“A lively and unconventional exploration of our senses, how they work, what is revealed when they don’t, and how they connect us to the world”. Our Senses: An Immersive Experience by Robert DeSalle, Yale University Press. DeSalle’s book is deep-dive into the evolution of our senses, very much recommended! I’m […]
Finding common ground in the research on Game Transfer Phenomena
Playing video games as a novel visuomotor activity has been used in experimental studies by Stickgold et al. (2000) [1], Wamsley et al. (2010) [2] and Kusse, et al. (2012)[3] to understand the continuity between awake and sleep experiences, memory consolidation and learning. These studies have focused on investigating “hypnagogic […]
Talk: Science World Museum- Vancouver
If you are in the amazing Vancouver join the event Sweet: Mind Craft at the Science World at TELUS World of Science. Teens even 13-18 years old. I will talk about the psychology of video games & Game Transfer Phenomena. Get your tickets in Eventbrite
Participate in an online experiment on Game Transfer Phenomena!
Participate in a new study on Game Transfer Phenomena. The study aims to examine the relation between GTP and executive functions. Eligible participants should be: 18 to 40 years old Right-handed Play video games at least 6 hours a week in any platform. Follow this link to participate! https://www.surveygizmo.com/s3/4415276/GTP-study Please share […]
Game Transfer Phenomena in a Sci-fi book
A new depiction of GTP in a fictional story! In 2016 GTP inspired an episode of the TV crime-drama series CSI: Cyber. This time it is in the Sci-fi book “Planet-Alt-Sete-Nine”. “What happens when a video game begins to take on a life of its own? Is it the program’s […]
Study on Game Transfer Phenomena & Augmented Reality:
“A fire truck was coming down the street, and there was a Pokémon spawned [appeared] in the street. I thought… ‘I hope the fire truck doesn’t hit the Meowth [Pokémon]’. And then I realized what a strange thought that was.” My study on Game Transfer Phenomena (GTP) in Pokémon Go […]
New study suggests that minors are more prone to Game Transfer Phenomena
The first-ever study on Game Transfer Phenomena (GTP) in 2011 revealed that gamers at least temporarily, have seen or heard elements from video games, or have thought or done things in the real world as in the video games. The initial study was based on interviews, some with minors. For […]
Happy New Year 2018
Let’s start the year with good humour and energy looking at the GTP cartoon collection “GTP Adventures”, based on gamers’ experiences. My best wishes for this journey that has just started! [huge_it_slider id=”4″] Please spare some minutes and participate in my survey on Game Transfer Phenomena and make your voice […]
Participate in the new GTP study
The goal of the GTP project is to clarify and demystified phenomenological players’ experiences in order to maximized the benefits of interactive media. As well as understand automatic mental, physiological and behaviour process that can be relevant in different areas of the sciences. The purpose of this survey is to […]