of GTP adventures. - [Google Glass 'addiction' & links to Game Transfer Phenomena](https://gametransferphenomena.com/2014/10/google-glass-addiction-links-to-game-transfer-phenomena/) - Nymag.com (The Sciences of us) Your Google Glasses Might Make You Hallucinate a Little Visit my previous post for more: Google Glasses withdrawal: Tech-induced dyskinesia? - [Google Glasses withdrawal: Tech-induced dyskinesia?](https://gametransferphenomena.com/2014/10/google-glasses-withdrawal-tech-induced-dyskinesia/) - Have you ever tapped your fingers to the rhythm of a song or moved your feet reproducing the steps from Step Mania? What is the seductive nature of the repetitive movements we engage in our daily lives? An intriguing case study reported by Yung, Eickhoff, Davis, Klam and Doan [1] has taken my attention. In this post - [GTP Adventures- Guitar Hero frets in your eyes](https://gametransferphenomena.com/2014/10/gtp-adventures-guitar-hero-frets-in-your-eyes/) - A stimulus in one sensory modality (e.g., auditory) triggered perceiving video game elements in another sensory modality (in this case, visual). These cross-sensorial associations can be understood as “artificial synaesthesia” or induced synaesthesia. Click here to visit the collection of GTP adventures. - [BBC 5 live - Auditory hallucinations](https://gametransferphenomena.com/2014/10/bbc-5-live-auditory-hallucinations/) - Listen to our discussion about auditory GTP experiences. It starts around the 17th minute. Click here to listen. - [GTP adventures- The faster the better](https://gametransferphenomena.com/2014/09/gtp-adventures-the-faster-the-better/) - Some gamers have reported experiencing thoughts or urges to do something as in the game when they found certain object that reminded them of their gaming experiences, in other cases gamers have experienced short moments of lack of awareness or dissociation and have actually approached RL objects with the intention to perform the action as - [GTP Adventures- Strafing your way home](https://gametransferphenomena.com/2014/08/gtp-adventures-strafing-your-way-home/) - Some gamers have reported that after prolonged video game sessions of First Person Shooter games they have found themselves moving or felt the urge to move as in the game, such as strafing. Here you can watch some typical FPS moves. This video is a very fun parody about "Living with First-Person Shooter Disease" Click - [GTP Adventures - Watch dogs saved me](https://gametransferphenomena.com/2014/08/gtp-adventures-watch-dogs-saved-me/) - Some gamers have heard and/or seen something from the game when doing daily activities. These experiences led to some good laughs, but some people got scared. However, in other cases the arising of video games elements in the physical context have helped the gamers to deal with real life situations, as in this case avoiding - [BBC radio interview - When game sounds get stuck](https://gametransferphenomena.com/2014/08/bbc-radio-interview-when-game-sounds-get-stuck/) - Listen to BBC radio's interview with me about the auditory study. - [GTP Adventures- Do not shoot the camera!](https://gametransferphenomena.com/2014/08/gtp-adventures-do-not-shoot-the-camera/) - Some gamers have responded to objects that have been simulated in the game in similar ways as they would have responded to the objects in-game. In extreme case this has lead to behaviours. The gamers’ responses depend on whether these objects have positive or negative properties in the game. So these unexpected responses certainly have - [GTP Adventures- Creepers exploding in the toilet!](https://gametransferphenomena.com/2014/08/gtp-adventures-creepers-exploding-in-the-toilet/) - Sometimes gamers misinterpreted sounds they heard after stopping playing with sounds in the video game. Click here to visit the collection of GTP adventures. - [Summary of the study Auditory Experiences in Game Transfer Phenomena](https://gametransferphenomena.com/2014/08/summary-of-the-study-auditory-experiences-in-game-transfer-phenomena/) - This is a summary of the most recent study into Game Transfer Phenomena, focusing on auditory experiences, published a week ago in the International Journal of Cyber Behavior, Psychology and Learning (IJCBPL) - [GTP Adventures - Losing height after playing](https://gametransferphenomena.com/2014/07/gtp-adventures-losing-height-after-playing/) - Some gamers have felt shorter, taller or bigger shortly after stopping playing. Perceptual and priming mechanisms appear to be involved. Click here to visit the collection of GTP adventures. - [GTP Adventures- Tags appearing over people's heads](https://gametransferphenomena.com/2014/07/gtp-adventures-tagging-outside-the-game/) - Some gamers have seen text boxes, power bars or tags above people’s heads. This pseudo-hallucinatory like experiences appear to be triggered by automatic associations between video game elements and real life objects. Click here to visit the collection of GTP adventures. - [Touching the core reasons behind GTP research](https://gametransferphenomena.com/2014/07/touching-the-core-reasons-behind-gtp-research/) - Informing about GTP and demystifying gamers’ experiences is the main purpose of the research project about GTP. Read this well written and thoughtful piece about GTP written by Samit Saknar in Polygon. "A great video game, like any worthwhile piece of art, will stick with you. When you're playing it, nothing can pull you away; when - [GTP Adventures - Healing plants in Walmart](https://gametransferphenomena.com/2014/07/gtp-adventures-healing-plants-in-walmart/) - Some gamers have found themselves suddenly trying to get something in real life for use in the game. Memories and thoughts from the game get mixed up with the ones from real life, and confusions can arise between who said what (e.g., video game characters or real persons) or where did certain events occur (in-game - [GTP adventures- Paying with bottle caps](https://gametransferphenomena.com/2014/07/gtp-adventures-paying-with-bottle-caps/) - Some gamers have said something involuntarily as a response to real life stimuli similarly as in the game. Bottle caps are the standard currency in Fallout. Searching for bottle caps in Fallout. Click here to visit the collection of GTP adventures. - [GTP adventures - When the music get stuck in your head](https://gametransferphenomena.com/2014/06/gtp-adventures-when-the-music-get-stuck-in-your-head/) - Some gamers have reported hearing music from the game when lying in bed, which could provoke sleep deprivation. On some occasions the music was so loud that they actually thought it came from the game, causing some of them to stand up and checking out the gaming device. Click here to visit the collection of GTP - [GTP adventures- Overtime, overtime!](https://gametransferphenomena.com/2014/06/gtp-adventures-overtime-overtime/) - Some gamers have heard voices in their heads as inner speech with contents of the game triggered by real life stimuli (e.g., objects, sound, or events). Follow this link to hear the voice from Team fortress 2 saying "overtime", "over time", "over time"! Click here to visit the collection of GTP adventures. - [GTP Adventures- Monster warning!](https://gametransferphenomena.com/2014/06/gtp-adventures-monster-warning/) - Some gamers have suddenly heard sounds from the game coming from nowhere, which have resulted in illogical thoughts and behaviours. Follow this link to hear the sound the radio in Silent Hill 2 makes when a monster is close by. Click here to visit the collection of GTP adventures. - [GTP Adventures - Playing pool with Zelda](https://gametransferphenomena.com/2014/06/gtp-adventures-playing-pool-with-zelda/) - Some gamers have reported to misinterpret real life sounds by something from the game. Sometimes these experiences are triggered by activities or objects somehow associated with the game. Follow this link to hear an example of a sound effect of the sword in Zelda. Click here to visit the collection of GTP adventures. - [GTP adventures- How to dig out from the room?](https://gametransferphenomena.com/2014/06/gtp-adventures-how-to-dig-out-from-the-room/) - Click here to visit the collection of GTP adventures. For short periods of time after stopping playing some gamers’ thoughts appeared to be fixated with video game contents and they had a lowered cognitive flexibility to switch from virtual to real life tasks. If you want to know more about these experiences you are welcome to read - [Doctoral Researcher