Video games have become a matter of emotional touch, evoking not just sensations but lasting emotive imprints, which hold many of the same characteristics of memorable real-life experiences.
— ABOG, 2000 —
My name is Angelica B. Ortiz de Gortari. — I am a licensed psychologist and postdoctoral researcher in psychology with master degrees in Mental Health and Child and Youth Studies.
The goal of my research is maximising the benefits of interactive technologies, while reducing the potential risks it can present to some individuals in extreme circumstances.
I have conducted my research on GTP in different phases.
I started investigating GTP for my master thesis at Stockholm University in April 2010. This was an extraordinary experience and I am very thankful to all my participants. After analysing players’ experiences in my master thesis I coined the term Game Transfer Phenomenon/na (GTP).
In 2015, I obtained my PhD in Psychology at Nottingham Trent University with my thesis “Exploring Game Transfer Phenomena: A multimodal research approach for investigating video games’ effects”
Over eight years have passed, and I have dedicated large part of my academic career to investigate GTP, jumping from country to country; Sweden, UK, Belgium and not sure where to next.
Parallel projects I have lately involved include, the longitudinal project on eSports in Nordic Schools (eSportsNSeSportsNS) at SLATE (The Centre for the Science of Learning & Technology) at the University of Bergen in Norway. Also, I’m visiting research fellow at the University of Hertfordshire in the UK.
I have received a doctoral award for excellence in my research on GTP.
My experience in the analysis of interactive media effects dates back to 1998 when I conducted explorative research at UDEM on the psychosocial effect of Internet and Internet pathological use. This was one of the first empirical studies ever conducted on that subject.
Previously, I used to live in Sweden and I worked at the Swedish National Institute of Public Health (FHI) in the unite of pathological gambling.
I’m a video game player! My favourites games include: Resident Evil 4, Portal, Mario + Rabbids Kingdom Battle, Uncharted series, Tetris Effect.
I have appeared on numerous media since 1999 talking about the psychosocial implications of the internet and video games. This includes TV, radio and newspapers in Mexico, UK and worldwide.
My research on GTP has had impact beyond academia, for example, POSTnote by the United Kingdom’s Parliamentary Office of Science and Technology (2012), books about everything from videogames, evolution of the senses, and a science fiction book about video games.
It has been also featured in different media worldwide newspapers (e.g., Die Zeit, 2017; The Telegraph – Science, 2016; Washington Post, 2016; El Reforma 2016; Boston Globe, 2014; The International Herald Tribune, 2011); magazines New Scientist, 2011); and TV (e.g., BBC news, 2015; an episode of the series “CSI: Cyber”, 2016; Radio programs (e.g., BBC Digital Human, 2016; BBC – Click, 2011, Piensa Indigo Media, 2012); magazines (e.g., New Scientist 2011; The Atlantic, 2016; Unwinnable Magazine 2016). Other online outlets (e.g., Discovery news 2016; Venturabeat 2015; CBS news 2014; Forbes 2014; Sky News 2014; GameSpot 2014; Kotaku 2011). Amusing parodies (GINIX, 2011).
In 2015, the Ministry of Health and Welfare in South Korea launched a public service announcement that portrayed GTP.
Visit my cartoon collection of GTP Adventures
This post “Echoes of extended gameplay” summarised GTP and tell you about my motivation for starting my research.
Feel free to contact me