We presented our symposium “The Relevance of Game Transfer Phenomena in the context of Gaming Disorder” at the International Conference on Behavioral Addictions (ICBA) on 22 June 2022, hosted by Nottingham Trent University. The conference was an excellent opportunity to share some of the work we have been doing on […]
Symposium on Game Transfer Phenomena with a focus on Gaming Addiction
Join me and my panellists on the 22nd of June in the symposium The Relevance of Game Transfer Phenomena in the context of Gaming Disorder presented at the 7th International Conference on Behavioral Addictions (ICBA 2022) organized by the International Society for the Study of Behavioral Addictions (ISSBA) and hosted at […]
New study: Validation of the Game Transfer Phenomena Scale in Polish
My colleagues Andrzej Cudo, Emilia Zabielska-Mendyk, and I have published the validation of the Polish adaptation of the Game Transfer Phenomena Scale (GTPS) in the journal Advances in Cognitive Psychology. The sample with 675 Polish video game players showed that the Polish version of the GTPS is reliable, valid, and […]
GTP on the Psychology of Video Games Podcast
Jamie Madigan, who has dedicated over a decade to understand the psychology of video games, invited me to his program to discuss Game Transfer Phenomena! Listen to our conversation on the Psychology of Video Games Podcast website or choose your favourite player below: iTunes Spotify Stitcher
First symposium on Game Transfer Phenomena
Join us for the symposium “Game Transfer Phenomena: An Emerging Field of Study into the Impact of Digital Imagery and Simulations” presented at the British Psychology Society Cyberpsychology Virtual Conference. The 2021 conference theme is Future Directions, Challenges and Opportunities in Cyberpsychology. Date and time: 7th of July at 3:05 […]
Game Transfer Phenomena and VR
Lately, I have received many comments and questions about VR and Game Transfer Phenomena, so I thought to share one of my papers in this regard. ABSTRACT The imminent introduction of highly immersive technologies for entertainment that bring exciting possibilities for the users raises important questions regarding the impact on […]
New publication: Game Transfer Phenomena & problematic media use
Jayne Gackenbach and I have published a new study on Game Transfer Phenomena looking into dispositional and media use factors. The publication is part of the collection Digital Games and Mental Health in Frontiers in Psychology. This study can be viewed as an early step in differentiating GTP from problematic […]
Game Transfer Phenomena in the sequel Planet Alt-Sete-Nine sci-fi book
The Lost Princess has returned! The imaginative author B.J. Neblett has finished Planet Alt-Sete-Nine Book Two: Princess Haylee, the sequel to The Lost Princess. B.J. has transported me into the dimension of Planet Alt-Sete-Nine. Exciting to be one of the story characters! I cannot wait to read the full story […]
Clinical cases: The pain and gain of auditory intrusions with videogame content
For the first time, we have presented clinical cases of Game Transfer Phenomena at a conference. My dear colleague Alex Basche, psychotherapist specialising in problematic media use, and I presented the cases of three young males (10 to 16 years old) who experienced auditory phenomena such as hearing sounds, voices […]
Game Transfer Phenomena featured on BBC Bitesize
BBC Bitesize interviewed me for an article on Game Transfer Phenomena. I was particularly thrilled because Bitesize is a site for young people, the ones who may be more likely to interpret GTP as something wrong. Follow this link to read the article. According to our studies, younger players (15-22 […]