Award](https://gametransferphenomena.com/2014/06/doctoral-research-award/) - I would like to share the good news with you! I was selected as a finalist in the ABTA Doctoral Researcher Award and after giving my presentation about Game Transfer Phenomena, I was awarded 1st place :) I'm very happy because in this transitional period of my life this award really gives me the strength I need - [The intrusiveness of GTP in Psychology Today](https://gametransferphenomena.com/2014/05/the-intrusiveness-of-gtp-in-psychology-today/) - Read the interesting piece by Professor Ira Hyman where he talks about the intrusiveness of GTP. "Video Games Invade the Real World". When the video game invades your mind and moves into the real world. Turning off the videogame may not end the game. People continue thinking about the game and may experience the game in - [GTP Adventures- My Mom is a creeper!](https://gametransferphenomena.com/2014/05/gtp-adventures-my-mom-is-a-creeper/) - Click here to visit the collection of GTP adventures. - [GTP Adventures- Go bananas](https://gametransferphenomena.com/2014/05/gtp-adventures-go-bananas/) - Click here to visit the collection of GTP adventures. - [History of GTP – Part 4: My imaginary rifle scope](https://gametransferphenomena.com/2014/05/history-of-gtp-part-4-my-imaginary-rifle-scope/) - This cartoon is another experience that encouraged me to research about what today is known as GTP. There was a time when I played Resident Evil 4 quite intensively; it is a great game by the way! One day, I wanted to look at something which was far away but it was not so clear. - [History of GTP – Part 3: Google in the subway](https://gametransferphenomena.com/2014/05/history-of-gtp-part-3-google-in-the-subway/) - This cartoon is an experience I had a few years back, when I had been using Google to find articles. This experience really made me reflect about how my repetitive and compulsive use of Google bled into my reality. I wanted to know if someone else had experienced something similar in the context of video - [History of GTP – Part 2: How everything started](https://gametransferphenomena.com/2014/05/history-of-gtp-part-2/) - Let me start by going back more than ten years in time, when I was an undergraduate psychology student. At that time, internet was not easily accessible as nowadays. Internet got introduced at my university’s computer lab and many including myself stuck to the screens like leeches. Around that time I was desperately looking for an - [History of GTP - Part 1: Deciding the research path](https://gametransferphenomena.com/2014/04/history-of-gtp-part-1/) - Four years have passed since I started researching about what is now called Game Transfer Phenomena. These last years have been very intensive and time has flown away. Here is a cartoon that portray the start of the GTP journey. In the coming weeks I will tell you more. - [GTP Adventures- Shopping Tetris style](https://gametransferphenomena.com/2014/04/gtp-adventures-shopping-tetris-style/) - Tetris, happy belated 30th birthday! Click here to visit the collection of GTP adventures. - [Article about GTP in Gamer.nl](https://gametransferphenomena.com/2014/04/article-about-gtp-in-gamer-nl/) - Here is an article about GTP especially for my Dutch friends. "Hoe games onze hersenen beïnvloeden" written by Bas Bastiaans at Gamer.nl Het effect van games beperkt zich niet alleen tot de huiskamer, de slaapkamer of de wc. Het kan ons hele leven beïnvloeden: onze perceptie, onze dromen en zelfs ons gedrag. Denk jij net als - [GTP Adventures- Sweet car crash!](https://gametransferphenomena.com/2014/04/gtp-adventures-sweet-car-crash/) - Click here to visit the collection of GTP adventures. - [GTP Adventures- Collecting bobby pins for Fallout](https://gametransferphenomena.com/2014/03/gtp-adventures-collecting-bobby-pins-for-fallout/) - Click here to visit the collection of GTP adventures. - [GTP adventure- Katamari forever!](https://gametransferphenomena.com/2014/03/gtp-adventure-katamari-forever/) - Click here to visit the collection of GTP adventures. - [GTP Adventures - Useless R1 button](https://gametransferphenomena.com/2014/03/gtp-adventures-useless-r1button/) - Click here to visit the collection of GTP adventures. - [GTP Adventures - Red overload](https://gametransferphenomena.com/2014/03/gtp-adventures-red-overload/) - By cyberpsyke | View this Toon at ToonDoo | Create your own Toon Click here to visit the collection of GTP adventures. - [Summary of the automatic mental processes & behaviours GTP study](https://gametransferphenomena.com/2014/03/summary-of-the-automatic-mental-processes-behaviours-study/) - “Video games have become a matter of emotional touch, evoking not just sensations but lasting emotive imprints, which hold for the gamer many of the same characteristics as memorable real life experiences”. I wrote this in 2007, back then I would not imagine that my research years later would echo my own words. “evoking not - [Nuevo estudio - Pensamientos y comportamientos en GTP (Spanish version)](https://gametransferphenomena.com/2014/03/nuevo-estudio-version-espanol-pensamientos-y-comportamientos-en-gtp/) - El nuevo estudio del Game Transfer Phenomena demuestra como los pensamientos y el comportamiento son influidos por jugar video juegos. Algunos jugadores han experimentado pensamientos intrusivos, y respondido a objetos y eventos después de jugar de la misma manera que lo hacen en el juego. Esto incluyo reacciones exageradas, evitar ciertos objetos asociados con el - [GTP Adventures- Loading IRL](https://gametransferphenomena.com/2014/03/gtp-adventures-loading-irl/) - View this Toon at ToonDoo | Create your own Toon Click here to visit the collection of GTP adventures. - [Last chance to download the visual paper for free](https://gametransferphenomena.com/2014/03/last-chance-to-download-the-visual-paper-for-free/) - This is the last month you can download the paper about altered visual experiences for free. Download your copy here. - [How the research about GTP can potentially contribute to humanity](https://gametransferphenomena.com/2014/02/how-the-research-about-gtp-can-potentially-contribute-to-humanity/) - This week I was interviewed by Samit Sarkar from Polygon. He was wondering what this research can lead to in the end; what contributions can it make. So, I got motivated to remove the dust from some old writings and thoughts about the potential of GTP and give them some updates. Here are some areas - [GTP adventures- Annoying turtles!](https://gametransferphenomena.com/2014/02/gtp-adventures-annoying-turtles/) - Click here to visit the collection of GTP adventures. - [New study- Automatic thoughts & behaviours in GTP](https://gametransferphenomena.com/2014/02/new-study-automatic-thoughts-behaviours/) - Study show that video game playing can result in automatic thoughts, impulses and behaviours A new study shows how gamers’ thoughts and behaviours can be influenced by video game playing. Some gamers experienced intrusions in their cognitive processing, new research has shown. The gamers responded, at least for short periods of time, to real life - [GTP adventures - Trying to use the hookshoot IRL](https://gametransferphenomena.com/2014/02/gtp-adventures-trying-to-use-the-hookshoot-irl/) - Click here to visit the collection of GTP adventures. - [GTP adventures- Expecting Minecraft Creepers in the dark](https://gametransferphenomena.com/2014/02/gtp-adventures-expecting-minecraft-creepers-in-the-dark/) - Click here to visit the collection of GTP adventures. - [GTP adventures- Distorted perception of velocity](https://gametransferphenomena.com/2014/02/gtp-adventures-distorted-perception-of-velocity/) - Some gamers have experienced altered body sensations and altered perception of time or speed after playing certain games. These experiences were mainly related to visual and haptic effects such as high velocity or slow frame rate. Click here to visit the collection of GTP adventures. - [Hilarious Candy Crush The Movie (Official Fake Trailer)](https://gametransferphenomena.com/2014/02/hilarious-candy-crush-the-movie-official-fake-trailer/) - If you have not watched this video then you should! I really like it, especially the end :) - [Subscribe to the GTP YouTube channel](https://gametransferphenomena.com/2014/01/subscribe-to-the-gtp-youtube-channel/) - You are welcome to visit and subscribe to my GTP YouTube channel. Here I have compiled a large collection of videos related to GTP, news about GTP and my own