Goals

  • Demystifying, explaining and raising awareness about Game Transfer Phenomena to encourage healthy and safe video game playing.
  • Contributing to the understanding of involuntary phenomena relevant for several scientific disciplines.
  • Reducing the stigma of mental disorders and video game playing.
  • Improving the understanding of both the risks and benefits of playing video games.
  • Strengthening therapeutic and psychopedagogic interventions by applying GTP mechanisms.
  • Contributing to the understanding of underlying mechanisms, differential diagnoses and treatments of mental and neurological disorders which symptoms are mimicked by GTP.

Aims

  • To understand the relationship between involuntary phenomena (e.g., sensory distortions/intrusions, spontaneous thoughts, urges and behaviours) and video games’ structural characteristics including the interaction with game-related hardware.
  • To understand both the individual impact but also the potential uses of GTP.