The fixated nature of the brain and Game Transfer Phenomena

Revamp of a previously published post from 20 November 2013 For as long as I can remember, I’ve been fascinated by the concept of repetition. There’s something about how we as humans derive joy from doing things over and over again that has always intrigued me, from the simple pleasures […]

Animal Crossing: Expanding the horizons of my daily life

Blog published in Gamasutra Animal Crossing: New Horizons is set in an aesthetically engaging biotic environment of multisensory abundance.  Join me as I describe my indulgences in Animal Crossing, which have resulted in Game Transfer Phenomena permeating my everyday life. Hello hello! Animal Crossing just got me! Since I started […]

Embracing pseudo-hallucinatory phenomena induced by playing video games

Bright and fast-moving particles of colours that appear and disappear with booming sounds like fireworks easily captivate our senses. Have you ever noticed that after playing video games, you continue to experience sensations related to the game even when you’re not playing? Video game playing seems to enhance our senses […]

Pokémon GO is reviving old memories and creating new ones

On the way to a dinner, my boyfriend and I decided to catch some Pokémon. After a couple of encounters, we felt we needed to catch them all on our way to the restaurant. Suddenly, some of our old basic primal instincts as hunters and collectors have been brought back […]

Applying game strategies to real life situations out of the blue

Playing a video game is a demanding visuomotor activity. It requires processing of a variety of sensory stimuli and puts in practice cognitive, perceptual and motoric skills. Training with video games for specific purpose have demonstrated to enhance numerous skills, particularly “serious games” or “good games” which are used for […]

Controlling spontaneous visuals from video games

Gamers have reported a variety of visual Game Transfer Phenomena experiences. These include perceptual distortions of objects or environments, mind visualizations and pseudo-hallucinations where gamers have seen images from the game floating in the back of their eyelids or in front of their eyes. Interestingly, while many gamers have simply […]

The South Korean Ministry of Health and Welfare‘s campaign based on Game Transfer Phenomena experiences

The Ministry of Health and Welfare in South Korea has launched a public service announcement warning about gaming addiction. The video portrays a variety of gamers’ experiences, similar as those we have reported in different studies on  Game Transfer Phenomena as part of my PhD thesis with over 3,500 gamers, manifesting in different sensory […]

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