videos about GTP. News about GTP Fun and creative videos related to GTP My own videos about GTP - [Insightful article about GTP in VentureBeat](https://gametransferphenomena.com/2014/01/insightful-article-about-gtp/) - Check out this article about GTP in GamesBeat by Dan Crawley: "Seeing things: When gaming messes with reality — and your brain" Damn Tetris blocks. Seeing them everywhere. Can’t sleep. Can’t turn them off. For most of us, gaming offers a momentary escape from the real world, but for some, the distinction between onscreen actions and reality - [GTP adventures- Eagle vision IRL](https://gametransferphenomena.com/2014/01/gtp-adventures-eagle-vision-irl/) - Click here to visit the collection of GTP adventures. - [GTP adventures- Mini-map in the corner of the eye](https://gametransferphenomena.com/2014/01/gtp-adventures-mini-map-in-the-corner-of-the-eye/) - Click here to visit the collection of GTP adventures. By cyberpsyke | View this Toon at ToonDoo | Create your own Toon - [Absurd associations carried over from video games](https://gametransferphenomena.com/2014/01/absurd-associations-carried-over-from-video-games/) - I just found this video on Kotaku, originally created by BuzzFeedVideo. Check it out, is pretty funny and creative, and in fact it comes in handy to help me explain GTP experiences that occur by associations between real life stimuli and video game experiences. There are a bunch of in-game activities such as searching for items, strafing, sneaking, climbing, - [GTP adventures- Seeing health bars above peoples' heads](https://gametransferphenomena.com/2014/01/gtp-adventures-seeing-health-bars-above-peoples-heads/) - Click here to visit the collection of GTP adventures. - [GTP adventures- Automatic thoughts/Mind visualization: Portals](https://gametransferphenomena.com/2014/01/gtp-adventures-automatic-thoughtsmind-visualization-portals/) - By cyberpsyke | View this Toon at ToonDoo | Create your own Toon Click here to visit the collection of GTP adventures. - [New study published: Altered Visual Perception in Game Transfer Phenomena](https://gametransferphenomena.com/2014/01/new-study-published-altered-visual-perception-in-game-transfer-phenomena/) - After months of collecting and analysing a large number of gamers’ experiences, the first in a series of studies for identifying, classifying and explaining GTP has finally been published. “Altered Visual Perception in Game Transfer Phenomena: An empirical Self-Report Study” focus particularly on visual experiences but also on body sensations related with visual video game - [GTP adventures- Recurrent after-images: Guitar Hero](https://gametransferphenomena.com/2013/12/gtp-adventures-recurrent-after-images-guitar-hero/) - Happy New Year 2014!!! My best wishes. Click here to visit the collection of GTP adventures. - [GTP adventures- Automatic Thoughts: Half-Life](https://gametransferphenomena.com/2013/12/gtp-adventures-automatic-thoughts-half-life/) - Merry Christmas!!! Feliz Navidad!!! God Jul!!! Click here to visit the collection of GTP adventures. - [GTP article in The Punk Effect](https://gametransferphenomena.com/2013/12/gtp-article-in-the-punk-effect/) - Read the article "Game Transfer Phenomena: When your brain just won’t stop playing" covered by Hugo Aranzaes in The Punk Effect - [GTP adventures - Seeing coins in trees: Mario Bros](https://gametransferphenomena.com/2013/12/gtp-adventures-seeing-coins-in-trees-mario-bros/) - By cyberpsyke | View this Toon at ToonDoo | Create your own Toon Click here to visit the collection of GTP adventures. - [GTP adventures- Misperceptions: TNT from Minecraft](https://gametransferphenomena.com/2013/12/gtp-adventures-misperceptions-tnt-from-minecraft/) - I have just started a new project for portraying Game Transfer Phenomena experiences in cartoons. I'm having a lot of fun and I intend to create one GTP adventure per week. You are very welcome to read and share you own experiences by creating cartoons. Toondoo seems very useful for creating and sharing cartoons. I - [Video games’ visual effects leaking into our reality](https://gametransferphenomena.com/2013/10/video-games-visual-effects-leaking-into-our-reality/) - There are still no holograms or touch interfaces that float in front our eyes, and the Google glasses are just a small step on the way. No artificial technology is needed, only the most powerful machinery never invented, the human mind! Suddenly the real scenery of some gamers appeared tinted by colours and textures, shadows, - [Research invading my life!](https://gametransferphenomena.com/2013/08/research-invading-my-life/) - After putting hours and hours analysing gamers’ experiences about GTP, I should confess I got excited when walking in London and found the "Wardour Street". I jumped! My mother, aunt and my boyfriend were wondering what was going on with me...“the gamer’s, the gamer’s experience...” I said... hehe...This was the street a gamer confused when asking - [Intrusive Xbox Achievements](https://gametransferphenomena.com/2013/05/xbox-achievement-perhaps-your-mind/) - Apparently Microsoft has applied for a television-based achievements patent!!! Watching live TV through the console may become interactive and rewarding. Viewers will be awarded and achievements could be obtained by watching certain TV programs or by interacting with advertisement content using the peripheral sensor input device Kinect, which reads user movements, gestures and voice commands, - [A funny surprise in Level Magazine](https://gametransferphenomena.com/2013/05/a-funny-surprise-in-level-magazine/) - What a pleasant surprise my boyfriend got when visiting Sweden. He bought a copy of his favorite Swedish game magazine "Level" (as he usually does when visiting Sweden) and found an article about Game Transfer Phenomena, "Are you a super human? Good edition to add to his collection. This is one of the advantages of - [Virtual phantom limbs](https://gametransferphenomena.com/2013/03/virtual-phantom-limbs/) - Which video game elements have you wished to have in real Life? Check out Killer guides blog for some game elements and functions these gamers wishes to have in real life. Research about Game Transfer Phenomena has found that some gamers not only wished to have video games elements in real life but have actually - [AR & Gamification of real life activities](https://gametransferphenomena.com/2013/01/ar-gamification-of-real-life-activities/) - A brilliant short sci-fi film. This video was created by Eran May-raz and Daniel Lazo and it was their graduation project from Bezaleal academy of arts. Sight portray a world in which apps are used to interact with the world using Augmenting Glasses. We are in fact not too far from getting this kind of - [Happy New Year 2013!](https://gametransferphenomena.com/2013/01/happy-new-year-2013/) - Many many years ago, I was looking for my path in life. I needed to travel far away from home to realize how important it was to have a goal in life in order to make my dreams become true. Thanks to all that with your colourful, spontaneous, critical insights about Game Transfer Phenomena and showing - [Super Mario Beads 3](https://gametransferphenomena.com/2012/12/super-mario-beads-3/) - Here is a nice animated film made by Lefvandebilder (Marcus Knutsson. Hannes Knutsson, Christoffer Guilotte, Martin Jansson). - [Survey closed, now analyzing data!](https://gametransferphenomena.com/2012/12/survey-closed-now-analyzing-data/) - No more spam at least for awhile ;) Now it is time for me to analyze the data. I hope we will be able to share the results soon. I would like to thank all of you that has collaborated in my PhD project. This have been a rich experience. Thanks all for all your - [Game over for the dust!](https://gametransferphenomena.com/2012/11/game-over-for-the-dust/) - [Poetic & insightful thoughts about GTP](https://gametransferphenomena.com/2012/10/poetic-insightful-thoughts-about-gtp/) - Hoopleton has written this nice piece about GTP. I love it!!! “We play. We play a lot. And for it we see things differently than all of the people who ever came before us. Literally, we see things differently. We of the silicon generation live in a pseudo, near constant hypnagogic state. A lucid threshold consciousness - [The last round of the survey!](https://gametransferphenomena.com/2012/08/survey-last-round/) - Participate in the GTP survey. You should be a video game player and 18 years old or older. We are almost there. I hope soon be able to share the