It is easy to imagine how Augmented Reality technologies will transform, enhance or distort our everyday perceptions by superimposing vivid synthetic images on real world sceneries. Localization-based quasi-augmented reality games such as Ingress and more recently Pokémon Go, offer possibilities to get the first insights of Game Transfer Phenomena and […]
The book Boundaries of Self and Reality Online: Implications of Digitally Constructed Realities edited by Jayne Gackenbach & Johnathan Bown, includes a chapter by me and Mark D. Griffiths. “Beyond the Boundaries of the Game: The Interplay Between In-Game Phenomena, Structural Characteristics of Video Games, and Game Transfer Phenomena”. This chapter is a first […]
Join us at the Hallucinema conference where we explore the intersection of hallucinations and media organized by Abou Farman, hosted at The New School, a university in New York City. “We live in hallucinatory times. The distinction between imagination and perception, on which understandings of reality are based, seem to be collapsing everywhere in […]
Moving from UK… I will miss many things from Nottingham, the city of Robin Hood! A colourful multicultural, breathing and living city! A city that I witnessed getting developed during the last couple of years. I’m happy and proud when I look back at my time in Nottingham. During the […]
I just found out about the article “Game Transfer Phenomena: The original AR” by Sophie Turner. It was published in the magazine Unwinnable that covers video game culture, art and more. This edition is on The Body Horror. It is a magazine I will follow! Thanks for this Sophie! I like that […]
There is a tendency to think we have full control over our thoughts and actions, although, a large part of our daily actions happen automatically; songs get stuck in your head, after-images appear after seeing a bright light, segments of thoughts pop-up in your head and slips of the tongue […]
Visualizing or seeing video game images with closed eyes has been one of the most common experiences reported by gamers in the GTP studies to date (1,2). In fact, in a survey with a self-selected sample of over 2,000 gamers, 77% reported such phenomenon (2). Recurrent afterimages of game elements […]
Click here to visit the collection of GTP adventures. Different gamers have repeatedly reported perceiving things ”levitating”, ”moving” or ”melting” when they look away from the screen (to a stationary point) while or after playing mainly music/dance games such as Guitar Hero or Rock Band. These experiences are explained by […]
Gamers have, after playing a variety of games, reported that the real world’s colours have turned into complementary colours or as the colours seen in the game during or shortly after stopping playing. This is typically known as Colour Visual After-Effect and it can last for minutes to days. Back in […]
Insightful articles about GTP 2014 LiveScience Pew! Pew! Some Video Gamers Hear Imaginary Sounds After Play 2014 Boston Globe When the game shuts off and the brain doesn’t 2014 Polygon The merits of studying video games and the effects they have on our brains 2014 Psychology Today Video Games Invade the Real World 2014 Ventura Beat Seeing […]