Hiking Backpacks Predator 30 Modular Ruck Sack

Predator 30 Modular Ruck Sack

Predator 30 Modular Ruck Sack

Includes elasticated side pockets and a zipped lid compartment, Stuff pockets, Width : 30cm, Rotproof thread, Shop Predator 30 Modular Ruck Sack (Black), Sternum strap, Height: 52cm, The Predator 30 pack is ideal for both short patrols and with the addition of modular pouches for longer ventures, Longer items such as skis can also be carried on the sides of the pack, Reinforced lid and base, Free delivery and returns on all eligible orders, One main compartment, Weight: 1, S-shaped shoulder harness, Reinforced with bartacks, Compression straps, Shock cord carry system, the Predator 30 includes modular webbing which allows a wide range of pouches to be attached, Durable water repellent (DWR), YKK zips, Hiking Backpacks Predator 30 Modular Ruck Sack, A lightweight and effective day sack, Depth: 21cm, Predator 30 Modular Ruck Sack (Black): Sports & Outdoors, Coolmesh back system, PREDETOR, Ski guides, Hiking Backpacks Predator 30 Modular Ruck Sack, Twin ice axe holders

Hiking Backpacks Predator 30 Modular Ruck Sack
Hiking Backpacks Predator 30 Modular Ruck Sack

LATEST POSTS

Conflicting realities – Sci-fi book featuring Game Transfer Phenomena

“What happens when a video game begins to take on a life of its own? Is it the program’s ground-breaking artificial intelligence or something more sinister?” The sci-fi story “Planet Alt-Sete-Nine – The Lost Princess” immerses us in an adventure of conflicted realities; the real world and the game world. B.J. Neblett builds […]

Participate in a study on memory, personality and GTP!

Participate in our PhD student Julio Llamas Alonso’s study, which examines the effects of memory, personality and emotions on Game Transfer Phenomena. Who can participate in this study? 18 to 45 years old Play video games at least 4 hours a week in any platform. What do you need to do?  […]

Book chapter: Game Transfer Phenomena in Location-Based Augmented Reality Games

Notions of exploring and living the events, being “inside” the digital images and participating in simulations, date back to 1997 when TV viewing was compared with the use of Internet (Sánchez 1997). The technological advances of Virtual Reality (VR) headsets and Augmented Reality (AR) technologies are progressively enabling us to […]

Curiosity Daily podcast featuring Game Transfer Phenomena

My interview on Game Transfer Phenomena in the Curiosity daily podcast  with the enthusiastic Cody Gough and Ashley Hamer!  They make a great team. Follow this link to participate in our ongoing study mentioned in the program.

About Author

Dr Angelica Ortiz de Gortari

I am a licensed psychologist and postdoctoral researcher in psychology with master’s degrees in Mental Health and Child and Youth Studies. The goal of my research is understanding the interaction between human beings and technology with the goal of maximising benefits and overcome challenges. Critical inquiry on the psychosocial implications of interactive technologies has been my professional passion since undergraduate school when I conducted one of the first studies on Internet pathological use in 2000. In 2010, I coined the term Game Transfer Phenomenon (GTP) carving a multidisciplinary area of research to understand the effects of video games. My research projects are characterised by innovation and impact beyond academia. I have been awarded prices and research grants, including the prestigious European scientific Marie Curie postdoctoral grant. I am a prolific author of academic and popular science articles and poetry and expert speaker. My research has been featured worldwide in books about everything from video games, evolution of the senses and a science fiction book; reports (Lloyds emerging risk report (2018); POSTnote by the United Kingdom’s Parliamentary Office of Science and Technology (2012); newspapers (e.g., Die Zeit, 2017; The Telegraph – Science, 2016; Washington Post, 2016; El Reforma 2016; Boston Globe, 2014;  The International Herald Tribune, 2011); magazines New Scientist, 2011);  TV (e.g., BBC news, 2015; an episode of the American series “CSI: Cyber”, 2016; Radio programs (e.g., BBC Digital Human, 2016; BBC – Click, 2011,

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