results with you! Please share the link with your friends!!! Here you can access the survey: English Spanish - [Game on. Gamification & GTP](https://gametransferphenomena.com/2012/07/game-on-gamification-and-gtp/) - One of my favorite ads;) - [Game City Nights](https://gametransferphenomena.com/2012/06/game-city-nights/) - Thanks to Game City Nights for the opportunity to present my research to the gaming community at the latest Game City Nights event. “GameCityNights are an after-dark exploration of videogames and the culture surrounding them. They aim to fit the best parts of the GameCity festival into a single evening” If you are around Nottingham - [Participate in the new GTP study](https://gametransferphenomena.com/2012/06/participated-in-the-new-gtp-study/) - The goal of the GTP project is to clarify and demystified phenomenological players’ experiences in order to maximized the benefits of interactive media. As well as understand automatic mental, physiological and behaviour process that can be relevant in different areas of the sciences. The purpose of this survey is to explore what types of Game - [Skyrim Skills IRL](https://gametransferphenomena.com/2012/06/skyrim-skills-irl/) - [Top 5 ways to tell you've been playing too much Deus Ex](https://gametransferphenomena.com/2012/05/top-5-ways-to-tell-youve-been-playing-too-much-deus-ex/) - [Heavy rain- Menus IRL](https://gametransferphenomena.com/2012/04/heavy-rain-menus-irl/) - Some players have reported organizing real life information using video game menus as mind visualization or actually seeing video games elements overlaying real life objects. - [Super hero adventures-Skyrim](https://gametransferphenomena.com/2012/03/super-hero-adventures-skyrim/) - [The Starcraft effect song](https://gametransferphenomena.com/2012/03/the-starcraft-effect-by-pvcnav/) - This song include different GTP experiences. Follow the lyrics. "Starcraft effecty" by Jude. The Tetris Effect is a mental phenomenon Comes from playing way too much it seems Falling blocks will follow you all day long Even showing up inside your dreams But me I dream of siege tanks and hydralisks And zealots and battlecruisers - [Angry birds attacking for real!](https://gametransferphenomena.com/2012/03/angry-birds-attacking-for-real/) - [TV news: TeleDiario - Cuando la fantasía brinca del televisor a la realidad](https://gametransferphenomena.com/2012/02/tv-news-telediario-cuando-la-fantasia-brinca-del-televisor-a-la-realidad/) - Click Here - [Impressive Augmented Reality!](https://gametransferphenomena.com/2012/02/impressive-augmented-reality/) - We will need to wait a little bit more to have this kind of toys easily at home. (Which one do you prefere?)However, the perception of pixelated icons appears to be quite common among frequent video game players. The holograms are here!? The mind is amazing! Wait until you read the next Game Transfer Phenomena - [Read about GTP in Spanish- University of Monterrey (UDEM)](https://gametransferphenomena.com/2012/01/read-about-gtp-in-spanish-university-of-monterrey-udem/) - A muchos jóvenes les ha pasado que el tiempo se les hace agua frente a un juego de video, pero algunos de ellos, cuando van a la calle o a dormir, siguen avistando soluciones a acertijos o la estructura de pasillos de algún first-person shooter. Read more... - [Portal Christmas & Happy New Year 2012!](https://gametransferphenomena.com/2011/12/portal-christmas-happy-new-year-2012/) - Portal Christmas Tree by Ryan Kelly, Jason Roberts and Chris Schuster. - [BBC "Click" - Podcast: Violence & video games](https://gametransferphenomena.com/2011/12/bbc-click-podcast-violence-video-games/) - Click here to hear the program "Click" from BBC World Service (right-click to download). This particular show was about violence and video games, where I was invited to talk about GTP. The second part of my participation starts at 19:10. Introduction to the first of the show: "Just how damaging are violent video games to the developing minds of - [Angry Birds- Pistachios Ad](https://gametransferphenomena.com/2011/11/angry-birds-pistachios-ad/) - [Mario Kart IRL](https://gametransferphenomena.com/2011/11/mario-kart-irl/) - [Gamer Commute](https://gametransferphenomena.com/2011/11/gamer-commute/) - [Mexican report about GTP](https://gametransferphenomena.com/2011/11/mexican-report-about-gtp/) - Here is a report done by the interactive magazine Reporte Indigo in Mexico about GTP. The report is called La vida como un videojuego (Life as a video game). - [Portal: No Escape](https://gametransferphenomena.com/2011/10/portal-no-escape/) - Live Action Short Film by Dan Trachtenberg - [Skate 3 - Everybody's Skating](https://gametransferphenomena.com/2011/10/skate-3-everybodys-skating/) - [Real Life Heavy Rain](https://gametransferphenomena.com/2011/10/real-life-heavy-rain/) - “After playing the game I moved like the character.You can ‘think’ you chose a subject you want the character to think about. And you hear him/her think that in reality. I imagined myself in this menu and chosen the topics I should thinkabout like in the game” (Simon, 15) - [Fallout 3 V.A.T.S. In The Real World](https://gametransferphenomena.com/2011/10/fallout-3-v-a-t-s-in-the-real-world/) - [Angry Birds Live!?](https://gametransferphenomena.com/2011/10/angry-birds-live/) - [Have you ever experienced Game Transfer Phenomena?](https://gametransferphenomena.com/2011/10/have-you-experiences-game-transfer-phenomena/) - Take Our Poll - [Ginx Reports: Game Transfer Phenomena -Hilarous!!!](https://gametransferphenomena.com/2011/09/ginx-reports-game-transfer-phenomena-hilarous/) - [Game Transfer Phenomena in Gamespot news](https://gametransferphenomena.com/2011/09/game-transfer-phenomena-in-gamespot-news/) - Start/Select - Gamers vs. reality, Battlefield 3 and Diablo 3 betas Start/Select - Dark Souls, Minecraft snowmen, Game Transfer Phenomena - [Comment about the GTP news](https://gametransferphenomena.com/2011/09/comment-about-the-gtp-news/) - Today news about Game Transfer Phenomena has gone around the Internet. Some of the news has tried to stigmatize video games. The GTP project explores video games’ effects without pathologizing the video game players, instead it tries to understand why, and how the GTP can occur to some players and who can be more prone - [Human pinball?](https://gametransferphenomena.com/2011/08/human-pinball/) - "Person Pinball" was first shown at the 2011 Animation Block Party Film Festival in New York City. - [Real Life XBOX Achievements](https://gametransferphenomena.com/2011/08/super-powers/) - [What if Real life had portals?](https://gametransferphenomena.com/2011/08/what-if-real-life-had-portals/) - [What If" - Real life had video game sound effects?](https://gametransferphenomena.com/2011/08/what-if-real-life-had-video-game-sound-effects/) - [Virtual World Syndrome?](https://gametransferphenomena.com/2011/07/virtual-world-syndrome/) - Check the link! - [Mega64:Rise of nigthmares](https://gametransferphenomena.com/2011/07/mega64rise-of-nigthmares/) - [Katamari Damacy](https://gametransferphenomena.com/2011/06/katamari-damacy/) - [Splinter Cell Ad "Radness Overload"](https://gametransferphenomena.com/2011/06/splinter-cell-ad-radness-overload/) - [Day 22 without planetside](https://gametransferphenomena.com/2011/05/day-22-without-planetside/) - [Agry birds IRL](https://gametransferphenomena.com/2011/05/agry-birds-irl/) - [Tetris-ized - Nintendo's Ad](https://gametransferphenomena.com/2011/05/tetriszed-nintendos-ad/) - [Assassin's Creed IRL](https://gametransferphenomena.com/2011/05/assassins-creed-irl/) - “I can think of one thing there is a game called ‘Assassin's Creed’ in which you move a lot in big crowds of people. The method of doing so efficiently is that he kind of gently pushes everyone out of the way. I remember feeling an urge for doing so in a crowded street” (Maximillian, - [LA Noire IRL](https://gametransferphenomena.com/2011/05/la-noire-irl/) - “I get different answering options as a picture in my head. My sister insulted me in some way, and I thought ‘What am I going to answer? And I see it as options in my head” (Eva, 16 years). - [Rewind Time- Prince of Persia](https://gametransferphenomena.com/2011/04/gtp-exampel/) - “After completing prince of persia: sands of time, when i accidently dropped a sandwich with the butter side down, i instantly reached for the “R2″ button. my middle finger twitched, trying to reach it. Only to discover that i didnt have a PS2-controller in my hands” (Milton, 