PEARL IZUMI Womens Pro Barrier Lite Jacket Sports & Outdoor Clothing

PEARL IZUMI Womens Pro Barrier Lite Jacket

PEARL IZUMI Womens Pro Barrier Lite Jacket

Form-fit, PEARL IZUMI Women's Pro Barrier Lite Jacket: Pearl Izumi: Clothing, long sleeve, 11231101, Polyester, PEARL IZUMI Womens Pro Barrier Lite Jacket Sports & Outdoor Clothing, Weighing only 60 grams, Shop PEARL IZUMI Women's Pro Barrier Lite Jacket, Free delivery and returns on all eligible orders, PEARL IZUMI Womens Pro Barrier Lite Jacket Sports & Outdoor Clothing, Barrier Lite fabric provides lightweight wind protection and water resistance Full length zipper for venting with zipper garage Reflective elements for low-light visibility Elasticized hem Lightweight and packable One easy-access envelope pocket 60 grams [size medium], the highly packable PRO Barrier Lite makes for the perfect emergency jacket once you reach the top of that climb and need that extra wind protection for the descent or get caught by the rain and need extra water protection

PEARL IZUMI Womens Pro Barrier Lite Jacket Sports & Outdoor Clothing
PEARL IZUMI Womens Pro Barrier Lite Jacket Sports & Outdoor Clothing
PEARL IZUMI Womens Pro Barrier Lite Jacket Sports & Outdoor Clothing
PEARL IZUMI Womens Pro Barrier Lite Jacket Sports & Outdoor Clothing

LATEST POSTS

Conflicting realities – Sci-fi book featuring Game Transfer Phenomena

“What happens when a video game begins to take on a life of its own? Is it the program’s ground-breaking artificial intelligence or something more sinister?” The sci-fi story “Planet Alt-Sete-Nine – The Lost Princess” immerses us in an adventure of conflicted realities; the real world and the game world. B.J. Neblett builds […]

Participate in a study on memory, personality and GTP!

Participate in our PhD student Julio Llamas Alonso’s study, which examines the effects of memory, personality and emotions on Game Transfer Phenomena. Who can participate in this study? 18 to 45 years old Play video games at least 4 hours a week in any platform. What do you need to do?  […]

Book chapter: Game Transfer Phenomena in Location-Based Augmented Reality Games

Notions of exploring and living the events, being “inside” the digital images and participating in simulations, date back to 1997 when TV viewing was compared with the use of Internet (Sánchez 1997). The technological advances of Virtual Reality (VR) headsets and Augmented Reality (AR) technologies are progressively enabling us to […]

Curiosity Daily podcast featuring Game Transfer Phenomena

My interview on Game Transfer Phenomena in the Curiosity daily podcast  with the enthusiastic Cody Gough and Ashley Hamer!  They make a great team. Follow this link to participate in our ongoing study mentioned in the program.

About Author

Dr Angelica Ortiz de Gortari

I am a licensed psychologist and postdoctoral researcher in psychology with master’s degrees in Mental Health and Child and Youth Studies. The goal of my research is understanding the interaction between human beings and technology with the goal of maximising benefits and overcome challenges. Critical inquiry on the psychosocial implications of interactive technologies has been my professional passion since undergraduate school when I conducted one of the first studies on Internet pathological use in 2000. In 2010, I coined the term Game Transfer Phenomenon (GTP) carving a multidisciplinary area of research to understand the effects of video games. My research projects are characterised by innovation and impact beyond academia. I have been awarded prices and research grants, including the prestigious European scientific Marie Curie postdoctoral grant. I am a prolific author of academic and popular science articles and poetry and expert speaker. My research has been featured worldwide in books about everything from video games, evolution of the senses and a science fiction book; reports (Lloyds emerging risk report (2018); POSTnote by the United Kingdom’s Parliamentary Office of Science and Technology (2012); newspapers (e.g., Die Zeit, 2017; The Telegraph – Science, 2016; Washington Post, 2016; El Reforma 2016; Boston Globe, 2014;  The International Herald Tribune, 2011); magazines New Scientist, 2011);  TV (e.g., BBC news, 2015; an episode of the American series “CSI: Cyber”, 2016; Radio programs (e.g., BBC Digital Human, 2016; BBC – Click, 2011,

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