• Demystifying, explaining and raising awareness about Game Transfer Phenomena to encourage healthy and safe video game playing.
  • Contributing to the understanding of involuntary phenomena relevant for several scientific disciplines.
  • Reducing the stigma of mental disorders and video game playing.

— Further goals:

  • Improving the understanding of both the risks and benefits of playing video games.
  • Strengthening therapeutic and psychopedagogic interventions by applying GTP mechanisms.
  • Contributing to the understanding of underlying mechanisms, differential diagnoses and treatments of mental and neurological disorders which symptoms are mimicked by GTP.