19) - [Super Mario IRL](https://gametransferphenomena.com/2011/04/super-mario-irl-parody/) - “I was walking in the woods near my home and i just wanted to walk on the path becuse then its less likely to get attacked my mobs” (Linus, 19). In the Game from Alex Gansert on Vimeo. - [Mirror's Edge](https://gametransferphenomena.com/2011/04/mirrors-edge/) - "Mirror's Edge though, a similar game. I usually try to overcome differend obstacles, like small fences, by running and jumping the same way I would do in the game" (Alex, 15) - [Heavy Rain](https://gametransferphenomena.com/2011/04/heavy-rain/) - "After playing the game I felt I was the character so i moved like the character. I imagined myself in this menu and chosed the topics I should think about (Simon, 15) - [Portals IRL](https://gametransferphenomena.com/2011/04/portals-irl/) - Some players have reported looking for portals whatever they go. - [Automatic thoughts (GTA, Starcraft, Mario Kart)](https://gametransferphenomena.com/2011/03/automatic-thoughts-gta-starcraft-mario-car/) - "Sometimes me and my sister joke when we are driving if a really old lady going through the street very slowly and I wish it was Grand theft auto and we could run her over and keep going...It is a lite bit sick…" (Erick, 21) Jared Plays Grand Theft Auto from Nick Douglas on Vimeo. - [Arranging things as in Tetris](https://gametransferphenomena.com/2011/03/tetris-effect/) - “When i pack i often place my things like tetris blocks. And make it into a game… It becomes more fun then before…”(Simon, 15). - [Metal Gear Falcon IRL](https://gametransferphenomena.com/2011/03/metal-gear-falcon-irl/) - “I did hide in a box like Solid Snake does, to scare a frined of mine” (Adrian, 21) - [Zombies vs. Plants IRL](https://gametransferphenomena.com/2011/03/zombies-vs-plants-irl/) - [Tetris dreams & hypnagogia](https://gametransferphenomena.com/2011/03/tetris-dreams-hypnagogia-parody/) - “Hehe, Well i do that all the time. I´m a big Tetris fan. I even dream about Tetris” (Simon, 15) - [Tetris effect -Examples](https://gametransferphenomena.com/2011/03/the-popular-called-tetris-effect-exampels/) - Tetrominoes from Kristine Bondarenko on Vimeo. - [Living with First-Person Shooter Disease](https://gametransferphenomena.com/2011/03/living-with-first-person-shooter-disease/) - [First Person Shooter Syndrome: A Dramatic Reenactment](https://gametransferphenomena.com/2011/03/first-person-shooter-syndrome-a-dramatic-reenactment/) - [GTP examples](https://gametransferphenomena.com/2011/02/gtp-videos/) - "Play" This movie created by David Kaplan and Eric Zimmerman is a dramatization of how games and reality merges The above video has a part which examplifies players experience (Hypnagogic experiences) when they saw elements from the video games elements mixed with RL enviroments. “I started seeing health bars above people’s heads. It was mostly - [The findings are online!](https://gametransferphenomena.com/2010/11/the-findings-are-publish/) - Hi everybody! The results are finally ready. First of all, I want to say MANY THANKS to all the video game players from the Swedish game forums that helped me in this study! This has been a great experience. These results are the first step, so I hope you find it interesting and that it can - [Targeting the real life impact of video games](https://gametransferphenomena.com/2010/04/hello-world-2/) - Looking for Young Video game players!!! GRATIS BIOBILJETT Who can participate? Frequent video game players. Play daily or at least 10 hours per week. You must have experience with different types of video games and play or had ever played some game that pump your adrenaline and arousal. Age:Between 15 to 16 and 18 to 21 years old ## Pages - [Welcome to the GTP universe](https://gametransferphenomena.com/) - Game Transfer Phenomena oficial website. Latest news and research about Game Transfer Phenomena. - [What are GTP](https://gametransferphenomena.com/the-impact-of-video-games/) - Game Transfer Phenomena official website. Latest news and research about Game Transfer Phenomena. - [Press](https://gametransferphenomena.com/gtp-news/) - Here you can read some of the press coverage. Including articles published on Discovery News, New Scientist, The Boston Globe, The Guardian, The Independent, Forbes, Game Spot, Kotaku, LevelUp, Level. General articles 2025 BBC Tech News. Health bars and power ups: The ‘freaky and unpleasant’ world when video games leak into the physical realm. 2018 - [Papers](https://gametransferphenomena.com/papers/) - Main publications Ortiz de Gortari, A. B. (2023). Coping with COVID-19 pandemic stressors: Comparisons between non-players and players, and levels of Game Transfer Phenomena. Entertainment Computing, 44, 100530. Download Ortiz de Gortari, A. B., & Panagiotidi, M. (2023). The interplay between executive function deficits, psychopathological traits and dysfunctional gaming habits in the context of Game - [About Me](https://gametransferphenomena.com/about/about-angelica-ortiz-de-gortari/) - Dr Angelica B. Ortiz de Gortari I’m a psychologist, researcher, prolific author and expert speaker, with over 15 years of experience examining the impact of interactive media. My academic milestones include a Marie Curie Postdoc at the University of Liège (Belgium), a PhD in psychology from Nottingham Trent University (UK) and master’s degrees from Stockholm - [Cartoons](https://gametransferphenomena.com/resources/cartoons/) - GTP ADVENTURES IMAGE GALLERY - [Participate in a new study. 15 minutes of guaranteed fun! We want to hear from you!](https://gametransferphenomena.com/contact-me/participate/participate-in-a-new-study-on-game-transfer-phenomena/) - 🎮🕹️ Participate in a study on game features, special effects, and re-experiencing game content after playing! Your 15 minutes can help us better understand video game features and gamer engagement. T Take the survey now at https://www.surveymonkey.com/r/LootBGTP. - [GTP Scale](https://gametransferphenomena.com/resources/findings/gtp-scale/) - Scale to measure Game Transfer Phenomena - [The origin of GTP](https://gametransferphenomena.com/the-impact-of-video-games/about-the-research/history-of-gtp/) - Let me share with you how my passion for understanding the effects of interactive media began and how it evolved into my research on Game Transfer Phenomena. Over fifteen years ago, when I was an undergraduate psychology student, the internet was not as accessible as it is today. When it was introduced at my university’s - [Participate](https://gametransferphenomena.com/participate-studies/) - Participate now Participate now Status: OPEN Study on videogame features, loot boxes & GTP Please participate & share: HTTPS://WWW.SURVEYMONKEY.COM/R/LOOTBGTP If you play any kind of video game, please participate in our survey! It takes only 15 minutes. The study aims to understand game features, special effects (such as visual, auditory, and tactile), game engagement, - [Validate the GTP scales](https://gametransferphenomena.com/resources/findings/gtp-scale/validate-the-gametransfer-phenomena-scales/) - I am looking for researchers that want to validate the Game Transfer Phenomena scales in the following languages: Japanese Korean Italian Arabic Hindi French German Finnish Are you interested? Two scales have been validated to assess Game Transfer Phenomena—the GTP scale (GTPS) with 20 items and the Multidimensional scale (GTP-MDS) with 38 items. The GTP - [About](https://gametransferphenomena.com/about/) - Dr Angelica B. Ortiz de Gortari has consolidated the emerging multidisciplinary field of research on Game Transfer Phenomena in three initial phases: MSc (Stockholm University), PhD (Nottingham Trent University) and Marie Curie COFUND postdoc (University of Liège). About the research About the author - [Contact](https://gametransferphenomena.com/contact-me/) - Get In touch Do you want a copy of the GTP papers; wants to start a project that involves GTP or have any other question or feedback? Just drop me an email. Learn more about GTP Learn more about the author - [New study: Participate](https://gametransferphenomena.com/participate/new-study/) - We are examining the relationship between sensory experiences and the exposure to passive media (watching videos of ASMR (Autonomous sensory meridian response) and interactive media (playing video games and Game Transfer Phenomena). Please participate and share our study! You do not need to play video games or watch ASMR videos to