Video games have become a matter of emotional touch, evoking not just sensations but lasting emotive imprints, which hold many of the same characteristics of memorable real-life experiences.

— ABOG, 2000 —

My name is Angelica B. Ortiz de Gortari. I am a licensed psychologist and postdoctoral researcher in psychology with master’s degrees in Mental Health and Child and Youth Studies.

The goal of my research is to understand the interaction between human beings and technology to maximise the benefits and overcome challenges.

My experience in the analysis of interactive media effects dates back to 1998 when I conducted research at Universidad de Monterrey on the psychosocial effects of Internet and pathological Internet use. This was one of the first empirical studies ever conducted on that subject.

I used to live in Sweden where I worked at the Swedish National Institute of Public Health, today the Public Health Agency of Sweden, in the unit of pathological gambling.

I have dedicated a large part of my academic career to investigating Game Transfer Phenomena, jumping from country to country; Sweden, UK, Norway and Belgium.

I started investigating Game Transfer Phenomena for my master thesis at Stockholm University in April 2010. I coined the term Game Transfer Phenomenon (in short, GTP), which has become a multidisciplinary area of research about the effects of video game playing.

In 2015, I obtained my PhD in Psychology at Nottingham Trent University with my thesis “Exploring Game Transfer Phenomena: A multimodal research approach for investigating video games’ effects”. For my research, I received a doctoral award for excellence.

The latest phase in my research on GTP was funded by the European Union and the University of Liège with my Marie Curie COFUND Postdoctoral Research Fellowship.

Currently, I’m leading a longitudinal project on esports in Nordic Schools (esportsNS) at SLATE (The Centre for the Science of Learning & Technology) at the University of Bergen in Norway.   

My favourite games include Resident Evil 4, Portal, Mario + Rabbids Kingdom Battle, Uncharted series, Tetris Effect.


Check ongoing projects on GTP.

Do you want to read more about GTP? Check out our papers.

Do you have specific questions about GTP? Email me.

Do you want your community to learn more about GTP? Book a time with me to discuss how I can help. 

For additional services please check out my Cyberpsyke Consulting

Keep updated on news on my research on my blog, Twitter, or Facebook  

Visit my cartoon collection of GTP Adventures


Impact of research and features in media

I have appeared on numerous media since 1999 talking about the psychosocial implications of the Internet and video games. This includes TV, radio and newspapers in Mexico, UK and worldwide.

My research has been featured in books about everything from video games, the evolution of the senses and a science fiction book; reports (Lloyds emerging risk report (2018); POSTnote by the United Kingdom’s Parliamentary Office of Science and Technology (2012). 

In 2015, the Ministry of Health and Welfare in South Korea launched a public service announcement that portrayed GTP.

Features in media worldwide include; newspapers like Die Zeit, 2017, The Telegraph – Science, 2016, Washington Post 2016, El Reforma, 2016, Boston Globe, 2014,  The International Herald Tribune, 2011); magazines like New Scientist 2011; The Atlantic, 2016; Unwinnable Magazine 2016; TV such as BBC News, 2015 and an episode of the series “CSI: Cyber”, 2016; Radio programmes, for example, BBC Digital Human, 2016, BBC – Click, 2011, Piensa Indigo Media, 2012; other online outlets like Discovery news, 2016, Venturabeat,  2015, CBS News, 2014, Forbes 2014, Sky News 2014, GameSpot, 2014, Kotaku, 2011 and amusing parodies such as by GINX, 2011.