Finding common ground in the research on Game Transfer Phenomena

Playing video games as a novel visuomotor activity has been used in experimental studies by Stickgold et al. (2000) [1], Wamsley et al. (2010) [2] and Kusse, et al. (2012)[3] to understand the continuity between awake and sleep experiences, memory consolidation and learning. These studies have focused on investigating “hypnagogic […]

Public conference: The intersection of hallucinations & media

Join us at the Hallucinema conference where we explore the intersection of hallucinations and media organized by Abou Farman, hosted at The New School, a university in New York City. “We live in hallucinatory times. The distinction between imagination and perception, on which understandings of reality are based, seem to be collapsing everywhere in […]

Game Transfer Phenomena is moving to a new home!

Moving from UK… I will miss many things from Nottingham, the city of Robin Hood! A colourful multicultural, breathing and living city! A city that I witnessed getting developed during the last couple of years. I’m happy and proud when I look back at my time in Nottingham. During the […]

Talk: Game Transfer Phenomena- Foro Internacional del Juego (DEVHR6)

A couple of weeks ago, I gave a talk at the DEVHR6 -Foro International del Juego. I really appreciated this invitation, since I consider it indispensable to build communication bridges between the different spheres involved in video games and learn from our different perspectives. Here you can watch my talk I specially prepared […]

CyPsy21 Conference in Dublin

A couple of weeks ago I attended and presented my research on “the Game Transfer Phenomena framework” at the 21st Annual CyberPsychology, CyberTherapy & Social Networking Conference (CyPsy21). The experience was very rich with numerous papers focusing on the use of VR for therapy and a large coverage of topics on cyberbullying […]

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