participate. https://www.surveymonkey.com/r/ASMRGTP202 - [Summaries](https://gametransferphenomena.com/resources/summaries-presentations/) - http://6ka.e52.myftpupload.com/2019/01/chapter-on-game-transfer-phenomena-in-the-oxford-handbook-of-cyberpsychology/ http://6ka.e52.myftpupload.com/2015/09/the-game-transfer-phenomena-scale/ http://6ka.e52.myftpupload.com/2018/02/study-on-game-transfer-phenomena-augmented-reality-misperceptions-feeling-pokemon-physically-present/ http://6ka.e52.myftpupload.com/2018/01/new-study-suggests-that-minors-are-more-prone-to-game-transfer-phenomena/ http://6ka.e52.myftpupload.com/2016/07/new-study-published-what-characterize-those-with-severe-game-transfer-phenonena/ http://6ka.e52.myftpupload.com/2015/05/game-transfer-phenomena-and-its-associated-factors-online-survey/ http://6ka.e52.myftpupload.com/2016/04/press-release-study-on-the-prevalence-of-gtp/ Auditory Experiences in Game Transfer Phenomena This study was published in the International Journal of Cyber Behavior, Psychology and Learning (IJCBPL) Automatic Actions and Behaviours in Game Transfer Phenomena This study was published in the International Journal of Mental Health and Addiction Game Transfer Phenomena Adventures: Visual experiences - [En Español](https://gametransferphenomena.com/fenomeno_de_transferencia_del_juego/) - Todo lo que necesitas saber acerca de el Game Transfer Phenomena o Fenómeno de transferencia desde el juego. - [recursos en español](https://gametransferphenomena.com/recursos-en-espanol/) - [recursos](https://gametransferphenomena.com/recursos/) - [español](https://gametransferphenomena.com/espanol/) - [Gamers' voices](https://gametransferphenomena.com/gamers-voices/) - Testimonies Inspiring - [My talks](https://gametransferphenomena.com/media/gtp-paperspresentations/) - DEVHR. Foro Internacional del Video Juego (Cuidad de Mexico, 2016) DEVHR. Foro Internacional del Video Juego (Cuidad de Mexico, 2016) 21st Annual CyberPsychology, CyberTherapy & Social Networking Conference (Dublin, 2016) 21st Annual CyberPsychology, CyberTherapy & Social Networking Conference (Dublin, 2016) 21st Annual CyberPsychology, CyberTherapy & Social Networking Conference (Dublin, 2016) This slideshow requires JavaScript. - [Audio](https://gametransferphenomena.com/media/audio/) - Radio & Podcast Is technology haunting us? Or we are haunting it? Aleks Krotoski wonders. Traditional definitions of what is alive seem limited! Toys dance, cry, smile; advanced technologies are “smart”, and trick us making us feel they are present and even alive. Traces from virtual immersion appear and people see and hear things that - [Media](https://gametransferphenomena.com/media/) - Videos •BBC News, 2015 •Episode of the series “CSI: Cyber”, 2016 •Televisa Monterrey, 2000 •Multimedios Estrella de Oro, 2006, 2000, 1999. News papers •Die Zeit 2017 •The Telegraph – Science 2016, •Washington Post, 2016 •TV2 Norway, 2016 •The Sydney Morning Herald, 2016 •El Reforma, 2015, •The Independent, 2014 •Guardian, 2014 •Boston Globe, 2014, •The International - [Podcasts](https://gametransferphenomena.com/media/podcasts/) - Interviews & podcasts Is technology haunting us? Or we are haunting it? Aleks Krotoski wonders. Traditional definitions of what is alive seem limited! Toys dance, cry, smile; advanced technologies are “smart”, and trick us making us feel they are present and even alive. Traces from virtual immersion appear and people see and hear things that - [Inspiring](https://gametransferphenomena.com/gamers-voices/inspiring/) - Insightful articles about GTP 2014 LiveScience Pew! Pew! Some Video Gamers Hear Imaginary Sounds After Play 2014 Boston Globe When the game shuts off and the brain doesn’t 2014 Polygon The merits of studying video games and the effects they have on our brains 2014 Psychology Today Video Games Invade the Real World 2014 Ventura Beat Seeing things: When gaming messes with - [About the research](https://gametransferphenomena.com/about-gtp-research/) - Dr Angelica B. Ortiz de Gortari has consolidated the emerging multidisciplinary field of research on Game Transfer Phenomena in three initial phases: MSc (Stockholm University), PhD (Nottingham Trent University) and Marie Curie COFUND postdoc (University of Liège). Marie Curie COFUND postdoc on Game Transfer Phenomena BELGIUM: UNIVERSITY OF LIÈGE My postdoc project (2016-2018) “When the - [Game Transfer Phenomena Projects](https://gametransferphenomena.com/the-impact-of-video-games/game-transfer-phenomena-projects/) - Validations of GTP scales Previous I have consolidated the emerging multidisciplinary field of research on Game Transfer Phenomena in three initial phases: MSc (Stockholm University), PhD (Nottingham Trent University) and Marie Curie COFUND postdoc (University of Liège). Marie Curie COFUND postdoc on Game Transfer Phenomena BELGIUM: UNIVERSITY OF LIÈGE My postdoc project (2016-2018) “When the - [Goal & aim](https://gametransferphenomena.com/the-impact-of-video-games/goal-aim/) - Goals Demystifying, explaining and raising awareness about Game Transfer Phenomena to encourage healthy and safe video game playing. Contributing to the understanding of involuntary phenomena relevant for several scientific disciplines. Reducing the stigma of mental disorders and video game playing. Improving the understanding of both the risks and benefits of playing video games. Strengthening therapeutic - [Participate1](https://gametransferphenomena.com/participate/) - If you are interested to participate in future studies of GTP or you want to received updates about the findings in research on GTP please fill the form. ← Back Thank you for your response. ✨ Nickname(required) Email(required) Comment I want to participate in future studies I want to received updates about the findings Submit - [Participate in a new study on Game Transfer Phenomena!](https://gametransferphenomena.com/participate/do-you-play-video-games-please-participate/) - Have your gaming experiences ever transferred to the real world? Contribute to understanding the underpinnings of cognition in Game Transfer Phenomena. Who can participate in this study? 18 to 50 years old Right-handed Play video games at least 6 hours a week in any platform. What do you need to do? answering a questionnaire completing some - [Gamers needed for web experiment on Game Transfer Phenomena](https://gametransferphenomena.com/participate/gamers-needed-for-web-experiment-on-game-transfer-phenomena/) - Have your gaming experiences ever transfer to the real world? The study aims to examine the relationship between Game Transfer Phenomena and cognitive processes. Who can participate in this study? 18 to 50 years old Right-handed Play video games at least 6 hours a week in any platform. What do you need to do? Participation involves: - [Reflexion 4](https://gametransferphenomena.com/welcome-to-the-gtp-universe/reflexions/reflexion-4/) - "We cannot, and should not, avoid embracing the potential of our new digital era. Rather, we must diligently work to optimize the psychological and social benefits of emerging interactive virtual technologies while finding effective ways to reduce the risks or dangers it can present in some cases." - Angelica Ortiz, 2010 - [Reflexion 5](https://gametransferphenomena.com/welcome-to-the-gtp-universe/reflexions/reflexion-5/) - "We cannot, and should not, avoid embracing the potential of our new digital era. Rather, we must diligently work to optimize the psychological and social benefits of emerging interactive virtual technologies while finding effective ways to reduce the risks or dangers it can present in some cases." - Angelica Ortiz, 2010 - [eSports in Nordic Schools](https://gametransferphenomena.com/resources/findings/postdoc-research/esports-in-nordic-schools/) - Esports practice is growing exponentially around the world, and Nordic countries have taken the initiative to integrate eSports as part of their academic curriculum. We believed that the introduction of eSports courses and programmes as part of the school curriculum can offer a unique opportunity to encourage the safe and healthy practice of video game - [About the research](https://gametransferphenomena.com/the-impact-of-video-games/about-the-research/) - Game Transfer Phenomena oficial website. Latest news and research about Game Transfer Phenomena. - [Research phases](https://gametransferphenomena.com/about-html/research-phases/) - Phase 1 (2010): Master research thesis at Stockholm University in Sweden supervised by professor Karin Aronsson, “Game Transfer Phenomena in video game playing: A qualitative interview study”. Interviews with 42 Swedish frequent gamers (15-21 years old). Phase 2 (2011 – 2015): PhD on GTP at Nottingham Trent University in UK supervised by professor Mark D. - [Goals](https://gametransferphenomena.com/about-html/the-goal/) - Demystifying, explaining and raising awareness about Game Transfer Phenomena to encourage healthy and safe video game playing. Contributing to the understanding of involuntary phenomena relevant for several scientific disciplines. Reducing the stigma of mental disorders and video game playing. --- Further goals: Improving the understanding of both the risks and benefits of playing video games. - [The aim](https://gametransferphenomena.com/about-html/aim/) - To understand the relationship between involuntary phenomena (e.g., sensory distortions/intrusions, spontaneous thoughts, urges and behaviours) and video games’ structural characteristics including the interaction with game-related hardware. To understand both the individual impact but also the potential uses of GTP. -- This is done for: Understanding the risk & benefits of video game playing. Enhancing virtual - [Other projects](https://gametransferphenomena.com/about-html/about-me/other-projects/) - eSportNS– Esports in Nordic schools Previous projects Casinos Online and Online video games (Public Health Agency of Sweden) Interactive media technologies challenges and risks among youth in Sweden (Stockholm University) The psychosocial implications of the use of the Internet (University of Monterrey) - [Testimonies](https://gametransferphenomena.com/gamers-voices/gtp-players-experiences/) - Tetris Effect documentary (2018) https://www.youtube.com/watch?v=y5QSQ75PWuw BBC East Midlands Today (2015) Salty Language thoughts on GTP (2016) https://youtu.be/o3OzEm5yFWs?t=1h2m41s A Matrix Moment With The Vive Have you ever had GTP My experiences with Game Transfer Phenomena by @ejbarnes89 Five-hour play sessions with an Oculus Rift are giving me “grid eyes” College humor-Nerd Alert. Watch the video between 3:13 - [GTP in CSI:Cyber](https://gametransferphenomena.com/media/gtp-in-csicyber/) - Science Fiction often acts as a metaphorical mirror of our collective perspective toward technology, often depicting technophobia or technophilia. It is significant seeing GTP portrayed in this context. It is not common that academic research inspires an international TV series. I was surprised to see my research featured on the American series CSI, as - [Participate form](https://gametransferphenomena.com/participate/participate-form/) - ← BackThank you for your response. ✨ Nickname(required) Email(required) Comment Submit Δ - [Papers](https://gametransferphenomena.com/resources/papers/) - Articles Dindar, M., & Ortiz de Gortari, A. B. (2017). Turkish Validation of the Game Transfer Phenomena Scale (GTPS): Measuring altered perceptions, automatic mental processes and actions and behaviours associated with playing video games. Telematics and Informatics. In press. Ortiz de Gortari, A. B. (2017). Game Transfer Phenomena and the Augmented Reality Game Pokémon Go: - [](https://gametransferphenomena.com/welcome-to-the-gtp-universe/reflexions/reflexion-3/) - We play a lot… We of the silicon generation live in a pseudo, near constant hypnagogic state. A lucid threshold consciousness in which the vibrancies of the gamerverse shift into reality, pulling us in and out of the slipstream. When I put my controller down, and step outside into the bright cloudless sky, I can - [](https://gametransferphenomena.com/welcome-to-the-gtp-universe/reflexions/reflexion-1/) - There is a tendency to think we have full control over our thoughts and actions, although, a large part of our daily actions happen automatically; songs get stuck in your head, after-images appear after seeing a bright light, segments of thoughts pop-up in your head and slips of the tongue intrude on conversations. (Angelica, 2016) - [](https://gametransferphenomena.com/welcome-to-the-gtp-universe/reflexions/reflexion-2/) - Involuntary phenomena are part of our everyday lives, even when we don’t notice them; however, when these phenomena manifest recurrently, and with particular contents, they can become intrusive and distressful, and in extreme cases lead to serious mental illness (Angelica, 2016). - [About](https://gametransferphenomena.com/about-html/) - The GTP project started as my Master research thesis at Stockholm University in April 2010, followed up with my PhD on GTP at Nottingham Trent University in UK, "Exploring Game Transfer Phenomena: A multimodal research approach for investigating video games’ effects ". Currently, I’m researching about GTP as my Postdoc funded by a Marie Curie fellowship - [Videos](https://gametransferphenomena.com/media/videos/) - GTP in CSI:Cyber Parody on GTP GTP in BBC news- Interview with gamers about GTP Indigo Piensa- Coverage and interview (Spanish) - [Memorable](https://gametransferphenomena.com/media/memorable/) - Research on GTP inspired a episode of CSI:Cyber. Read the article about the GTP in New Scientist. Watch the BBC interview about gamers' GTP experiences Watch Ginix Parody on the first GTP study Read the article about GTP in Discovery GTP in CSI BBC interview with gamers Ginix parody first GTP study GTP in discovery - [Reflexions](https://gametransferphenomena.com/welcome-to-the-gtp-universe/reflexions/) - Video games have become a matter of emotional touch, evoking not just sensations but lasting emotive imprints, which hold many of the same characteristics of memorable real-life experiences. Angelica, 2017 - [Findings](https://gametransferphenomena.com/resources/) - Summaries Auditory Experiences in Game Transfer Phenomena This study was published in the International Journal of Cyber Behavior, Psychology and Learning (IJCBPL) Automatic Actions and Behaviours in Game Transfer Phenomena This study was published in the International Journal of Mental Health and Addiction Game Transfer Phenomena Adventures: Visual experiences This study - [Interviews](https://gametransferphenomena.com/media/interviews/) - 2015- BBC East Midlands Today. Watch it here. Approx. at 3:46 2015- BBC Nottingham – Interview about the first GTP survey 2014 - BBC 5 Live 'Let's Talk About Tech' Auditory hallucinations (It starts around the 17th minute) 2014- BBC Nottingham When game sounds get stuck - [Hilarious](https://gametransferphenomena.com/media/hilarious/) - Ginx Reports: Game Transfer Phenomena | Ginx TV - [Findings](https://gametransferphenomena.com/resources/findings/) - Phase 1 Interview Study Phase 2 Online forums Online Survey (Coming soon) Phase 3- Post-doc - [Altered perceptions Modality](https://gametransferphenomena.com/what-are-gtp/visual-gtp-modality/) - The altered perceptions modality include phenomena manifesting as sensorial experiences or sensations (e.g., hearing, seeing), and include non-volitonal phenomena that is explained either by physiological, perceptual or cognitive mechanism, or by the interplay of all of them. It is referred to as altered perceptions because physical stimuli are perceived different or distorted and video game - [Automatic thoughts & behaviours Modality](https://gametransferphenomena.com/what-are-gtp/gtp-automatic-thoughts-behaviours/) - Automatic thoughts, actions and behaviours cover a large spectrum of GTP experiences that go from thoughts, emotion and behaviours. More specifically, they manifest as persistent or episodic thoughts, cognitive bias to real life objects and events, sour monitoring errors, subjective sensations of unreality, automatic mental actions, overreactions to stimuli associated with the game, reflexes actions - [Survey disqualification page](https://gametransferphenomena.com/contact-me/participate/survey-disqualification-page/) - We appreciate your interest to participate! For ethical reasons minors cannot participate in this study, but we need your help in future studies! You are welcome to find more information about research on Game Transfer Phenomena on this site. !Apreciamos tu interes en participar! Por razones de ética en este estudio menores no pueden participar, pero - [Mental process & behaviours experiences](https://gametransferphenomena.com/resources/findings/phase-ii/mental-process-behaviours/) - https://prezi.com/embed/bevg1tjhrydl/?bgcolor=ffffff&lock_to_path=0&autoplay=0&autohide_ctrls=0#" target="_blank"> - [Auditory experiences](https://gametransferphenomena.com/resources/findings/phase-ii/auditory-experiences/) - [Visual experiences](https://gametransferphenomena.com/resources/findings/phase-ii/altered-visual-perceptions/) - Study 1. Altered Visual Perceptions in Game Transfer Phenomena Abstract The aim of this study was to identify, classify, and explain gamers’ perceptual experiences referred to as Visual Game Transfer Phenomena (VGTP) to contribute to the understanding of the effects of post-video-game playing and encourage healthy and safe gaming. A total of 656 experiences from 483 gamers were - [Participate](https://gametransferphenomena.com/contact-me/participate/) - If you want to collaborate in my mission for understanding GTP then please send me your email address; I will keep your information in a safe database ready for the next study. I will not distribute your email anywhere. Your participation is very welcome and will be anonymous! ← BackThank you for your response. ✨ - [Postdoc project](https://gametransferphenomena.com/resources/findings/postdoc-research/) - I'm on my way to start my postdoc project on GTP at the University of Liège with my mentor Frank Larøi. Follow my blog for updates on the next phase of my research on GTP. "Dreams can become true but we need to build them little my little, with patient, perseverance and passion" (Ortiz de Gortari, - [Studies- Online Surveys](https://gametransferphenomena.com/resources/findings/study-iii/) - Ortiz de Gortari A. B., Oldfield B & Griffiths M. D (in press). An empirical examination of factors associated with Game Transfer Phenomena severity. Computers in Human Behavior. Ortiz de Gortari A. B., & Griffiths M. D. (2016b). Prevalence and Characteristics of Game Transfer Phenomena: A Descriptive Survey Study. International Journal of Human-Computer Interaction, 32(6), 470-480. Download Ortiz de - [Study -Interviews](https://gametransferphenomena.com/resources/findings/study-i/) - Abstract Video game playing is a popular activity and its enjoyment among frequent players has been associated with absorption and immersion experiences. This paper examines how immersion in the video game environment can influence the player during the game and afterwards (including fantasies, thoughts, and actions). This is what we describe as Game Transfer Phenomena - [Studies - Online forums](https://gametransferphenomena.com/resources/findings/phase-ii/) - https://playersexperiences.wordpress.com/findings/phase-ii/altered-visual-perceptions/ https://playersexperiences.wordpress.com/findings/phase-ii/auditory-experiences/ https://playersexperiences.wordpress.com/findings/phase-ii/mental-process-behaviours/ ## Dynific Global Templates - [Join future studies](https://gametransferphenomena.com/?ae_global_templates=join-future-studies-2) - Are you interested in participating in future studies on GTP? Drop me an email! Do you want to conduct a study on GTP? Have you checked out the GTP scales? - [Participate now](https://gametransferphenomena.com/?ae_global_templates=participate-now) - Status: OPEN Study on videogame features, loot boxes & GTP Please participate & share: HTTPS://WWW.SURVEYMONKEY.COM/R/LOOTBGTP If you play any kind of video game, please participate in our survey! It takes only 15 minutes. The study aims to understand game features, special effects (such as visual, auditory, and tactile), game engagement, and the re-experience game - [Ongoing projects](https://gametransferphenomena.com/?ae_global_templates=ongoing-projects) - This section includes ongoing projects that focuses on GTP or involves examination of GTP. Validation of scales for assessing the effects of gaming in Spanish spain, Norway: Unv.Barcelona & UIB A group of researchers from the University of Barcelona is investigating the effects of playing video games. They are working on validating various scales to - [GTP validation](https://gametransferphenomena.com/?ae_global_templates=gtp-validation) - Would you like to have a copy of the GTP Scale? Are you interested in further validating the GTP Scale? Please contact Dr Angelica Ortiz de Gortari by email. More details about the items in the scales. Read below for - [Tab3_Validation GTP scale](https://gametransferphenomena.com/?ae_global_templates=tab3_validation-gtp-scale) - Validations of GTP scales - [Tab4_others](https://gametransferphenomena.com/?ae_global_templates=tab4_others) - Previous - [Other](https://gametransferphenomena.com/?ae_global_templates=others) - Covid-19 pandemic and video game playing Norway: university of bergen Dr Angelica B. Ortiz de Gortari conducted various studies during the COVID-19 pandemic. The study compared differences in coping with the pandemic stressors, emotion regulation, and resilience between non-players and players who may or may not have incorporated game content in everyday context [i.e., experienced - [Share your GTP](https://gametransferphenomena.com/?ae_global_templates=share-your-gtp) - Share your GTP experience - [Tab_0 Participate now](https://gametransferphenomena.com/?ae_global_templates=tab_0-participate-now) - Participate now - [Keystone](https://gametransferphenomena.com/?ae_global_templates=keystone) - I have consolidated the emerging multidisciplinary field of research on Game Transfer Phenomena in three initial phases: MSc (Stockholm University), PhD (Nottingham Trent University) and Marie Curie COFUND postdoc (University of Liège). Marie Curie COFUND postdoc on Game Transfer Phenomena BELGIUM: UNIVERSITY OF LIÈGE My postdoc project (2016-2018) “When the game is turned off but ## Categories - [Uncategorized](https://gametransferphenomena.com/category/uncategorized/) - [GTP](https://gametransferphenomena.com/category/gtp/) - [video](https://gametransferphenomena.com/category/video/) - [Game parody](https://gametransferphenomena.com/category/game-parody/) - [Ad](https://gametransferphenomena.com/category/ad/) - [Media](https://gametransferphenomena.com/category/media/) - [Event](https://gametransferphenomena.com/category/event/) - [Augmented Reality](https://gametransferphenomena.com/category/augmented-reality-2/) - [Gamers' GTP experiences](https://gametransferphenomena.com/category/gamers-gtp-experiences/) - [Magazine](https://gametransferphenomena.com/category/magazine/) - [Reflections](https://gametransferphenomena.com/category/reflections/) - [My anecdote](https://gametransferphenomena.com/category/my-anecdote/) - 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[compulsion repetition](https://gametransferphenomena.com/tag/compulsion-repetition/) - [intrusive phenomena](https://gametransferphenomena.com/tag/intrusive-phenomena/) - [nonvolitional phenomena](https://gametransferphenomena.com/tag/nonvolitional-phenomena/) - [Video game](https://gametransferphenomena.com/tag/video-game/) - [GTP visual](https://gametransferphenomena.com/tag/gtp-visual/) - [Visual misperceptions](https://gametransferphenomena.com/tag/visual-misperceptions/) - [after-images](https://gametransferphenomena.com/tag/after-images/) - [Pseudo-hallucinations](https://gametransferphenomena.com/tag/pseudo-hallucinations/) - [Guitar Hero](https://gametransferphenomena.com/tag/guitar-hero/) - [Tetris](https://gametransferphenomena.com/tag/tetris/) - [visual after-effects](https://gametransferphenomena.com/tag/visual-after-effects/) - [Recurrent after-images](https://gametransferphenomena.com/tag/recurrent-after-images/) - [hypnapompia](https://gametransferphenomena.com/tag/hypnapompia/) - [GTP automatic thoughts](https://gametransferphenomena.com/tag/gtp-automatic-thoughts/) - [perceptual distortions](https://gametransferphenomena.com/tag/perceptual-distortions/) - [altered perceptions](https://gametransferphenomena.com/tag/altered-perceptions/) - [intrusive thoughts](https://gametransferphenomena.com/tag/intrusive-thoughts/) - [Altered visual perceptions](https://gametransferphenomena.com/tag/altered-visual-perceptions/) - [GTP behaviors](https://gametransferphenomena.com/tag/gtp-behaviors/) - [GTP automatic actions/behavior](https://gametransferphenomena.com/tag/gtp-automatic-actionsbehavior/) - [Selective attention](https://gametransferphenomena.com/tag/selective-attention/) - [GTP auditory](https://gametransferphenomena.com/tag/gtp-auditory/) - [Zelda](https://gametransferphenomena.com/tag/zelda/) - [involuntary auditory imagery](https://gametransferphenomena.com/tag/involuntary-auditory-imagery/) - [Pokemon](https://gametransferphenomena.com/tag/pokemon/) - [BBC](https://gametransferphenomena.com/tag/bbc/) - 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